50 S: Difference between revisions
Bandit LOAF (talk | contribs) (Created page with "{{infobox Cutscene | name = 50_S | titlecard = File:50_S.png | production = Privateer 2: The Darkening | type = Cinematic Mission | series...") |
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::::: ARRIS | ::::: ARRIS | ||
::: Right you are. | ::: Right you are. | ||
Shondi leaves: Arris finishes his drink and goes after <br> | |||
him. | |||
If 2: leads to SC 328)<br> | |||
(When the player is off doing Shondi's second mission:) | |||
<U><B><I>SC.328 INT. ARRIS'S SHIP (COMPUTER GENERATED: NO</B></I></U> | |||
:::<B><I><U> VIDEO) </B></I></U> | |||
::::: <I>SHIP'S COMPUTER (VO) </I> | |||
::: <I>Incoming message, Lev.</I> | |||
::: <I>Time stamp indicates message 17,</I> | |||
::: <I>was sent two hours ago.</I> | |||
::::: <I>FARK (VO)</I> | |||
::: <I>Hey, Lev, it's Fark! From the</I> | |||
::: <I>Surgeon's Blunder! Listen, I just </I> | |||
::: <I>overheard some guys talkin' -- some </I> | |||
::: <I>o' those anti-mutant people're gonna </I> | |||
::: <I>hit your friend Shondi on his way to</I> | |||
::: <I>meeting his cargo ship. They</I> | |||
::: <I>figure he spent all his creds on </I> | |||
::: <I>you to watch his joint, so he won't </I> | |||
::: <I>have none left for a hired gun on </I> | |||
::: <I>the high road. They said they were </I> | |||
::: <I>gonna wait at co-ords three five </I> | |||
::: <I>nine oblique two two -- knew he</I> | |||
::: <I>was going that way. Don't know what </I> | |||
::: <I>you wanna do -- thought I'd better </I> | |||
::: <I>let ya know. Chuess!</I> | |||
<I>(If player runs away, he doesn't get paid. Play proceeds </I><BR> | |||
<I>at RANDOM.) Shondi is now DEAD.</I> | |||
<I>(If he goes to help Shondi, five more anti-mutant </I><BR> | |||
<I>sympathizers arrive at the coordinates in question and </I><BR> | |||
<I>attack Arris. If the player is able to fight them off, </I><BR> | |||
<I>he's then free to race off after Shondi. Play proceeds to </I><BR> | |||
<I>SC 329.)</I> | |||
</tt></blockquote> | </tt></blockquote> | ||
Revision as of 00:45, 15 October 2023
50_S | |
---|---|
Production | Privateer 2: The Darkening |
Type | Cinematic Mission |
Series | Xavier Shondi 2 |
Disc | CD3 |
Run Time | 14s |
Previous | 48_S |
Scenes | 327 |
Locations | Surgeon's Blunder Bar |
50_S is a cinematic mission cutscene from Privateer 2: The Darkening. It is part of Xavier Shondi 2. It plays if the player chooses "Why Not? This guy's pretty much on the level." in 48_S. This accepts the mission.
- Download: 50_S.mp4
Transcript
LEV ARRIS: Well, you were pretty good to me last time, I don't see why not.
XAVIER SHONDI: You're solid, Arris. You'll have to head right out, though. I'll leave in a few hours.
LEV ARRIS: Right you are.
XAVIER SHONDI: Let's go.
Characters
Speaking
Non-Speaking
Script
The The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.
(IF 2:)
- ARRIS
- You were pretty good to me
- the last time. -- I guess
- I will.
- SHONDI
- You're solid, Arris. --
- You'll have to head right
- out, though. I leave in a
- few hours.
- ARRIS
- Right you are.
Shondi leaves: Arris finishes his drink and goes after
him.If 2: leads to SC 328)
(When the player is off doing Shondi's second mission:)
SC.328 INT. ARRIS'S SHIP (COMPUTER GENERATED: NO
- VIDEO)
- SHIP'S COMPUTER (VO)
- Incoming message, Lev.
- Time stamp indicates message 17,
- was sent two hours ago.
- FARK (VO)
- Hey, Lev, it's Fark! From the
- Surgeon's Blunder! Listen, I just
- overheard some guys talkin' -- some
- o' those anti-mutant people're gonna
- hit your friend Shondi on his way to
- meeting his cargo ship. They
- figure he spent all his creds on
- you to watch his joint, so he won't
- have none left for a hired gun on
- the high road. They said they were
- gonna wait at co-ords three five
- nine oblique two two -- knew he
- was going that way. Don't know what
- you wanna do -- thought I'd better
- let ya know. Chuess!
(If player runs away, he doesn't get paid. Play proceeds
at RANDOM.) Shondi is now DEAD.(If he goes to help Shondi, five more anti-mutant
sympathizers arrive at the coordinates in question and
attack Arris. If the player is able to fight them off,
he's then free to race off after Shondi. Play proceeds to
SC 329.)