Admiral Terrell - Mission A (Wing Commander Privateer)

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This article is about the Wing Commander Privateer mission. For the Privateer Righteous Fire mission, see Admiral Terrell - Mission A.



Admiral Terrell - Mission A
MM - PRIV - Admiral Terrell A.png
Date 2669
Type Attack Mission
Jumps 2 (Perry, Nitir, Blockade Point Tango)
Payment 30,000 credits
Objectives Go to Blockade Point Tango, Nav 3

Meet with Reismann

Wait for ambush

Destroy Unknown

Cargo Alien Artifact (1)
Designation S7MB
Previous Sandra Goodin - Mission A
Saved Game S7MB.SAV


Admiral Terrell - Mission A is a mission in Wing Commander Privateer. It may be accessed by talking to Admiral Terrell at the bar on any mining base other than Rygannon after completing Sandra Goodin (Mission A). It is the final mission in the game.

Mission Description

Travel to Blockade Point Tango, Nav 1, meet with Commodore Reismann there, and draw the suspected Kilrathi marauder into a Confederation ambush.

Pays 30000 credits.

Mission Layout

Location # Faction Ships Intelligence Notes
Nitir System
Nav 2 1 Steltek Scout Scout friendly
Blockade Point Tango System
Nav 3 1 Confed Paradigm Reismann friendly
1 Confed Paradigm timid novice friendly
2 Confed Broadsword confident pros friendly
1 Steltek Drone Drone

Maps

Mission Briefing

Visit Before Sandra Goodin - Mission A

Admiral Terrell's Office

GOODIN
Hey, where do you think you're going?
PLAYER
Just wandering around. Is there a problem?
GOODIN
There is, if you try to go through that door.
That's Admiral Terrell's office. And he doesn't like visitors.
PLAYER
Hey, don't sweat it, sweetheart. I don't like visiting.
Later.  


Initial Offer

Talk to Admiral Terrell

TERRELL
We don't have a lot of time, $NM, so let's cut the niceties.
I'm Admiral Terrell, and the Confederation needs your help.
PLAYER
Goodin accuses me of being a kittie collaborator, and now you want my help?  
TERRELL
Yes, well, Goodin has always been a little overzealous in executing her orders.
We know you're not responsible for the destruction of our fleet...
...at least not directly.
PLAYER
Then what exactly do you want from me?  
TERRELL
$NM, for quite a while we've suspected the Kilrathi of having a secret weapon.
There could be no other explanation for the havoc being wreaked upon our forces.
This was confirmed recently when, using the path of destruction as a baseline...
...we drew a correlation between that course and your flight path.
That correlation approaches unity.
PLAYER
You mean the thing that's following me around is a Kilrathi secret weapon?  
TERRELL
Yes. For some odd reason, the thing has locked on to you.
Maybe it's a flaw in the targeting algorithms. Who knows?
The point is, wherever you go, it shows up eventually...
...and that's why we need your help.
PLAYER
Are we talking bait here, Admiral?
I've been jumping like crazy, trying to keep ahead of this thing...
...and now you want me to stand still?  
TERRELL
It's not like I'm asking you to slit your wrists, $NM.
Commodore Reismann has assembled an entire fleet!
Even as we speak, they stand ready to destroy the Kilrathi marauder.
All they need is for you to lure it into the ambush.
PLAYER
An entire fleet, huh? So why doesn't that make me feel better?  
TERRELL
I could force you to do this, $NM...but I won't.
The way I see it...
...you can either cooperate, and let the fleet blast it to Kingdom Come...
...or you can keep running the rest of your life.
To sweeten the deal, we'll throw in 30,000. So...what'll it be?
Accept Refuse
PLAYER
Running has never been my style, Admiral. Deal me in.  
TERRELL
Excellent. This should be the easiest mission you've ever flown.
Simply fly to the ambush point at Blockade Point Tango, Nav 1.
That's far enough away to minimize civilian casualties.
Once there all you have to do is kick back and wait.
We'll do the rest.
PLAYER
I hope so, Admiral. I surely do hope so.
PLAYER
I've done all right so far, Admiral.
Frankly, the thought of being your sitting duck doesn't thrill me.
I'll take my chances on my own.  
TERRELL
As I said, I won't force you to do this...but you're making a bad mistake, $NM...
...and I hope you live long enough to realize it.

Accepted

Talk to Admiral Terrell

TERRELL
What the hell are you doing here?
PLAYER
What's the matter? Make you nervous having your decoy sitting around the base?  
TERRELL
Frankly, yes. We don't want to lure the damn thing to Perry!
Head out to Blockade Point Tango, Nav 1, pronto!
They can't hold the ambush without you, you know!

+Refused=

Talk to Admiral Terrell

TERRELL
What're you doing here, $NM? Thought you'd be gone by now.
Gone as in dead.
PLAYER
I'm not that anxious to hit space again. I'm thinking your offer over.  
TERRELL
Then think fast.
I was about to order the fleet massed at Blockade Point Tango to disperse.
No sense in giving an ambush if nobody's coming.
PLAYER
You really expect me to lure this... whatever it is... to Tango Point...
...serving as your decoy?  
TERRELL
Sooner or later you'll have to face that thing.
This way you can do it on your own terms...with an armed fleet as chaperone.
It's the best shot you've got. And we'll pay you 30,000 besides.
Will you do it?
Accept Refuse
PLAYER
Even though the thought of being your sitting duck doesn't thrill me...
...running has never been my style, Admiral. Deal me in.  
TERRELL
Excellent. This should be the easiest mission you've ever flown.
Simply fly to the ambush point at Blockade Point Tango, Nav 1.
That's far enough away to minimize civilian casualties.
Once there all you have to do is kick back and wait.
We'll do the rest.
PLAYER
I hope so, Admiral. I surely do hope so.  
TERRELL
As I said, I won't force you to do this, $NM...
...but I still think you're making a bad mistake.
Now if you would leave me alone, I have a decision to make.

In Flight

Talk to Scout

# You're not Kilrathi, are you?
# Okay, okay...I'm impressed.
# Unidentified vessel, withdraw now.
SCOUT
Alien craft. Communication needed.
# Uh...okay.
# I'm listening.
SCOUT
Alien craft. Information required. We are Steltek. You have technology belonging to us. You will tell us where you got technology. Now.
# Look, I gotta go be bait.
# Do you know something about the thing we're ambushing?
SCOUT
Understood. Steltek drone keys off Steltek technology on your ship. Will pursue you until you are destroyed.
# That death machine is one of YOURS?
# What're you guys, nuts?
SCOUT
Regrettable. When retreated from galaxy... ...tried to eliminate all Steltek technology... ...to bar developing races from finding our relics... ...bringing upon themselves the ruin we wrought. However, were too pervasive. Pockets of technology, weapons, drones, remain. We eliminate these pockets when possible. Again, query: where did you get technology?
# You want to remove it?
# I'd be stupid to tip my hand.
SCOUT
Again, query: where did you get technology?
# That information'll cost you.
# What's in it for me, bub?
SCOUT
Cost? Barter, economics?
# How about a trade?
# Forget it. No deal.
SCOUT
We could energize weapon to destroy drone... ...but dispersal of Steltek technology... ...in opposition to Steltek policy. Then be destroyed.
# We deal, or I reveal the ship's location to more humans.
SCOUT
Not good.
# You bet your butt not good.
# Have we got a deal?
SCOUT
Agreed. Will attach power booster to your weapon now. Booster will provide a limited number of shots... ...to destroy drone. Agreed?
# I guess we have a deal.
# Do I have a choice?
SCOUT
Power booster installed, prepared for jump to derelict.
# Just like that?
# You guys should work in New Detroit.
# Relaying the derelict's location now.
# How can I destroy that drone?
# Are all Steltek smart-asses? Thanks for nothing."

Talk to Reismann

# Fancy meeting you guys here.
# Mind if I join the party? This is it?
# Who's ambushing who?
REISMANN
You're just in time for the massacre.
# Yeah...but whose?
# I have every confidence in you guys.
SCOUT
Listen up and pay attention. This is Commodore Reismann. We'll hit the thing as soon as it arrives. Hold your position until it does. And, uh, feel free to join in...Reismann out.

Completed

Talk to Admiral Terrell

TERRELL
Congratulations, $NM. That was some amazing flying.
You took out that drone like a real pro. Ever consider a career in the military?
PLAYER
Yeah, once, but the fever broke and I got better.  
TERRELL
You're an insubordinate smart ass...and one of the best pilots I've ever seen.
Just say the word, and an officer's commission is yours.
PLAYER
Appreciate it, but I'm not cut out for the military.
I'm a privateer. There's a fortune waiting for me out there somewhere...
...and all I've gotta do is smuggle, steal and kill a lot of people to get it.
TERRELL
All right, but you're going to be awarded the Confederation Medal of Freedom...
...whether you like it or not. Understand?
PLAYER
Hey, far be it for me to screw up a photo op. I'll take it.  
TERRELL
Okay. I'm sure you're headed for trouble, and I'm sure you probably deserve it...
...but I wish you good luck anyway. And if you ever change your mind about serving...
PLAYER
...I'll have my head examined. Take care, Admiral.

Credits

Talk to Admiral Terrell

TERRELL
Oh, and one more thing, $NM.
PLAYER
What's that?
TERRELL
Privateer was developed at Origin Systems.
The executive producer was Chris Roberts.
The producer was R. Scott Russo.
Erin Roberts stepped in as the associate producer.
PLAYER
Yeah, yeah, great. But who programmed this baby?
TERRELL
Well, Ed Maurer was the lead programmer.
The other programmers were Charles Cafrelli,
Reinaldo Castro,
Arthur DiBianca,
Edwin Herrell,
Alex Jen,
Richard Dean Johnson,
and Jeff Wilson.
PLAYER
And the design team?
TERRELL
Joel Manners was the lead designer.
The rest of the design team were Tom Kassebaum,
Anthony Nichols,
and Phil Wattenbarger.
The original design was by Joel Manners and Chris Roberts,
and the screenplay was by G. P. Austin.
PLAYER
Who created the beautiful artwork?
TERRELL
Chris Douglas,
Bob Frye,
Beverly Garland,
Danny Garrett,
Craig Halverson,
Jake Rodgers,
and Brian Smith.
PLAYER
Who wrote all of the cool tunes and sound effects?
TERRELL
Nenad Vugrinec composed the soundtrack.
Laura Barrat did the percussion arrangements.
Mark Schaefgen helped with the music conversion.
Randy Buck and John Tipton did the digital effects.
PLAYER
Who tested the game?
TERRELL
The game was tested by Bill LaCoste,
Starr Long,
Dan Orzulak,
Toby Shelton,
Dee Starns,
Perry Stokes,
and Todd Wachhaus.
PLAYER
Wow. That's an awful lot of people.
TERRELL
And that's not all. The team would like to give special thanks to
Whitney Ayres,
Bill Baldwin,
Paul Isaac,
David Lawell,
Aaron Martin,
John Miles,
Alan Perez,
Kevin Potter,
Zack Simpson,
Suzanne Taylor,
Jeff Wand,
and Jason Yenawine.

Failed

Admiral Terrell's Office

GOODIN
$CS, you've got a hell of a nerve coming back here!
PLAYER
Hey, I was a sitting duck for you clowns, the least I expect is an apology.
GOODIN
For what? For allowing the drone to annihilate our strike force?
PLAYER
Sweetheart, Commodore Reisman had an entire fleet. I had a gun.
Gee, I wonder who screwed the pooch on that one?
GOODIN
As far as Terrell is concerned, the puppies are gonna look just like you!
And unless you want to be thrown into the brig, you better hit the lanes before he sees you!
PLAYER
I see. Thanks for reminding me why I hate sleeping with the military.
GOODIN
Yeah? Well on your way out, don't look for any money on the dresser, pal.
It wasn't that good.

Privateer Playtester's Guide

ADMIRAL TERRELL - MISSION A

Summary The Confederation believes the drone to be a new Kilrathi weapon that has mistakenly locked onto you as guide. You are to be the bait in a trap that has already been set. Commodore Reissman has assembled a fleet at Blockade Point Tango, where you will meet them and trust them to destroy the drone, which has been hound-ing your path for some time now. At least that is what you are told.

What no one realizes is that the Steltek have come out of their millennia-long retirement to assist you in the destruction of the drone. They know you have the gun from the derelict and wish all weapons from their past destroyed, but they've come to realize that you can destroy the drone for them if they will let you keep the ancient weapon. They give you a power booster for the gun that will allow you to destroy the drone. Then they retreat as mys-teriously as they arrived.

You jump into Blockade Point Tango to join Reissman and his fleet. He advises you of the situation moments before the drone enters to face his fleet. The fleet discovers quickly that the drone is impervious to their shots, and it is up to you to use the alien weapon on the drone until it is dead.

Payment 30,000 credits.
Requirements Talk to the Steltek Scout at Nav 2 in Nitir; meet the Confederation fleet — Reissman's Paradigm, another Paradigm, and their escort of two Broadswords — in Blockade Point Tango at Nay 3; and destroy the drone when it attacks the fleet.
Opponents The drone is your only enemy on the mission — other hostiles encountered en route are random travellers.
  • You will want to get to Blockade Point Tango without any damage. Run away, if you need to. Then you will meet the Steltek and get a booster that will charge the weapon enough to kill the drone. When you meet the drone, the main thing to do is not get between it and the Confederation ships!!! Also, just save your shots and by to tail the drone by staying on the afterburners. Once it levels out on a straight path away from you, fire until your energy gets low. Also, if it lines up towards you, you will want toftre quickly and afterburner at a 90 degree angle to dodge his fire. — "Havoc"
Range Damage
Potential
Refire
Delay
Energy
Use
Abuse
Limit
Boosted
Steltek Gun
5000 m 19 cm 0.37 secs 8 GJ very high

SO YOU'VE WON THE GAME

When you destroy the drone, you've won the game. The Stelteks haul their derelict ship off into whatever distant pan of the galaxy they now occupy and leave you with a powerful and unique weapon. Gemini Sector is now safe from the destructive drone that fueled an increase in wartime tensions and nearly killed you. The mystery of the artifact is solved and yet you find yourself back in the cockpit of your trusty ship.

However, just because Holmes solves a case doesn't mean London disappears. You may continue trading and running missions and exploring and being the best Privateer in Gemini and beyond. This is your chance to fly any of the ships you haven't flown before or visit pleasure planets you missed on earlier treks through the quadrants.

So what are you waiting for?

WC:CIC Game Guide

Description

The Admiral has assembled an entire fleet to destroy the Steltek drone (AKA big green egg). He claims that all you need to do is fly to the ambush area and let the fleet blow it up, unfortunately it isn't that simple. Their guns can't hurt the thing, and neither can yours. Yet.

Objectives

Travel to Blockade Point Tango Nav 3 and meet Commodore Reismann. When the Steltek drone shows up, destroy it.

Scripted Encounters

Friendly Steltek scout at jump to Blockade Point Tango

Steltek drone at Blockade Point Tango Nav 3

Notes

  • When you meet the Steltek scout, have a friendly chat with it. Eventually it will agree to attach a booster to your Steltek weapon which will allow it to damage and destroy the Steltek drone.
  • At this point you should select the Steltek gun as your only weapon (any other weapons won't damage the drone and will just suck up your energy reserves), and jump through to the ambush point. When the drone shows up, destroy it.
  • When the drone is destroyed, you'll see the Steltek scout towing away the derelict base. Don't bother going to Delta Prime again because you won't be able to land and refuel to get back, but why would you want to go there anyway? You've won! Head back to Perry and collect your pay. You're now ready for the add-on... Righteous Fire! Although first you may want to talk to Terrell again for the Credits chat.

User Comments

Submitted by : Nep (neall.price@nac.net)

Mission : Steltek Drone

Comments : This mission really isn't TOO hard... Get behind the drone, target it, and keep blasting. Once it's main shields go down, fire all of your missiles/torpedoes and keep up the pounding with your Steltek Gun. The drone will fall quickly.


Submitted by : Wedge009 (swong009@student.mq.edu.au)

Mission : 1

Comments : You really need to avoid the drone's blasts, though. One salvo will rip through your shields and take a nice chunk of armour too. One more is likely to finish you off.


Submitted by : mincemeat (mincemeat@nospam)

Mission : Terrell Mission 1

Comments : A subtle trap with this one - there are so many Confed ships floating all around trying to take a pot shot at the drone, be careful where you fire lest you hit the Confeds too often ;)


Submitted by : Junta (olainormann@hotmail.com)

Mission :

Comments : Fire all of your missiles/torpedoes? Nonsense, they don't work. In fact, a real tip is to TURN OFF all your other guns, ONLY use the steltek gun, don't waste enery on guns that don't work.


Submitted by : abumahmoud (luqmaninbmore@gmail.com)

Date : Sun Jan 6 15:20:13 2013

Mission : PrivTerrell

Comments : It's the shields that make the drone impervious. Once those are taken down by the boosted Steltek cannon, normal weapons can hurt the drone. At that point, the Confed fleet can even be useful (just don't get hit by them yourself).