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| | Welcome to the Wing Commander Encyclopedia Project! |
| | '''WCPedia''' is an experimental project of the [http://www.wcnews.com Wing Commander Community]. <br>Our goal is creation of '''The Wing Commander Encyclopedia''' by the outbreak of the [[Terran-Kilrathi War]]. <br>Currently '''WCPedia''' has about [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.<br> The project is open to anyone who would like to contribute to creating the ultimate Wing Commander resource. |
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| | {{col-begin}} |
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| | |
| | {{HeadingB|Real World Resources}} |
| | |
| | * [[:category:Games|Games]] |
| | ** [[:category:Wing Commander|Wing Commander]] |
| | ** [[:category:The Secret Missions 1: Operation Thor’s Hammer|The Secret Missions: Operation Thor’s Hammer]] |
| | ** [[:category:The Secret Missions 2: Crusade|The Secret Missions 2: Crusade]] |
| | ** [[:category: Wing Commander II: Vengeance of the Kilrathi|Wing Commander II: Vengeance of the Kilrathi]] |
| | ** [[:category:Special Operations 1|Special Operations 1]] |
| | ** [[:category:Special Operations 2|Special Operations 2]] |
| | ** [[:category:Wing Commander III: Heart of the Tiger|Wing Commander III: Heart of the Tiger]] |
| | ** [[:category:Wing Commander IV: The Price of Freedom|Wing Commander IV: The Price of Freedom]] |
| | ** [[:category:Wing Commander: Prophecy|Wing Commander: Prophecy]] |
| | ** [[:category:Wing Commander: Secret Ops|Wing Commander: Secret Ops]] |
| | ** [[:category:Privateer|Privateer]] |
| | ** [[:category:Righteous Fire|Righeous Fire]] |
| | ** [[:category:Super Wing Commander|Super Wing Commander]] |
| | ** [[:category:Privateer 2: The Darkening|Privateer 2: The Darkening]] |
| | ** [[:category:Wing Commander: Arena|Wing Commander: Arena]] |
| | * [[:category:Books (real world)|Books]] |
| | * [[:Category:Academy Television|Academy Televsion Series]] |
| | * [[:Category:Wing Commander (Movie)|Wing Commander (Movie)]] |
| | * [[:Category:Game Guides|Games Guides]] |
| | * [[:category:Document Archive|Document Archive]] |
| | * [[:category:Behind the Scenes|Behind the Scenes Information]] |
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| | {{col-2}} |
| | |
| | {{HeadingB|Terran Knowledge Bank}} |
| | |
| | <div style="text-align: center;"> |
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| | </div> |
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| | {{col-end}} |
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| | ---------- Featured article, featured media, news area column --> |
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| | <!-- |
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| | ---------- End table --> |
| | |} |
| | __NOTOC__ <!-- This removes the table of contents --> |
| | __NOEDITSECTION__ <!-- This removes the section edit links --> |
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| Timeline using year/no month/no day | | Timeline using year/no month/no day |
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| BLAH BLAH BLAH | | BLAH BLAH BLAH |
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| |
| SPACECRAFT OF THE TERRAN AND KILRATHI FLEETS
| |
| The ships in the Confederation and Kilrathi fleets come with a wide variety of designs and functions.
| |
| The particular type of ship you fly during each mission will depend on your primary objective. For
| |
| example, capital ships with phase shields can only be destroyed with torpedoes, Mace missiles and
| |
| Leech missiles. The simulator will familiarize you with the advantages and drawbacks as well as the
| |
| primary functions of each fighter. You will need to adjust your combat strategies according to what
| |
| you’re flying and what you’re fighting. Even though you have already studied the different fighters in
| |
| your Confederation and Kilrathi Ships class, this brief reference section should refresh your memory.
| |
| Take a minute to read about each ship before you actually launch into simulator training.
| |
| Maximum Velocity/Cruise Velocity. Ship velocities are expressed in kilometers per second (kps).
| |
| The numbers are always computed relative to a stationary body (or pseudo-body) near the ship, e.g.
| |
| a nearby planet, an escorted destroyer or even a value derived from the movement of all ships in the
| |
| area.
| |
| Acceleration. The ratings for ship acceleration range from Bad, Poor and Average to Good or
| |
| Excellent.
| |
| Max. YPR (Maximum Yaw, Pitch, Roll). Yaw describes the ability of a ship to turn to the right or
| |
| left. Pitch refers to up and down movement. Roll measures the ability of the fighter to spin on its
| |
| long axis. All numbers are expressed in degrees per second (dps).
| |
| Ship’s Armor. The measurement of the ship’s defensive armor is expressed in centimeters thickness
| |
| of Durasteel (centimeters equivalent). The higher the numbers, the more effective the armor.
| |
| Broadsword
| |
| Class Heavy Bomber
| |
| Length 36 m
| |
| Max. Velocity 320 kps
| |
| Cruise Velocity 150 kps
| |
| Acceleration Poor
| |
| Max. YPR 5 dps
| |
| Mass 100 tonnes
| |
| Weapons
| |
| Mass Drivers (3) Torpedoes (4)
| |
| Pilum FF Missiles (4) Chaff Pod (1)
| |
| Turrets ( 3)
| |
| Turret Guns (2 per) Tractor Beam (1 in rear)
| |
| Armor
| |
| Fore and Aft Shields 18 cm equivalent each
| |
| Front and Rear 15 cm each
| |
| Left and Right 13 cm each
| |
| The Broadsword was originally designed as an attack bomber for enemy capital ships, but it also
| |
| serves as an adequate all-purpose fighter. Poor acceleration and maneuverability may force the
| |
| Broadsword to take several hits from hostile fighters, but strong armor and shields and a wide array
| |
| of weapons make it a formidable enemy. Keep in mind that the Broadsword is equipped with turrets
| |
| on both sides and the rear of the ship and several missiles. If it manages to get close enough to a
| |
| capital ship, it can successfully penetrate phase shields with its four torpedoes. A tractor beam
| |
| allows this ship to perform retrieve-and-rescue missions in space.
| |
|
| |
| Crossbow
| |
| Class Bomber
| |
| Length 24 m
| |
| Max. Velocity 370 kps
| |
| Cruise Velocity 200 kps
| |
| Acceleration Average
| |
| Max. YPR 8 dps
| |
| Mass 40 tonnes
| |
| Weapons
| |
| Neutron Guns (2) Torpedoes (4)
| |
| Pilum FF Missiles (3) Mass Drivers (3)
| |
| Rear Turret
| |
| Turret Guns (2)
| |
| Armor
| |
| Fore and Aft Shields 25 cm equivalent each
| |
| Front and Rear 20 cm each
| |
| Left and Right 25 cm each
| |
| The Crossbow is a formidable Confederation anti-capital ship bomber. It combines impressive armor
| |
| and shields with good maneuverability and traveling velocity. The fighter is equipped with torpedoes,
| |
| Friend-or-Foe missiles and an array of blasters that include a rear turret. It was a contingent of
| |
| Crossbows that destroyed the Grakneth’ Dak, a Kilrathi capital ship first sighted near Gorath.
| |
| Epee
| |
| Class Light Fighter
| |
| Length 12.4 m
| |
| Max. Velocity 480 kps
| |
| Cruise Velocity 250 kps
| |
| Acceleration Excellent
| |
| Max. YPR 10 dps
| |
| Mass 13 tonnes
| |
| Weapons
| |
| Particle Cannon (2) Dart DF Missiles (2)
| |
| Javelin HS Missiles (2) Chaff Pods (2)
| |
| Armor
| |
| Fore and Aft Shields 6 cm equivalent each
| |
| Front and Rear 3.5 cm each
| |
| Left and Right 3 cm each
| |
| The design of the Epee is very similar to that of the Ferret. It also demonstrates excellent acceleration
| |
| and velocity, and maneuvers even better than the Ferret. While its shields and armor are equally
| |
| unimpressive, it does carry missiles, chaff pods and more sophisticated blasters. The renowned
| |
| Confederation pilot Daredevil met his end in the Enigma Sector when his Epee fighter was downed
| |
| by three Jalkehi pilots.
| |
|
| |
| Ferret
| |
| Class Patrol Fighter
| |
| Length 10.2 m
| |
| Max. Velocity 500 kps
| |
| Cruise Velocity 360 kps
| |
| Acceleration Good
| |
| Max. YPR 8 dps
| |
| Mass 10.5 tonnes
| |
| Weapons Mass Drivers (2)
| |
| Armor
| |
| Fore and Aft Shields 6 cm equivalent each
| |
| Front and Rear 6.5 cm each
| |
| Left and Right 4.5 cm each
| |
| The Ferret is the fastest light fighter in the Confederation fleet. Only the Wraith, a Confederation
| |
| ship model currently in development, will be able to fly at higher velocities than this basic fighter.
| |
| The Ferret has very simple cockpit features, e.g., only one VDU, and it’s the ship most graduating
| |
| rookie pilots will be first assigned to. The Ferret demonstrates good acceleration and maneuverability,
| |
| but it is only equipped with mass drivers and has very weak shields and armor. It is not
| |
| equipped to perform rescue-and-retrieve missions or to attack capital ships.
| |
| Morningstar
| |
| Class Heavy Fighter
| |
| Length 20 m
| |
| Max. Velocity 400 kps
| |
| Cruise Velocity 220 kps
| |
| Acceleration Excellent
| |
| Max. YPR 8 dps
| |
| Mass 20 tonnes
| |
| Weapons
| |
| Particle Cannon (3) Torpedoes (2)
| |
| Spiculum IR Missiles (2) Mace Missile (1)
| |
| Armor
| |
| Fore and Aft Shields 15 cm equivalent each
| |
| Front and Rear 20 cm each
| |
| Left and Right 20 cm each
| |
| The Morningstar is generally recognized as the current Confederation state-of-the-art capital ship
| |
| destroyer. It combines strong shields and armor with high maneuverability and excellent acceleration.
| |
| Particle cannon and missiles make it a dangerous opponent for any fighter. However, its true
| |
| strength lies in its torpedoes and Mace missile. The Mace is the most powerful weapon currently
| |
| employed in space combat. Equipped with a nuclear warhead, this weapon wields more explosive
| |
| force than a torpedo.
| |
|
| |
| Rapier
| |
| Class Medium Attack
| |
| Fighter
| |
| Length 19 m
| |
| Max. Velocity 450 kps
| |
| Cruise Velocity 250 kps
| |
| Acceleration Excellent
| |
| Max. YPR 10 dps
| |
| Mass 15 tonnes
| |
| Weapons
| |
| Laser Cannon (2) Particle Cannon (2)
| |
| Dart DF Missiles (2) Javelin HS Missiles (2)
| |
| Pilum FF Missiles (2) Chaff Pods (2)
| |
| Armor
| |
| Fore and Aft Shields 8 cm equivalent each
| |
| Front and Rear 6.5 cm each
| |
| Left and Right 5 cm each
| |
| Widely used on most carriers, the Rapier was an instrumental force in the Vega campaign. Heavy
| |
| weapon loadouts along with excellent acceleration and maneuverability make it a highly effective
| |
| dogfighting ship. The Rapier is equipped with laser and particle cannon as well as a wide array of
| |
| missiles and several chaff pods. Since its shields and armor are barely average, it is advisable to take
| |
| evasive action in order to avoid enemy fire. Dragon, the famous Confederation pilot, flew most of
| |
| the Vega campaign missions in Rapiers. He named it the best all-purpose dogfighter in the
| |
| Confederation fleet.
| |
| Sabre
| |
| Class Heavy Attack Fighter
| |
| Length 23.6 m
| |
| Max. Velocity 400 kps
| |
| Cruise Velocity 220 kps
| |
| Acceleration Excellent
| |
| Max. YPR 8 dps
| |
| Mass 22 tonnes
| |
| Weapons
| |
| Mass Drivers (2) Spiculum IR Missiles (4)
| |
| Pilum FF Missiles (2) Dart DF Missiles (2)
| |
| Chaff Pods (3) Particle Cannon (2)
| |
| Rear Turret
| |
| Turret Guns (2)
| |
| Armor
| |
| Fore and Aft Shields 10 cm equivalent each
| |
| Front and Rear 16 cm each
| |
| Left and Right 11 cm each
| |
| The Sabre is one of the best fighters ever designed by Terran scientists. It is equipped with multiple
| |
| missiles, mass drivers, particle cannon and a rear turret. Keep this in mind when you attempt a rear
| |
| approach. In spite of its size, the ship is fairly maneuverable and accelerates well. When you are flying
| |
| a Sabre, you should be aware that its fore and aft shields are weak. Even though the armor is
| |
| very strong, armor has no regenerating capabilities.
| |
|
| |
| Wraith
| |
| Class Medium Fighter
| |
| Length 16 m
| |
| Max. Velocity 600 kps
| |
| Cruise Velocity 400 kps
| |
| Acceleration Excellent, by far
| |
| the best acceleration of any of the ships
| |
| Max. YPR 10
| |
| Mass 13.5 tonnes
| |
| Weapons
| |
| Reaper Cannon (2) Particle Cannon (2)
| |
| Leech Missiles (2) Javelin HS Missiles (2)
| |
| Chaff Pods (2)
| |
| Armor
| |
| Fore and Aft Shields 20 cm equivalent each
| |
| Front and Rear 10 cm each
| |
| Left and Right 10 cm each
| |
| The Wraith, currently in development at the Terran Tech Laboratories in New York, will herald a
| |
| new technological age in the fighter ship field. At the TCSN Academy, we are already training our
| |
| next generation of elite pilots to fly this Confederation medium fighter. It is equipped with incredibly
| |
| strong shields and armor. In addition to particle cannon and heat-seeking missiles, it will also
| |
| carry two newly developed weapon types: the reaper cannon and the Leech missile. Its maneuverability,
| |
| speed and acceleration will make the Wraith the fastest ship in the known universe.
| |
| Candar Space Station
| |
| Class Space Station
| |
| Length 400 m
| |
| Max. Velocity 20 kps
| |
| Cruise Velocity 10 kps
| |
| Acceleration Bad
| |
| Max. YPR 1 dps
| |
| Mass 600 tonnes
| |
| Weapons
| |
| Flak Guns (2)
| |
| Armor
| |
| Top and Bottom Shields 100 cm equivalent each
| |
| Front and Rear 150 cm each
| |
| Left and Right 150 cm each
| |
| The simulator has implemented Candar Station so you
| |
| will learn how to defend friendly space stations. Protected
| |
| by flak guns as well as strong armor, it is a hard nut to
| |
| crack. However, a Kilrathi force with formidable weapon
| |
| loadouts could destroy Candar if they manage to dodge
| |
| you and its flak volleys since the space station is not protected
| |
| by phase shields.
| |
|
| |
|
| |
| Dorkathi
| |
| Class Transport
| |
| ( Military)
| |
| Length 95 m
| |
| Max. Velocity 200 kps
| |
| Cruise Velocity 100 kps
| |
| Acceleration Poor
| |
| Max. YPR 2 dps
| |
| Mass 5000 tonnes
| |
| Turrets
| |
| Flak Guns (3)
| |
| Armor
| |
| Fore and Aft Shields 19 cm equivalent each
| |
| Front and Rear 17 cm each
| |
| Left and Right 16 cm each
| |
| The Dorkathi is one of the most commonly encountered Kilrathi capital ships. Being a transport, it is
| |
| not equipped with phase shield protection. Its conventional fore and aft shields are fairly weak, but
| |
| the Dorkathi armor will deflect most hits from attacking fighters. Avoid the deadly flak the ship will
| |
| fire at you from its three turrets. If you follow the suggested attack strategy for capital ships in the
| |
| back of this manual, however, this transport should be fairly easy to dispose of.
| |
| Drakhri
| |
| Class Medium Fighter
| |
| Length 11.7 m
| |
| Max. Velocity 400 kps
| |
| Cruise Velocity 200 kps
| |
| Acceleration Good
| |
| Max. YPR 7 dps
| |
| Mass 14 tonnes
| |
| Weapons
| |
| Laser Cannon (3) DF Missiles (4)
| |
| Chaff Pod (1)
| |
| Armor
| |
| Fore and Aft Shields 5.5 cm equivalent each
| |
| Front and Rear 4 cm each
| |
| Left and Right 3.5 cm each
| |
| The Drakhri fighter is the lightest medium fighter of the Kilrathi fleet. Its velocity and acceleration
| |
| are only slightly above average. The Drakhri’s weak shields and armor hardly protect it from enemy
| |
| hits. Its loadout consists of laser cannon and dumb fire missiles. In spite of its unimpressive design,
| |
| this ship can still become a formidable enemy in the hands of an accomplished Kilrathi ace. During
| |
| my duty in the Vega campaign, I barely survived a grueling dogfight with a lone Drakhri flown by
| |
| Khajja the Fang.
| |
|
| |
| Grikath
| |
| Class Heavy Fighter
| |
| Length 17.7 m
| |
| Max. Velocity 330 kps
| |
| Cruise Velocity 200 kps
| |
| Acceleration Poor
| |
| Max. YPR 3 dps
| |
| Mass 27 tonnes
| |
| Weapons
| |
| Neutron Guns (3) Torpedoes (3)
| |
| Chaff Pods (3) FF Missiles (3)
| |
| Rear Turret
| |
| Turret Gun (2)
| |
| Armor
| |
| Fore and Aft Shields 17 cm equivalent each
| |
| Front and Rear 16 cm each
| |
| Left and Right 14 cm each
| |
| When you see Grikath fighters attacking your space station, act quickly. This Kilrathi heavy fighter
| |
| remains one of the most efficient capital ship destroyers ever designed, and played an instrumental
| |
| part in the destruction of the TCS Freedom during the Tesla campaign. With its heavy torpedo loadout,
| |
| it can wreak havoc if it gets close enough to its target. Armor and shields are strong, but
| |
| maneuverability and traveling velocity are barely above average. Due to its poor acceleration, the
| |
| Grikath is not particularly suited to dogfighting encounters. However, be careful when approaching
| |
| from the rear, since it can defend itself with deadly volleys from its turret.
| |
| Jalkehi
| |
| Class Heavy Fighter
| |
| Length 25.2 m
| |
| Max. Velocity 360 kps
| |
| Cruise Velocity 200 kps
| |
| Acceleration Average
| |
| Max. YPR 2 dps
| |
| Mass 20 tonnes
| |
| Weapons
| |
| Laser Cannon (4) Particle Cannon (1)
| |
| IR Missiles (4) DF Missile (1)
| |
| Rear Turret
| |
| Turret Guns (2)
| |
| Armor
| |
| Fore and Aft Shields 15 cm equivalent each
| |
| Front and Rear 13 cm each
| |
| Left and Right 11 cm each
| |
| The Jalkehi is one of the best heavy fighters in the Kilrathi fleet. Even though maneuverability and
| |
| velocity are only average, strong armor and shields can absorb several enemy hits. When you are
| |
| fighting Jalkehi, you should rely on side attacks to avoid fire from the rear turret. Remember to move
| |
| quickly, so the Jalkehi IR missiles won’t have time to “memorize” your ship type. The laser and particle
| |
| cannon provide the Jalkehi with good blaster capabilities.
| |
|
| |
|
| |
| Jrathek
| |
| Class Medium Fighter
| |
| Length 20 m
| |
| Max. Velocity 500 kps
| |
| Cruise Velocity 350 kps
| |
| Acceleration Excellent
| |
| Max. YPR 10 dps
| |
| Mass 15 tonnes
| |
| Weapons
| |
| Photon Cannon (2) Plasma Bolts (2)
| |
| FF Missiles (2) DF Missiles (2)
| |
| Chaff Pods (1)
| |
| Armor
| |
| Fore and Aft Shields 15 cm equivalent each
| |
| Front and Rear 20 cm each
| |
| Left and Right 18 cm each
| |
| When Hajjnah, the renowned Kilrathi scientist and engineer, defected to the TCS Viking, he brought
| |
| with him blueprints detailing the design of a Kilrathi ship currently in development. This Jrathek
| |
| fighter has been prototyped in the TCSN simulator to prepare our students for the newest Kilrathi
| |
| threat. Similar to the Wraith, the Jrathek will be equipped with strong shields and armor; in addition,
| |
| its maneuverability and speed will make it the fastest Kilrathi fighter ship. However, its
| |
| weapon loadout is less impressive. The Jrathek is the only Kilrathi ship you can both pilot and fly
| |
| against in your simulation training.
| |
| Ralatha
| |
| Class Destroyer
| |
| Length 394 m
| |
| Max. Velocity 250 kps
| |
| Cruise Velocity 150 kps
| |
| Acceleration Poor
| |
| Max. YPR 1 dps
| |
| Mass 11,000 tonnes
| |
| Weapons
| |
| Anti-Matter Cannon (2) Flak Cannon (4)
| |
| Armor
| |
| Fore and Aft Shields Phase Shields
| |
| Front and Rear 500 cm each
| |
| Left and Right 500 cm each
| |
| The Ralatha is one of the most sophisticated capital ships of the Kilrathi fleet. The destroyer is
| |
| equipped with phase shields and multiple turrets as well as anti-matter guns. These huge blasters
| |
| allow the Ralatha to attack other capital ships and space stations. I personally witnessed the demise
| |
| of the TCS Viper when it came under fire from an attacking Ralatha destroyer in the Gwynedd sector.
| |
|
| |
|
| |
| Sartha
| |
| Class Light Fighter
| |
| Length 8.3 m
| |
| Max. Velocity 400 kps
| |
| Cruise Velocity 220 kps
| |
| Acceleration Good
| |
| Max. YPR 4 dps
| |
| Mass 12.5 tonnes
| |
| Weapons
| |
| Neutron Guns (2) DF Missile (1)
| |
| Armor
| |
| Fore and Aft Shields 5 cm equivalent each
| |
| Front and Rear 4 cm each
| |
| Left and Right 3 cm each
| |
| The Kilrathi Sartha is a light fighter comparable to the Confederation’s Epee. The Kilrathi fighter is
| |
| slower and not as maneuverable as the Ferret or the Epee. Shields and armor are extremely weak. At
| |
| close ranges, the Sartha can inflict damage with its neutron guns and one dumb fire missile, but
| |
| these ships only pose a real threat if they surround your fighter in large numbers. During my service
| |
| in the Gwynedd system, I lost a wingman to a swarm of Sartha pilots.
| |
| Strakha
| |
| Class Medium Fighter
| |
| Length 17 m
| |
| Max. Velocity 320 kps
| |
| Cruise Velocity 200 kps
| |
| Acceleration Poor
| |
| Max. YPR 4 dps
| |
| Mass 15 tonnes
| |
| Weapons
| |
| Laser Cannon (2) Torpedoes (2)
| |
| DF Missiles (2) Stealth Device (1)
| |
| Armor
| |
| Fore and Aft Shields 4 cm equivalent each
| |
| Front and Rear 4 cm each
| |
| Left and Right 3.5 cm each
| |
| The Strakha is a medium fighter with average traveling velocity, negligible shields and armor, and
| |
| poor acceleration and maneuverability. And yet it was this fighter that destroyed the TCS Tiger’s
| |
| Claw in 2654. The Strakha was the first (and, to this date, only) Kilrathi ship equipped with a previously-
| |
| unknown cloaking device that allowed the ship to vanish from sight without a trace. With its
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| torpedoes, the Strakha contingent then proceeded to annihilate the Tiger’s Claw. We have since
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| received confirmation of this device through Hajjnah, the brilliant Kilrathi scientist and engineer
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| who defected to the Terran Confederation two years ago.
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|
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| WEAPONS OF THE TERRAN AND KILRATHI FLEETS
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| Strategies in space combat depend not only on the ships you and your opponents are flying, but
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| also on the weapon loadouts of every fighter. For example, if you know your enemy only has short
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| range blaster capabilities and no chaff pods, you will try to eliminate him at long range with particle
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| cannon and missiles. If you are attacking a enemy capital ship with phase shields, you will use different
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| weapons than if you’re attacking a Dorkathi transport without such defenses. An intimate
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| knowledge of ship loadouts and weapon characteristics is absolutely vital to your survival in space.
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| This section summarizes the most important weapon features of all Kilrathi and Confederation
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| weapon systems.
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| DEFENSIVE WEAPONS
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| Flak Gun. Capital ships rely primarily on heavy flak barrages for protection. The massive explosive
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| force and the high velocity of these weapons will down almost any ship immediately. With their
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| great accuracy, flak guns are also employed for point-defense against torpedoes.
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| Chaff Pod. Chaff pods provide an efficient method of diverting missiles that are currently targeting
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| your ship. Missiles will home in on the chaff, rather than your ship, and explode harmlessly. Chaff
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| pods must be released shortly before impact of the missile. Once you have released chaff, hit your
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| afterburners and escape from the danger zone. Chaff only diverts missiles currently targeted on you.
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| Any missiles that lock onto you after the pod has already been released will not be diverted.
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| Phase Shield. These protective devices are the latest in defense technology and render any capital
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| ship impervious to fighter guns and most missiles. Torpedoes, Leech missiles and Mace missiles are
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| the only weapon systems capable of penetrating these shields.
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| Stealth Device. Kilrathi forces have developed stealth technology that renders their ships completely
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| invisible to our detection technology. We have emulated this phenomenon in our simulation of
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| the Strakha ship.
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| OFFENSIVE WEAPONS
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| When a weapon is named below (e.g., Dart or Javelin), its description applies specifically to a
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| Confederation system. However, in most cases, there is a closely corresponding Kilrathi weapon.
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| Missiles
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| Dart Dumb Fire Missile (DF). This missile system is a point-and-shoot weapon with no homing
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| capabilities. Reserve this weapon for use against slow targets at medium to close range when you
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| can easily anticipate the enemy’s next movement.
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| Javelin Heat-Seeking Missile (HS). This weapon zeroes in on any recognizable source of heat, so it
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| can only lock on to a target’s engine and/or exhaust system. When you have a Javelin ready, wait
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| until you are behind your targeted enemy and the right VDU indicates a missile lock, then fire. Be
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| careful, though. If your opponent manages to elude the missile, it will lock onto any other heat
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| source it can find, including your own ship or that of your wingman.
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| Leech Missile. This missile was designed for the Wraith fighter currently in development. It drains
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| its target of all energy for approximately 10 seconds, inactivating shields and weapon systems alike.
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| Within that 10 seconds, you should have no trouble destroying your defenseless enemy. Leech missiles
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| are anticipated to be especially effective against capital ships, where they will be capable of temporarily
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| incapacitating phase shields and flak guns.
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| Mace Tactical Nuclear Missile. This missile is equipped with a nuclear warhead. Even though it
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| has no homing capabilities, its high velocity and incredible explosive force can annihilate any enemy
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| fighter or capital ship. Use this missile on slow targets at medium range
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|
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| Pilum Friend-or-Foe Missile (FF). This missile recognizes a distinctive signal broadcast by all registered
| | Hey, Dund. I'm afraid I haven't been much good to you guys with the maps. I can't seem to get them to high quality and Wedge's uploads were far better than what I could deliver. I'm trying to figure this thing out, I really wanted to help you guys out with these. I must apologize for whatever setback my downloads created. -Aeronautico |
| ships of the Terran Confederation. (Hijacked Confederation ships will have been deleted
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| from the registry.) An FF missile targets the nearest ship that isn’t broadcasting. This means it will
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| also zero in on Confederation ships with damaged broadcasting systems, including your own.
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| Spiculum Image-Recognition Missile (IR). If you want to shoot an IR missile at your enemy, you
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| need to keep him in your sights for several seconds. The weapon system “memorizes” the ship type
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| you are targeting. Then it will track the enemy until it is outpaced or it hits. This missile is a particularly
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| lethal weapon in space combat.
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| Guns
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| Laser Cannon. Effective at ranges up to 4800 m, laser cannon demonstrate long-range capabilities
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| far better than the neutron gun or mass driver. Laser cannon do not inflict much damage on the | |
| enemy, but they also require little power, allowing for more shots at a time.
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| Mass Driver. Effective at medium ranges, for average damage, the mass driver depletes blaster
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| power a bit more quickly than a laser cannon. Although laser cannon and neutron guns may be
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| more effective in certain situations, mass drivers can always be employed with good results.
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| Neutron Gun. This weapon inflicts relatively heavy damage on its target. However, it is only effective
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| at fairly close ranges, and depletes blaster power quickly.
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| Particle Cannon. This cannon combine the long-range capabilities of a laser cannon with the damage
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| potential of neutron guns, creating a highly efficient blaster.
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| Photon Gun. This weapon system will be part of the Jrathek fighter currently in development in
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| Kilrathi shipyards. Even though photon guns deplete blaster power quickly, they also inflict significant
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| damage on their target. With their long-range effectiveness and their high velocity, photon
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| guns will be the only blaster weapons approaching the sophistication of reaper cannon.
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| Plasma Bolt. This basic blaster is being implemented on the new Kilrathi Jrathek fighter. Plasma
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| bolts are only effective at very short ranges and don’t inflict much damage. On the other hand, they
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| expend very little blaster energy, allowing the pilot to employ them indefinitely.
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| Reaper Cannon. Similar to a particle cannon, this blaster also combines long-range effectiveness
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| with powerful damage potential. Reaper cannon are even more powerful than neutron guns, but
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| they also deplete blaster power very quickly. Currently in development for use on the new
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| Confederation Wraith, these weapons represent our latest advances in blaster technology.
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| Turret Gun. This swivel-mounted gun is very similar to the neutron gun. Designed specifically for
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| turrets on fighter ships, it can defend a fighter against rear and side approaches. A medium-range
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| gun with high firing rates, it depletes blaster power rather quickly.
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| Other Systems
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| Torpedo. Many Confederation and Kilrathi capital ships have phase shields that render them invulnerable
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| to most fighter weapons. Only Torpedoes and Mace missiles can penetrate these powerful
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| shields. (Torpedoes can only lock onto capital ships.) However, during the twenty seconds they
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| need to lock onto their target, you can’t maneuver, thus exposing you to greater danger.
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| Tractor Beam. This retrieval system will lock onto small targets and pull them into your ship. The
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| tractor beam is a vital tool for retrieving ejected pilots and data capsules from space.
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| Anti-Matter Gun. This ponderous weapon is found on capital ships and is usually only employed
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| against other capital ships. Like a torpedo, it penetrates shields instantly and directly attacks armor.
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| It is hard to aim and is not used to down fighter-sized craft. If you happen to get in the way, however,
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| a single hit from this weapon is sure to annihilate your ship before you have any hope of ejecting.
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|
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|
| | No worries. - Wedge |
|
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|
| ---- | | Hello, Dundradal, dusting off the flight stick once again. Remember my proposal to compose the Sivar-Eshrad article? Well, I'm taking the opportunity to research it so I might start that article (I still got the list of sources you gave me). Just a heads-up, it won't interfere with any current projects here, will it? -Aeronautico |