SINN S: Difference between revisions

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Line 6: Line 6:
| disc            = All
| disc            = All
| runtime        = 12s
| runtime        = 12s
| previous        = [[HERMES_L]] (Introduction Only)
| previous        = [[HERMES_L]]
| next            = [[69_S]], [[95_S]], [[96_S]], [[97_S]], [[98_S]]
| next            = [[69_S]], [[95_S]], [[96_S]], [[97_S]], [[98_S]]
| scenes          = 73
| scenes          = 73

Revision as of 02:39, 14 October 2023

SINN_S
SINN S.png
Production Privateer 2: The Darkening
Type Transition
Disc All
Run Time 12s
Previous HERMES_L
Next 69_S, 95_S, 96_S, 97_S, 98_S
Scenes 73
Locations Sinner's Inn


SINN_S is a transition cutscene from Privateer 2: The Darkening. It plays every time the player visits the Sinner's Inn on Hermes.vIt is also included in the introduction following HERMES_L and it plays before 69_S and all four romance cutscenes. It is an exterior shot of the Sinner's Inn.


Characters

Non-Speaking

Vehicles

25th Anniversary

On May 20, 2020, Privateer 2: The Darkening director Steve Hilliker released The Darkening 25th Anniversary Restoration which featured footage restored from Betacam tapes. The footage has been edited down into a cinema cut but where available it is of much higher quality than the game's files.

Betacam

A pair of Betacam SP tapes recovered from Digital Anvil have provided high quality versions of much of Privateer 2: The Darkening's Main Plot. These cuts are not final and digital effects are missing.

Storyboards

A collection of Privateer 2 Storyboards has been provided by Joe Garrity of the Origin Museum. They cover the Main Plot cutscenes.

Script

A Diane Duane's The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.

SC.73 INT. SINNER'S INN ACCESS-DAY

An open area with "jetways" and pedestrian tubes running away
from it: a kind of crossroads. The door to Sinner's is
across this area.
The equivalent of a garish/tatty neon sign marks it, the
words "Sinner's Inn" appearing in several alphabets other
than Roman. Arris walks over to the door: it opens for him:
he enters, and it shuts.