Missile Launcher: Difference between revisions

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* [[Talon]]
* [[Talon]]


'''Empire of Kilrah''
'''Empire of Kilrah'''
* [[Dralthi]]
* [[Dralthi]]
* [[Gothri]]
* [[Gothri]]
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* [[Talon]]
* [[Talon]]


''Terran Confederation''
''Terran Confederation'''
* [[A-17 Broadsword]]
* [[A-17 Broadsword]]
* [[F-71 Stiletto]]
* [[F-71 Stiletto]]

Revision as of 23:37, 23 March 2023

Missile Launcher
Privateer - Ship Modification Bay - Missile Launcher.PNG


A Missile Launcher or Missile launcher or missile launcher is a projectile launcher that can be installed on a spacecraft's weapons mount. Missile launchers can fire Dumb Fire, Heat Seeking, Image Recognition and Friend or Foe missiles. Multiple types of munitions can be loaded in one launcher; the user can select which to fire. They are available for sale to privateers at ship dealers. Gabriel Quentin wrote about missile launchers in GEMINI SECTOR: AN OVERVIEW.

Specifications

Version Capacity Cost Resale
Privateer 10 missiles 10,000 credits 7,500 credits

Users

A Missile Launcher may be installed on the weapons slots on the stock Tarsus, Orion, Galaxy and Centurion.

Church of Man

Bounty Hunters

Church of Man

Empire of Kilrah

Merchants

Militia

Terran Confederation'

Individual Users

Images

Mounted

Wing Commander Privateer Player's Guide

Torpedo Launcher

Torpedo Launcher. Torpedo launchers have only one type of ammunition and can hold a maximum of 10 proton torpedoes. Refire delay is 0.5 seconds.

Privateer Playtesters' Guide

Weapons Systems

Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.

Range. The effective range of the projectile in meters (m).

Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.

Refire delay. The recharge time of a gun between each shot in units of seconds.

Energy use. How much energy the gun uses in units of Gigaloules (GI).

Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.

Torpedo and Torpedo Launcher. Torpedoes do not have sophisticated locking mechanisms. They fly in a straight line, similar to dumb fire missiles. If you are not an accomplished marksman, you may want to invest in guided missiles instead. If you are an expert shot, however, a torpedo launcher might be a good idea. A torpedo can destroy almost any ship with relative ease. If you are planning to down a capital ship, torpedoes will be crucial to your success.

Appearances

Behind the Screens

Wing Commander Privateer contains graphics overlays for missile launchers, torpedo launchers and tractor beams on two additional outer weapons slots on the Centurion. These slots were removed from the final build of the game.

Source Models