Multi-Function Display: Difference between revisions

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Revision as of 04:58, 29 March 2023

Multi-Function Display
Privateer - Sprite Sheet - Intro - MFD.png


A Multi-Function Display or MFD is a spacecraft computer system that can display a number of different types of interfaces which are also referred to as MFDs. MFDs give access to communication, navigation data, cargo manifests, weapons status and damage reports. When a scanner is installed, MFDs also allow access to targeting information and a view target screen. Spacecraft turrets also have MFDs which give them access to targeting and weapons information.

Users

Navigation Systems come pre-installed on the stock Tarsus, Orion, Galaxy and Centurion. The Tarsus and Centurion have a single MFD. The Galaxy and the Orion have both a right and a left MFD (MFD 1 and 2, respectively). The Galaxy added a second MFD standard starting with the 2669 model.

Images

Destination MFD

The Destination MFD displays the distance between a spacecraft and a chosen nav point. It also indicates when and why it is not possible to enter autopilot. The Destination MFD can also report why the jump drive or tractor beam can't be used.

Text

System
{System}

Destination
{Destination}

Range {range}m

Select a destnation or Navpoint near or Enemy near or Asteroids near or Receiving message or Objective reached or No fuel or Cargo bay full or Out of range

Screenshots

Examine Target MFD

The Examine Target system presents a diagram of a targeted spacecraft and indicates when it has taken damage to its shields or armor. Examine Target requires that a scanner system be installed. Improved scanners have a better chance of identifying a target more quickly. Turrets can also display the Examine Target MFD.

Text

NO TARGET or Unknown {Distance}m or {Ship} {Distance}m

Color-Coding

Display Meaning
Privateer - Target Status - Hull.png Hull
Privateer - Target Status - Engine.png Engine
Privateer - Target Status - Cockpit.png Cockpit
Privateer - Target Status - Inner Shield and Weapon Mount.png Inner Shield / Mount
Privateer - Target Status - Outer Shield and Gun Mount.png Outer Shield / Weapon
Privateer - Target Status - Damaged.png Damage

Interface

Spacecraft

Bases

Containers

Screenshots

Report Damage

The Report Damage feature lists damage to the Generators, Maneuvering Jets and Thrusters. When specific components are available it will also track afterburners, jump drives, shields and targeting systems.

Text

DAMAGE REPORT

Afterburners
Generators
Jump Drive
Maneuvering Jets
Shields
Targeting
Thrusters

Color-Coding

Display Green Meaning Damage
Privateer - Damage Color - 0.png Green Intact 0%
Privateer - Damage Color - 1-15.png Lighter Yellow Slight damage 1-15%
Privateer - Damage Color - 16-29.png Yellow Slight damage 16-29%
Privateer - Damage Color - 30-43.png Darker Yellow Slight damage 30-43%
Privateer - Damage Color - 44-57.png Lighter Orange Considerable Damage 44-57%
Privateer - Damage Color - 58-71.png Darker Orange Considerable Damage 58-71%
Privateer - Damage Color - 72-85.png Lighter Red Completely Nonfunctional 72-85%
Privateer - Damage Color - 86-99.png Darker Red Completely Nonfunctional 86-99%
Privateer - Damage Color - 100.png Gray Destroyed and unrepariable 100%

Screenshots

Cargo Manifest

The Cargo Manifest gives the operator access to the list of cargo aboard the ship and their current credit balance.

Text

{categories}

CREDITS : {balance}

{commodity} {#}

Categories & Commodities

Mission Cargo

1 Food

  • Grain
  • Generic Foods
  • Luxury Foods
  • Wood

2 Raw Materials

  • Plastics
  • Iron
  • Tungsten
  • Plutonium
  • Uranium
  • Food Dspnsrs

3 Processed Goods

  • Hshld Applncs
  • Pre-fab Bldngs
  • Roboservants
  • Communications
  • Mining Eqpmnt
  • Cnstrctn Eqpmnt
  • Factory Eqpmnt

4 Capital Goods

  • Space Salvage
  • Roboworkers
  • Computers
  • Medical Eqpmnt

5 Microelectronics

  • Home Entrtnmnt
  • Comp. Software
  • Holo. Eqpmnt

6 Luxury Goods

  • Furs
  • Liquor
  • Jewelry
  • Pornochips
  • Gamechips
  • Bookchips
  • Moviechips
  • Artwork
  • Textiles
  • Pets

7 Contraband

  • Tobacco
  • Ultimate
  • Brilliance
  • Slaves

8 Weaponry

  • Weaponry

9 Advanced Fuels

  • Advanced Fuels

0 Special

  • Ejected Pilot
  • Ancient Artifact
  • Documents

Screenshots

View Object MFD

The View Object MFD allows an operator to view live footage of a selected target. It has two levels of magnification. View Target requires that a scanner system be installed.

Screenshots

Weapons Loadout MFD

The Weapon Loadout MFD displays a spacecraft's weaponry and indicates what guns and missiles are active and/or damaged. Turrets can also display the Weapon Loadout MFD.

Text

G: NONE or {gun} or {gun}, {gun} or {gun}, {gun}, {gun] or {gun}, {gun}, {gun], {gun}
W: NONE or {weapon} ({#})

Gun = Las, Mas, Mes. Neu, Ptc, Tac, Ion, Ste, Fus

Missile = DumbFire, HeatSeek, ImageRec, FFoe, PrtnTorp, Tractor Beam, No Missiles, No Torpedoes

Color-Coding

Display Meaning
Privateer - Weapon Color - Active and Undamaged.png Active and Undamaged
Privateer - Weapon Color - Active and Damaged.png Active and Damaged
Privateer - Weapon Color - Inactive and Undamaged.png Inactive and Undamaged
Privateer - Weapon Color - Inactive and Damaged.png Inactive and Undamaged
Privateer - Weapon Color - Hull.png Hull
Privateer - Weapon Color - Thrusters.png Engines
Privateer - Weapon Color - Thrusters 2.png Thrusters

Interface

Fixed Turret Gun Type
Privateer - VDU - Elements - Laser.PNG Privateer - VDU - Elements - Laser Turret.PNG Laser
Privateer - VDU - Elements - Mass Driver.PNG Privateer - VDU - Elements - Mass Driver Turret.PNG Mass Driver
Privateer - VDU - Elements - Meson Blaster.PNG Privateer - VDU - Elements - Meson Blaster Turret.PNG Meson Blaster
Privateer - VDU - Elements - Neutron Gun.PNG Privateer - VDU - Elements - Neutron Gun Turret.PNG Neutron Gun
Privateer - VDU - Elements - Particle Cannon.PNG Privateer - VDU - Elements - Particle Cannon Turret.PNG Particle Cannon
Privateer - VDU - Elements - Particle Cannon.PNG Privateer - VDU - Elements - Particle Cannon Turret.PNG Particle Cannon
Privateer - VDU - Elements - Tachyon Gun.PNG Privateer - VDU - Elements - Tachyon Gun Turret.PNG Tachyon Gun
Privateer - VDU - Elements - Ionic Pulse Cannon.PNG Privateer - VDU - Elements - Ionic Pulse Cannon Turret.PNG Ionic Pulse Cannon
Privateer - VDU - Elements - Plasma.PNG Privateer - VDU - Elements - Plasma Turret.PNG Plasma Gun
Privateer - VDU - Elements - Fusion Cannon.PNG Privateer - VDU - Elements - Fusion Cannon Turret.PNG Fusion Cannon
Privateer - VDU - Elements - Steltek Gun.PNG Privateer - VDU - Elements - Steltek Gun Turret.PNG Steltek Gun

Screenshots

Communications MFD

The Communications MFD allows for video communication with other spacecraft. The operator can select a receiver and then choose a message. If there is only one receiver in range then the first selection menu does not appear. The Communications MFD will not activate if there is no receiver in range.

Screenshots

Wing Commander Privateer Player's Guide

Multi-Function Displays (MFDs)

The Multi-Function Displays in each cockpit provide a wide range of information essential to flying successful missions. The Tarsus and Centurion have only one MFD, while the Orion and Galaxy give information on two displays. In ships with two MFDs, the relevant information can be pulled up on either display, thus allowing you to view two different displays concurrently. Hitting the appropriate key on the keyboard pulls the information up on one of the two displays.

[ and ]. In ships with one MFD, you can cycle through all available displays by pressing [ on your keyboard. In cockpits with two MFDs, [ cycles through the displays on the left MFD, while ] cycles through all available displays on the right MFD.

Destination. Pressing D calls up a display indicating the destination you selected on your nav map (see Navigation System for more information on how to select your destination) as well as the system location and range of your destination point. The Destination display also tells you when and why you cannot autopilot, tractor beam or jump. If you attempt to autopilot and there is a hostile fighter in the area, the message ENEMY NEAR appears at the bottom of your Destination display.

Examine Target. Press E to display the condition of the currently targeted object. You can distinguish its shield strength. As shields begin taking damage, they disappear, then reappear as they are regenerated. When the targeted spacecraft takes damage, the display of the damaged section turns red. If your scanner is sophisticated enough, this option screen may also tell you what kind of ship or object you are targeting. The range to the object always appears underneath its display.

Report Damage. Press R to display a damage report on your ship. The listed areas of your ship appear in different colors, according to the amount of damage done:

Green indicates an intact component.

Yellow indicates slight damage to the affected component.

Orange indicates considerable damage to the affected component.

Red indicates that the affected component is completely nonfunctional.

Gray indicates that the component is completely destroyed and unrepairable.

Cargo Manifest. Press M to display what cargo you are currently carrying. This MFD option also tells you how many credits you have in your account. Each cargo type is labeled with a particular number. Pressing the number immediately preceding the cargo description on the display pulls up a different screen with additional information about that cargo type. Pressing \ or M brings you back to the main manifest display.

View Object. Press V to display a camera view of the currently targeted ship or object. Press Z to toggle between a close-up and distant view. You can use this view to watch your shots hit (or miss) their target. This can help you correct your aim.

Weapons and Guns Loadout. Press W to display your ship’s available weapon systems. Pressing W repeatedly cycles through the weapons systems and activates one system at a time. Press G to display your ship’s available guns. Pressing G cycles through all possible gun combinations. The active systems are highlighted in the display and listed below the image of the ship.

Communications. Press C to display the Communications MFD and to talk to any pilot in the area. If you are able to communicate when you pull up this MFD, a numbered list of messages you can send appears. Press the number of the desired message to broadcast it. You can communicate with any current target or base in the system. When a pilot decides to communicate with you, his image appears on your MFD. If there is more than one person to talk to, you must press on the number of the person you wish to speak to, then select your message.

Wing Commander Privateer Reference Guide

Multi-Function Displays (MFDs)

The Tarsus and Centurion each have one MFD; the Orion and Galaxy each have two. All MFD options can appear on either screen. [ cycles through options on a single MFD, or the left MFD in ships with two screens. ] cycles through the right MFD options. An MFD can display the following information:

Destination. D displays your selected destination, your distance from it and your current system location. If you cannot autopilot while this MFD is on-screen, it will tell you why.

Examine Target. E displays an outline of your target, showing its shield and ship damage, as well as its range. With the better canners, the object will be identified by type.

View Object. V displays a camera view of the currently targeted object. Z toggles between a zoomed in and a more distant view. (This won’t appear on a ship without a scanner.

Report Damage. R displays vital ship components and indicates their status:

  • Green - Intact system.
  • Yellow - Slightly damaged.
  • Orange - Damaged.
  • Red - Severely damaged.
  • Gray - Irreparably destroyed.

Cargo Manifest. M displays your current cargo loadout and available credits. A number precedes each cargo listing. Typing that number calls up a more detailed listing. From the detailed report, M brings you back to the main manifest screen.

Weapons and Gun Loadout. W or G displays your ship’s weapons loadout. W cycles through and activates all launcher options (missile, torpedo, tractor beam) in turn. G cycles through and activates each possible gun permutation in turn.

Communications. C displays the Communications MFD. If you are able to communicate when you pull up this MFD, a numbered list of messages you can send appears. Press the number of the desired message to broadcast it. (If there is more than one person to talk to, you must first select the number of the person you wish to speak to, then select your message.) You can communicate with any current target or base in the system. When a pilot decides to communicate with you, his image appears on your MFD.

Appearances