Image Recognition: Difference between revisions

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#REDIRECT [[Image-recognition missile]]
{{infobox Weapon
|faction = terran
|name = Image Recognition
|type =
|warhead =
|manufacturer =
|image = image:Privateer - Ship Modification Bay - IR.PNG
|caption =
|introduction =
|length =
|damage =
|maxdamage =
|blastradius =
|range =
|max velocity =
|acceleration =
|max y/p/r =
|refirerate =
|energyrating =
|heat =
|locktime =
|cost =
}}
A [[Image Recognition]] or ''IR'' is a type of munition used by [[missile launcher|missile launchers]].
 
They contain a seeker-head locking mechanism which detects heat, targeting the nearest spacecraft's engine exhaust.
They do not need to be locked and are only effective when fired behind a target.
 
Image Recognitions are available for sale to privateers at [[Ship Dealer|ship dealers]].
 
==Specifications==
 
{| class="wikitable"
|-
! Version
! Velocity
! Refire Delay
! Armor<br>penetration
! Duration
! Range
! Abuse
! Lock
! Cost
! Resale
|-
! Privateer Playguide Manual
| 850 kps
| 2.5 seconds
| 17.5 cm
|
|
|
| Locks onto shape of target; effective from any angle.
| 75 credits
|
|-
! Privateer
| 850 kps
| 2.5 seconds
| 17.5 cm
| 9 seconds
|
|
|
| 75 credits
| 50 credits
|-
! Privateer Playtesters' Guide
|
| 2.5 seconds
| 17.5 cm
|
| 7650 m
| medium
| onto target shape
|
|
|-
|}
 
==Users==
 
Image Recognitions may be loaded on missile launchers installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]].
 
'''Bounty Hunters'''
 
* [[Demon]]
* [[Orion]]
 
'''Church of Man'''
 
* [[Talon]]
 
'''Empire of Kilrah'''
 
* [[Gothri]]
* [[Kamekh]]
 
'''Merchants'''
 
* [[Galaxy]]
 
'''Militia'''
 
* [[Gladius]]
* [[Talon]]
 
'''Pirates'''
 
* [[Talon]]
 
'''Terran Confederation'''
 
* [[A-17 Broadsword]]
* [[F-71 Stiletto]]
* [[Paradigm]]
 
'''Individual Users'''
 
* [[Menesch]] ([[Centurion]])
* [[Mordecai Jones]] ([[Centurion]])
 
==Images==
 
<gallery>
Privateer - Ship Modification Bay - HS.PNG
Privateer - Sprite Sheet - Heat Seeker.png
Privateer - VDU - Elements - Missile Launcher.PNG
</gallery>
 
==Wing Commander Privateer Player's Guide==
 
'''Missile Launcher'''
 
Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.
 
Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.
 
<gallery>
Privateer Manual - Page 59.jpg
</gallery>
 
==Privateer Playtesters' Guide==
 
'''Weapons Systems'''
 
Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.
 
'''Range.''' The effective range of the projectile in meters (m).
 
'''Damage potential.''' The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.
 
'''Refire delay.''' The recharge time of a gun between each shot in units of seconds.
 
'''Energy use.''' How much energy the gun uses in units of Gigaloules (GI).
 
'''Abuse limit.''' How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.
 
'''Image Recognition (IR).''' If you want to launch an IR missile at a hostile fighter, you need to get a lock on him. Once the diamond appears inside the locked square, you can fire your missile. The IR locking mechanism "memorizes" the targeted ship type. It will slack the selected target until it is outpaced or has found its mark. It will only target that selected ship, not every ship of that type.
 
The IR missile is usually the preferred missile for most pilots, since it is more affordable than the FF missile and locks more quickly than the HS missile.
<gallery>
PPG - 60.png
PPG - 61.png
</gallery>
 
==Appearances==
 
* [[Wing Commander Privateer Player's Guide]]
* [[Wing Commander Privateer]]
* [[Privateer Playtesters' Guide]]
* [[Privateer Righteous Fire]]
 
==Behind the Screens==
 
===Source Models===
 
* [https://download.wcnews.com/files/priv1/3D/IMAGEREC.ZIP IMAGEREC] - Image Recognition missile
 
{{Navbox Privateer Ship Components}}
 
[[category:Ship Components]]
[[category:Components Sold by Ship Dealers]]
[[category:Weapons]]
[[category:Missiles]]
[[category:Terran Confederation Weapons]]
[[category:Kilrathi Weapons]]
[[category:Merchant Weapons]]

Revision as of 16:56, 23 March 2023

Image Recognition
Privateer - Ship Modification Bay - IR.PNG


A Image Recognition or IR is a type of munition used by missile launchers.

They contain a seeker-head locking mechanism which detects heat, targeting the nearest spacecraft's engine exhaust. They do not need to be locked and are only effective when fired behind a target.

Image Recognitions are available for sale to privateers at ship dealers.

Specifications

Version Velocity Refire Delay Armor
penetration
Duration Range Abuse Lock Cost Resale
Privateer Playguide Manual 850 kps 2.5 seconds 17.5 cm Locks onto shape of target; effective from any angle. 75 credits
Privateer 850 kps 2.5 seconds 17.5 cm 9 seconds 75 credits 50 credits
Privateer Playtesters' Guide 2.5 seconds 17.5 cm 7650 m medium onto target shape

Users

Image Recognitions may be loaded on missile launchers installed on the stock Tarsus, Orion, Galaxy and Centurion.

Bounty Hunters

Church of Man

Empire of Kilrah

Merchants

Militia

Pirates

Terran Confederation

Individual Users

Images

Wing Commander Privateer Player's Guide

Missile Launcher

Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.

Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.

Privateer Playtesters' Guide

Weapons Systems

Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.

Range. The effective range of the projectile in meters (m).

Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.

Refire delay. The recharge time of a gun between each shot in units of seconds.

Energy use. How much energy the gun uses in units of Gigaloules (GI).

Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.

Image Recognition (IR). If you want to launch an IR missile at a hostile fighter, you need to get a lock on him. Once the diamond appears inside the locked square, you can fire your missile. The IR locking mechanism "memorizes" the targeted ship type. It will slack the selected target until it is outpaced or has found its mark. It will only target that selected ship, not every ship of that type.

The IR missile is usually the preferred missile for most pilots, since it is more affordable than the FF missile and locks more quickly than the HS missile.

Appearances

Behind the Screens

Source Models