Tayla - Mission A (Privateer Righteous Fire)
This article is about the Privateer Righteous Fire mission. For the Wing Commander Privateer mission, see Tayla - Mission A.
Tayla - Mission A | |
---|---|
Date | 2670 |
Type | Cargo Mission |
Jumps | 5 (Pentonville, 119CE, Junction, Nexus, Capella, Sherwood) |
Payment | 10,000 credits |
Objectives | Go to Sherwood, Nav 3
Deliver cargo to Tuck's |
Cargo | Mission Cargo (10) |
Designation | S8MA |
Next | Tayla - Mission B |
Saved Game | S8MA.PRS |
Tayla - Mission A is a mission in Privateer Righteous Fire. It may be accessed by talking to Tayla at the bar on Oakham in the Pentonville system. The Privateer Righteous Fire campaign may be started with this mission, Lynn Murphy - Mission A, Sandra Goodin - Mission A or E. Masterson - Mission A. The Tayla series is optional if players choose to fly the missions for Lynn Murphy and Sandra Goodin.
Mission Description
Take cargo of personal goods from Oakham pirate base to Tuck's in the Sherwood system.
Pays 10000 credits.
Tayla will be waiting for you there to give you your next mission.
Mission Layout
Location | # | Faction | Ships | Intelligence | Notes |
---|---|---|---|---|---|
Pentonville System | |||||
Nav 1 | 3 | Pirate | Talon | confident pros | friendly |
Nav 2 | 3 | Pirate | Talon | confident pros | friendly |
Hidden | 3 | Pirate | Talon | confident pros | friendly |
Junction System | |||||
Nav 1 | 2 | Bounty Hunter | Demon | fanatical pros | |
Sherwood System | |||||
Nav 1 | 3 | Pirate | Talon | confident pros | friendly |
Nav 2 | 1 | Pirate | Talon | confident pros | friendly |
Nav 3 | 3 | Pirate | Talon | confident pros | friendly |
Nav 4 | 2 | Pirate | Talon | confident pros | friendly |
Nav 8 | 2 | Pirate | Talon | confident pros | friendly |
Maps
Mission Briefing
Initial Offer
Talk to Tayla
- PLAYER
- Hello, Tayla.
- TAYLA
- Wow. I never expected to see you again, $NM. What's new?
- PLAYER
- The usual. Boy meets gun, boy blows up drone, boy loses gun, you know the story.
- TAYLA
- I heard. Say, you interested in some dirty work?
- PLAYER
- Probably.
- TAYLA
- I could use you to deliver some personal cargo for me.
- I need it to go to Tuck in Sherwood.
- No contraband, and I'll make sure the pirates stay off your back.
- The job pays 10,000. I'll meet you at Tuck. How about it?
Accept | Refuse |
|
|
Accepted
Talk to Tayla
- TAYLA
- I see you still haven't delivered my goods to Tuck.
- PLAYER
- I had some stuff to take care of. What was the plan again?
- TAYLA
- Let me refresh your memory.
- Deliver some personal cargo for me to Tuck in Sherwood.
- There's no contraband, and I'll keep the pirates on your side.
- The pay is 10,000. I'll be at Tuck to greet you.
- Once and for all, are you going to do it or not?
Accept | Refuse |
|
|
Rejected
Talk to Tayla
- TAYLA
- I knew you'd come back, $CS.
- PLAYER
- Let's hear the specs again.
- TAYLA
- Here it is. You deliver some personal cargo for me to Tuck in Sherwood.
- There's no contraband, and I'll keep the pirates on your side.
- You get 10,000, and I'll be at Tuck to greet you.
Accept | Refuse |
|
|
WC:CIC Game Guide
Description
Tayla's missions aren't essential, but flying them will give you a bit of extra cash to buy ship upgrades before starting on the more difficult missions. Your first mission is a cargo mission, although unlike Tayla's cargo in Privateer, this cargo is legal.
Objectives
Fly Tayla's personal goods to Tuck's pirate base in the Sherwood system. Meet Tayla in the bar on Tuck's.
Scripted Encounters
None
Notes
- With no scripted encounters, you just have random encounters to face, and since pirates are friendly while you work for Tayla, that doesn't leave much to worry about.
User Comments
Submitted by : jt (mrmsje@yahoo.com)
Date : Sun Jan 20 02:48:00 2013
Mission :
Comments : Yeah, our old friend, Mr. Lynch. His offer is well worth it. By the time you get to him, everyone in the universe wants your head on a stick. It's cool not to have red dots on the screen each time you jump.
Submitted by : Junta ()
Date : Sat Aug 10 18:57:17 2013
Mission :
Comments : jt: It depends who you kill. If you have behaved well, most people will be friendly. And you can talk everybody except Retros into getting friendly anyway.