SINN S: Difference between revisions

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Line 3: Line 3:
| titlecard      = File:SINN_S.png
| titlecard      = File:SINN_S.png
| production      = [[Privateer 2: The Darkening]]
| production      = [[Privateer 2: The Darkening]]
| type            = [[Main Plot (Privateer 2: The Darkening)|Main Plot]], [[Main Plot (Privateer 2: The Darkening)|Transition]]
| type            = Transition
| series          = [[Introduction (Privateer 2: The Darkening)|Introduction]]
| disc            = All
| disc            = All
| runtime        = 12s
| runtime        = 12s

Revision as of 22:43, 13 October 2023

SINN_S
SINN S.png
Production Privateer 2: The Darkening
Type Transition
Disc All
Run Time 12s
Previous HERMES_L (Introduction Only)
Scenes 73
Locations Sinner's Inn


SINN_S is a live action cutscene from Privateer 2: The Darkening. It is part of the introductory series of cutscenes and is repeated every time the player visits the Sinner's Inn on Hermes. In the introductory sequence it follows 2_S. It is an exterior shot of the Sinner's Inn.


Characters

Non-Speaking

25th Anniversary

On May 20, 2020, Privateer 2: The Darkening director Steve Hilliker released The Darkening 25th Anniversary Restoration which featured footage restored from Betacam tapes. The footage has been edited down into a cinema cut but where available it is of much higher quality than the game's files.

Betacam

A pair of Betacam SP tapes recovered from Digital Anvil have provided high quality versions of much of Privateer 2: The Darkening's Main Plot. These cuts are not final and digital effects are missing.

Storyboards

A collection of Privateer 2 Storyboards has been provided by Joe Garrity of the Origin Museum. They cover the Main Plot cutscenes.

Script

A Diane Duane's The Darkening Script Draft 7 used during the game's shooting has been provided by Erin Roberts.

SC.73 INT. SINNEW_S INN ACCESS-DAY

An open area with "jetways" and pedestrian tubes running away
from it: a kind of crossroads. The door to Sinner's is
across this area.
The equivalent of a garish/tatty neon sign marks it, the
words "Sinner's Inn" appearing in several alphabets other
than Roman. Arris walks over to the door: it opens for him:
he enters, and it shuts.