Informant - Mission B: Difference between revisions

The Terran Knowledge Bank
Jump to: navigation, search
Line 339: Line 339:
: You refuse again. I am discouraged.
: You refuse again. I am discouraged.
|}
|}
===Completed===
: '''TERRELL'''
: Good work, $NM. Your data is quite complete. 
: I'm afraid that there was no evidence of any bases in the systems you patrolled. 
: You're not alone. All patrols so far have turned up nothing. 
: All except the Epsilon group, which hasn't returned yet. 
: They were sent to patrol 17-AR, J-900, Telar, and Valhalla. 
: We've lost contact with them. I'm sending additional ships to look for them. 
: Anyway, I want to thank you for your help, 
: and to inform you that I'll pay you 80,000 if you can somehow get rid of Jones. 
: That's all. Goodbye.


==WC:CIC Game Guide==
==WC:CIC Game Guide==

Revision as of 21:08, 31 January 2023


Informant - Mission B
MM - RF - Informant B.png
Date 2670
Type Rendezvous Mission
Jumps 6 (Capella, Crab-12, New Caledonia, 17-AR, Telar, Valhalla, Eden)
Objectives Go to Valhalla

Go to Eden, Nav 1

Designation S14MA
Previous Admiral Terrell - Mission A
Next Informant - Mission C
Saved Game S14MA.PRS


Informant - Mission B is a mission in Privateer Righteous Fire. It may be accessed by talking to the Informant at the bar on Drake in the Capella after completing Admiral Terrell - Mission A.

Mission Description

Bounty offered for the eradication of Jones from Gemini Sector.

Search Valhalla for jump to Eden.

Proceed to Retro base in Eden.

Mission Layout

Location # Faction Ships Intelligence Notes
Death System
Nav 1 2 Retro Talon fanatical aces
2 Retro Salthi fanatical aces
Nav 3 1 Retro Talon fanatical ace
2 Retro Salthi fanatical aces
Pestilence System
Nav 1 2 Retro Salthi fanatical aces
Nav 2 3 Retro Salthi fanatical aces
Nav 3 1 Retro Salthi fanatical ace
War System
Nav 2 4 Retro Salthi fanatical aces
Nav 3 3 Retro Salthi fanatical aces
Famine System
Nav 1 1 Pirate Talon pir13b friendly
Tingerhoff System
Nav 1 1 Pirate Talon pir13b friendly

Maps

Mission Briefing

Initial Offer

Talk to Informant

PLAYER
You were looking for me?
INFORMANT
Yes, $NM, I'm glad you've come.
Normally, I'd consider a privateer like you far too risky to confide in.
But your recent destruction of Kahl and Menesch gives me faith in your trustworthiness.
My clothing belies my true calling. I am a member of the Church of Man.
PLAYER
Go on.
INFORMANT
I am one of Mordecai Jones's elite counselors.
I, like all my brethren, have sworn to accomplish the destruction of all technology.
And I believe that our ends justify the means we use.
What do you think, $NM?
PLAYER
Sorry, but I think you guys are nuts.
INFORMANT
So I expected. But our interests may coincide for a little while.
Let me tell you the story of Mordecai Jones.
He was unknown when he joined the Church of Man five years ago.
He started as a ship technician, but by virtue of his astounding eloquence and technical skill,
he quickly attained a position of leadership. Within a year, he commanded a Church battalion.
Within three years, he was an Elite Guard Commander. He was soon in a position equal to my own.
When His Holiness Father Benengeli, the previous Church Leader, died a year ago,
it was revealed that he had appointed Mordecai Jones as his successor.
Jones's leadership brought the Church a stunning string of victories.
He provided us with new Kilrathi ships and stronger arms.
And, of course, our new secret weapon. I believe it is known to you.
PLAYER
My gun?
INFORMANT
Yes. The Steltek super-weapon. Church engineers have already learned how to duplicate it.
The copies have been used experimentally. Mass production is imminent.
I don't believe your Confederation can withstand such a powerful force.
PLAYER
That's for sure. But I thought you were disgruntled.  
This whole situation seems perfect for you.
INFORMANT
Oh, it is. The average Churchman's dreams seem about to be realized.
But my high rank gives me access to some closely guarded secrets.
Six months ago, I accidentally came upon some transmissions from Jones to Governor Menesch.
They mentioned 'the Ulterior Motive.' A plan I had never heard of.
My suspicions were aroused. Further research revealed the nature of this plan.
In summary, it led to Jones's domination of Gemini,
and gave Menesch a great deal of power and wealth.
When the entire region was secure, Jones would dismantle the Church of Man.
He planned to use Churchmen as a police force.
No ultimate destruction of technology. Only megalomania.
It's an old story, $NM. Somehow, though, I'm surprised that it's worked again.
PLAYER
That's some pretty wild stuff.
INFORMANT
It is. I have taken a leave of absence from my Church duties,
hoping to find some means of stopping Jones.
Time is short. But I think you can save us. I have a plan.
PLAYER
Save you? So that you can wipe out the Confederation anyway? No thanks.  
I like my electric razors and my holovids.
INFORMANT
I understand your concern. So I'll offer you a deal.
If you succeed in destroying Jones,
I give you my word that we will destroy all copies of the Steltek gun.
Additionally, your name will be removed from the Church Hit List.
PLAYER
Pretty crazy. Your word is all I have.
INFORMANT
That is true. Of course, during the mission you will discover our headquarters.
If you wish, you can inform the Confederation and they can eventually destroy it.
We will be forced to relocate. Very costly and disruptive.
But it is worth it to me.
PLAYER
Why me? Why not take this to the Confederation?
INFORMANT
A large fleet would be detected too far in advance. The jump tunnel could be blocked.
There is no other pilot in Gemini with your reputation for success.
I'm afraid you are my only hope.
PLAYER
What are the details of the mission?
INFORMANT
You are to fly to the Valhalla system. There is a secret jump tunnel there.
PLAYER
Secret? How does that work?
INFORMANT
We have contacts at the Exploratory Services.
They have removed it from official records.
Do not worry. I will enter the coordinates into your ship's navigation system.
After locating the tunnel, you must jump to a new system called Eden.
There you will find Jones and members of his elite guard.
You must destroy them all. Return here afterwards.
Accept Refuse
PLAYER
Sounds simple enough.
INFORMANT
Simple, but not easy. I wish you the best of luck, infidel.
INFORMANT
Then my cause is lost. I beg you to reconsider, $NM.

Accepted

Talk to Informant

INFORMANT
$NM, I have shown great confidence, but you have not completed my mission.
What is wrong?
PLAYER
Let's hear the specs again.
INFORMANT
You are to fly to the Valhalla system. There is a secret jump tunnel there.
After locating the tunnel, you must jump to a new system called Eden.
There you will find Jones and members of his elite guard.
You must destroy them all. Return here afterwards.
Accept Refuse
PLAYER
All right.
INFORMANT
My prayers are with you.
INFORMANT
Then my cause is lost. I beg you to reconsider, $NM.

Rejected

Talk to Informant

INFORMANT
The situation is desperate, $NM. I hope you'll accept the mission.
You are to fly to the Valhalla system. There is a secret jump tunnel there.
PLAYER
Secret? How does that work?
INFORMANT
We have contacts at the Exploratory Services.
They have removed it from official records.
After locating the tunnel, you must jump to a new system called Eden.
There you will find Jones and members of his elite guard.
You must destroy them all. Return here afterwards.
Accept Refuse
PLAYER
All right. But you'd better be true to your word.
INFORMANT
You refuse again. I am discouraged.

WC:CIC Game Guide

Description

You have met the Informant before while working for Monte. Now the Informant wants you to take out Jones. The Informant tells you of Jones' plans, why he wants Jones dead, and the location of a secret Retro base. You are to fly to this base and find out where Jones is.

Objectives

Fly to Valhalla system and find the secret jump point to Eden system. Jump to Eden and land on Gaea base.

Find out where Jones is, then find and destroy him. When complete, return to Drake base in Capello.

Scripted Encounters

Retros at both Nav points in Eden

Notes

  • It is a long flight to the base, and to make matters worse you must be sure not to take any damage or use any missiles because you still have the main battle left, not forgetting the trip back to Drake. Where possible, avoid encounters and just afterburn away as fast as you can. Once you reach the Retro base Gaea, beg for forgiveness at the temple. There you will learn how to find Jones.
  • Jones is heading towards the moon. Take off, turn towards the moon (changing to the Chase Camera may help you find it) and fly in that direction. Afterburn if you want to make the journey quicker. When you are around 40,000m away from Gaea, Jones will appear.
  • Jones will stay away, so take out his his guards first. You'll face 13 of them, all in the Salthis bought from the Kilrathi. After that, on to Jones. He is flying a Centurion which is quite strongly shielded and armored. To make matters worse, he is quite fond of ramming you so make sure to save a few missiles for him. Once you are finished with him, land at Gaea, save, then head back to Drake.
  • The Informant thanks you for taking out Jones. At this point, continue on to Perry to report to Admiral Terrell. He'll give you the 20,000 for the mission you flew for him before you got sidetracked. He'll thank you for taking out Jones and say goodbye. Talk to him again for the little Credits chat. Congratulations... you win!

Community Comments

Submitted by : John Nelson (jmnwi@hotmail.com)

Mission : Jones Mission

Comments : A hidden jump point is near the asteroids when you fly towards the moon to fight Jones. It makes getting home to Perry a lot easiar. Land on Gaea first, have a gut laugh at the crumbled shrine, then fly back to the moon and hit the jump.


Submitted by : Justice ()

Mission :

Comments : The jump point goes to Rikel. Also, if you went back for the 20,000 before going to Gaea, Terrel offers you a large sum for killing Jones, like 80,000.


Submitted by : Junta (olainormann@hotmail.com)

Mission :

Comments : Hidden jump point? It's not hidden, you're supposed to see it. It is not possible not to discover the jump point, when you are fighting Jones and his army. And nobody in the world could resist using the jump point, so everybody knows it leads to Rikel.


Submitted by : jt (mrmsje@yahoo.com)

Date : Sun Jan 20 01:35:41 2013

Mission : Jones--Hidden Jump Points

Comments : I know of only one other 'hidden' jump point besides the one that takes you to and from Rikel. Are there any others? Thanks.


Submitted by : Junta ()

Date : Sat Aug 10 18:59:05 2013

Mission :

Comments : jt: Which one are you talking about? Valhalla?