Image Recognition: Difference between revisions

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Image Recognitions may be loaded on missile launchers installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]].  
Image Recognitions may be loaded on missile launchers installed on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]].  


'''Bounty Hunters'''
'''Bounty Hun
Centurion - BH
Dralthi -
Gothri -
Kamekh
Paradigm
Salthi
Stiletto
 
ters'''


* [[Demon]]
* [[Demon]]

Revision as of 17:02, 23 March 2023

Image Recognition
Privateer - Ship Modification Bay - IR.PNG


A Image Recognition or IR is a type of munition used by missile launchers. They function by being locked on the shape of a target spacecraft. They will not switch to target another spacecraft of the same type. Image Recognitions are available for sale to privateers at ship dealers. They are the most popular missile type.

Specifications

Version Velocity Refire Delay Armor
penetration
Duration Range Abuse Lock Cost Resale
Privateer Playguide Manual 850 kps 2.5 seconds 17.5 cm Locks onto shape of target; effective from any angle. 75 credits
Privateer 850 kps 2.5 seconds 17.5 cm 9 seconds 75 credits 50 credits
Privateer Playtesters' Guide 2.5 seconds 17.5 cm 7650 m medium onto target shape

Users

Image Recognitions may be loaded on missile launchers installed on the stock Tarsus, Orion, Galaxy and Centurion.

Bounty Hun Centurion - BH Dralthi - Gothri - Kamekh Paradigm Salthi Stiletto

ters

Church of Man

Empire of Kilrah

Merchants

Militia

Pirates

Terran Confederation

Individual Users

Images

Wing Commander Privateer Player's Guide

Missile Launcher

Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.

Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.

Privateer Playtesters' Guide

Weapons Systems

Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.

Range. The effective range of the projectile in meters (m).

Damage potential. The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.

Refire delay. The recharge time of a gun between each shot in units of seconds.

Energy use. How much energy the gun uses in units of Gigaloules (GI).

Abuse limit. How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.

Image Recognition (IR). If you want to launch an IR missile at a hostile fighter, you need to get a lock on him. Once the diamond appears inside the locked square, you can fire your missile. The IR locking mechanism "memorizes" the targeted ship type. It will slack the selected target until it is outpaced or has found its mark. It will only target that selected ship, not every ship of that type.

The IR missile is usually the preferred missile for most pilots, since it is more affordable than the FF missile and locks more quickly than the HS missile.

Appearances

Behind the Screens

Source Models