Talk:F-27 Arrow V: Difference between revisions

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Multi-variant disaster waiting to be organized. Note - bug tc cgi about working on the improved table. --[[User:Dundradal|Dundradal]] 18:42, 13 June 2010 (UTC)
== Variant Comparison ==
{|border="3" cellpadding="2"
|-
! width="80pt" |Stat\Variant
! width="150pt" |Arrow V ([[TCS Victory|TCS ''Victory'']])
! width="150pt" |Arrow V ([[TCS Lexington (CV-44)|TCS ''Lexington'']])
! width="150pt" |Arrow V (2673)
! width="150pt" |Scout (2701)
! width="150pt" |Eclipse (2701)
! width="150pt" |Guardian (2701)
|-
| Class:
| Light Fighter
| Light Fighter
| Light Fighter
| Light Fighter
| Light Fighter
| Light Fighter
|-
| Length:
| 27 meters 
| 18 meters 
| 27 meters
| 20 meters
| 20 meters
| 20 meters
|-
| Mass:
| 14 metric tonnes
| 4.350 metric tonnes
| 14 metric tonnes 
| 13 metric tonnes
| 13.5 metric tonnes
| 14 metric tonnes
|-
| Max Velocity:
| 420 kps
| 795 kps
| 420 kps
| 645 kps
| 570 kps
| 470 kps
|-
| Acceleration:
| 250 k/s<sup>2</sup>
| ?
| ?
| 210 k/s<sup>2</sup>
| 210 k/s<sup>2</sup>
| 210 k/s<sup>2</sup>
|-
| Max Y/P/R:
| 60/60/60 deg/s
| 60/60/70 deg/s
| 60/60/60 deg/s
| 125/125/125 deg/s
| 160/160/160 deg/s
| 90/90/90 deg/s
|-
| Shields:
| 250 cm
| 17/15 cm
| 250 cm
| 200 cm
| 200 cm
| 250 cm
|-
| Armor:
| 100 cm
| 12 cm
| 100 cm
| 220 cm
| 300 cm
| 400 cm
|-
| Guns:
| [[Lasers]] (2), <br>[[Ion Guns]] (2)
| [[Lasers]] (2)
| [[Lasers]] (2), <br>[[Ion Guns]] (2), <br>Optional [[Laser Camera]] (1)
| [[Lasers]] (2)
| [[Meson Blaster]] (2)
| [[Tachyon Gun]] (2)
|-
| Missile Hardpoints:
| 2x3 Medium (3[[IR]]/3[[IR]])
| 2x1 Medium ([[DF]])
| 2x3 Medium (3[[IR]]/3[[IR]])
| 2x19 [[Dart DF]], <br>3x10 [[Porcupine Mine]]
| 2x20 [[Dart DF]], <br>1x4 [[Vampire HS]]
| 3x20 [[Dart DF]], <br>1x10 [[Spiculum IR]]
|-
| Missile Decoys:
| 24
| N/A
| 24
| ?
| ?
| ?
|-
| Jump Capable:
| No
| Yes
| No
| Yes
| Yes
| Yes
|-
| Crew:
| 1 (Pilot)
| 1 (Pilot)
| 1 (Pilot)
| 1 (Pilot)
| 1 (Pilot)
| 1 (Pilot)
|-
| Service Entry:
|  2669
|  2669
|  2673
|  2701
|  2701
|  2701
|}
 
= Old sections =
 
== Wing Commander: Academy Television Series ==
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter [[image:|150px]]
|-
| Length
|
|-
| Mass
|
|-
| Max Velocity:
|
|-
| Cruising velocity:
|
|-
| Acceleration:
| Excellent
|-
| Max. YPR
|
|-
|Weapons
| Laser Cannon (2)
|-
| Armor (Fore/Aft/Sides)
|
|-
| Shields (Fore/Aft)
|
|-
| Missile Decoys:
|
|-
| Jump Capable:
| Yes
|}
 
==Flight Deck Officer's Report==
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter [[image:Armadaarrow.jpg|150px]]
|-
| Length
| 18 meters (22 maks)
|-
| Mass
| 4350 kg (10,376 octogrammas)
|-
| Max Velocity:
| 795 m/s (1433 octomaks/sec)
|-
| Cruising velocity:
| 500 m/s (764 octomaks/sec)
|-
| Acceleration:
| Excellent
|-
| Max. YPR
| 6/6/7 deg/s
|-
|Weapons
| Laser Cannon (2)
|-
|
| Dart Dumbfire (4)
|-
| Armor (Fore/Aft/Sides)
| 1.2 cm (1 zarmaks)
|-
| Shields (Fore/Aft)
| 1.7 cm (1 zarmaks)
|-
| Missile Decoys:
| none
|-
| Jump Capable:
| Yes
|}
 
==Victory Streak==
 
===GIF: Ship Statistics >tcn.victory.flight.shipstat===
 
This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter
|-
| Length
| 20 meters
|-
| Mass
| 13 metric tonnes
|-
| Max. Velocity
| 520 kps
|-
| Max. Afterburn Velocity
| 1400 kps
|-
| Acceleration:
| 250 k/s^2
|-
| Max. YPR
| 80/90/90 dps
|-
|Weapons
| Laser Cannon (2)
|-
|
| Ion Cannon (2)
|-
|
|Missile hardpoints (4 x 2)
|-
|
|2 FF / 2 FF
|-
|
|2 DF / 2 DF
|-
| Armor
| Fore/Aft: 80 cm
|-
|
| Right/Left: 60 cm
|-
| Shields
| 200 cm equiv.
|-
| Missile Decoys:
| 24
|-
| Jump Capable:
| No
|}
 
==Wing Commander: The Kilrathi Saga Manual==
 
===Joan's Fighting Spacecraft: 2669 Edition===
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter
|-
| Length
| 20 meters
|-
| Mass
| 13 metric tonnes
|-
| Max. Velocity
| 520 kps
|-
| Max. Afterburn Velocity
| 1350 kps
|-
| Acceleration:
| 250 k/s^2
|-
| Max. YPR
| 80/90/90 dps
|-
|Weapons
| Laser Cannon (2)
|-
|
| Ion Cannon (2)
|-
|
|Missile hardpoints (4 x 2)
|-
|
|2 HS / 2 HS
|-
|
|2 IR / 2 IR
|-
| Armor
| Fore/Aft: 80 cm
|-
|
| Right/Left: 60 cm
|-
| Shields
| 200 cm equiv.
|-
| Missile Decoys:
| 16
|-
| Jump Capable:
| No
|}
 
==Origin's Official Guide to Wing Commander III==
 
The current version of the venerable ''Arrow'' fighter is a sleek and dangerous machine. Although it's the smallest and least-armored Confed fighter, many ace pilots still prefer the ''Arrow'' to the heavier ''Hellcat''.
 
The ''Arrow'' is the single fastest fighter in the game. Its speed makes it hard to shake, and its low silhouette makes it hard to hit.
 
The ''Arrow'' is a pilot's fighter. It's just plain the most ''fun'' fighter in the game. It's the perfect dogfighter. If you're still a little bit uncertain about your piloting abilities, you'll definitely want the extra protection offered by the ''Hellcat'', but if you feel you've completely mastered the art of combat flying, you may find you're best able to make full use of your expertise in an ''Arrow''.
 
* It's one of only two fighters in the game with an afterburner slide, allowing it to make quick jogs and dodges. This is especially useful to avoid a target at the end of a strafing run.
 
* Its armament is equivalent to the ''Hellcat's'' (though it doesn't hold out as long at full power) and it actually mounts two more missiles.
 
* It carries a decent complement of decoys, and even if it runs out, a top-notch pilot can often evade a missile.
 
* The ''Arrow'' can fire a volley of about a dozen shots at full guns without running into energy trouble.
 
* The ''Arrow's'' useful whenever you're up against Skipper missiles - you'll be able to catch up with them in a pinch if you miss your first pass.
 
==Authorized Combat Guide: Wing Commander III==
 
===Tactical Analysis===
 
''I'll never forget the first that they shipped us a brand new Arrow to our carrier. I hit the afterburners and spent the rest of the day trying to pull my eyes back to the front of my head. Now that was speed.''
 
From ''[[A Wing and a Prayer: An Ace's View]]'', by Colonel [[Winfield T. Hart]] (Retired), Enterprise Press, 2675.
 
* The Arrow is the fastest ship you have access to in the game. As a result, however, it has very light armor and carries light armaments.
 
* The Arrow is a good choice for pure dog-fighting missions against Darkets and even Dralthis.
 
* The Arrow has tighter turning radius than any other Confederation fighter. This makes shaking incoming missiles and enemy fighters easier. Because of its maneuverability, it's a good fighter for escort or fleet-protection duty -- as long as it's dealing with medium- or light- attacking fighters. Otherwise, the Hellcat V is the best choice.
 
==Wing Commander: Heart of the Tiger==
 
==Wing Commander IV: The Price of Freedom==
 
==Origin's Official Guide to Wing Commander IV: The Price of Freedom==
 
===Arrow - Pirate Light Fighter (Confederation)===
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter [[image:arwpir.png|150px]]
|-
|Manufacturer
|Douglas Aerospace (stolen)
|-
| Length
| 20 meters
|-
| Mass
| 13 metric tonnes
|-
| Max. Velocity
| 520 k/s
|-
| Max. Afterburner Velocity
| 1400 k/s
|-
| Acceleration:
| 250 k/s^2
|-
|Max. Afterburner Acceleration
| 1000 k/s
|-
| Max. Yaw
| 90 deg/s
|-
|Max. Pitch
| 90 deg/s
|-
|Max. Roll
| 90 deg/s
|-
|Weapons
| Laser Cannon (2)
|-
|
| Ion Cannon (2)
|-
|
|Missile hardpoints (2 x 2 Light)
|-
|
|2 DF / 2 HS
|-
| Armor
| Fore/Aft: 80 cm
|-
|
| Right/Left: 60 cm
|-
| Shields
| 200 cm equiv.
|-
| Missile Decoys:
| 16
|-
| Jump Capable:
| No
|}
 
==Wing Commander: Arena==
 
===Joan's Fighting Spacecraft 2700 - 2701 Epsilon Sector Supplement===
 
====Scout====
 
The Scout is the standard Arrow V spaceframe, relatively unchanged over the last half century. Its light armament makes it unsuitable for pounding matches, but its record setting speed and maneuverability are ideal for hit-and-run strikes. Arrow Scouts are also a common sight at orbital racing competitions.
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter [[image:Render_arrow_scout.jpg|150px]]
|-
|Manufacturer
|Douglas Aerospace
|-
| Length
| 20 meters
|-
| Mass
| 13 metric tonnes
|-
| Max. Velocity
| 645 KPS
|-
| Max. Afterburner Velocity
| 1275 KPS
|-
| Acceleration:
| 210 k/s^2
 
|-
| Max. YPR
| 125/125/125 DPS
|-
|Weapons
| Laser Cannon (2)
|-
|
| Dart DF (2 x 19)
|-
|
| Porcupine Mine (3 x 10)
|-
| Armor
| Fore/Aft: 220 cm
|-
|
| Right/Left: 220 cm
|-
| Shields
| 200 cm equiv.
|-
| Devices
| [[Engine Power Core]]
|-
|
| [[Flares]]
|-
|
| [[Sonar]]
|-
| Jump Capable:
| Yes
|}
 
====Eclipse====
 
The Eclipse, or Cloak Arrow, takes advantage of captured Kilrathi technology: a full spectrum cloaking device and a hardpoint of Vampire missiles. Expert Eclipse pilots combine the cloak with the signature Arrow speed to seemingly appear in two places at once. Owing to the design’s origins as a Confederation black ops ship, Eclipses are the rarest Arrow variant.
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter [[image:Render_arrow_eclipse.jpg|150px]]
|-
|Manufacturer
|Douglas Aerospace
|-
| Length
| 20 meters
|-
| Mass
| 13.5 metric tonnes
|-
| Max. Velocity
| 570 KPS
|-
| Max. Afterburner Velocity
| 1085 KPS
|-
| Acceleration:
| 210 k/s^2
 
|-
| Max. YPR
| 160/160/160 DPS
|-
|Weapons
| [[Meson Blaster]] (2)
|-
|
| Dart DF (2 x 20)
|-
|
| Vampire HS (1 x 4)
|-
| Armor
| Fore/Aft: 300 cm
|-
|
| Right/Left: 300 cm
|-
| Shields
| 200 cm equiv.
|-
| Devices
| [[Gun Battery]]
|-
|
| [[Flares]]
|-
|
| [[Cloak]]
|-
| Jump Capable:
| Yes
|}
 
 
====Guardian====
 
The Guardian trades some of its engine capacity for heavier armor and weapons, allowing it to serve as a point-defense fighter. The name comes from their role in protecting capital ships: CAGs keep a steady rotation of Guardians in space, using their Sonar to locate invisible enemy fighters. The deployment of early model Guardians countered the testing of Kilrathi Skipper missiles, delaying production of the weapon by fifteen years.
 
{|border="3" cellpadding="2"
|-
! width="80pt" |Class
! width="150pt" |Light Fighter [[image:Render_arrow_guardian.jpg|150px]]
|-
|Manufacturer
|Douglas Aerospace
|-
| Length
| 20 meters
|-
| Mass
| 14 metric tonnes
|-
| Max. Velocity
| 470 KPS
|-
| Max. Afterburner Velocity
| 890 KPS
|-
| Acceleration:
| 210 k/s^2
|-
| Max. YPR
| 90/90/90 DPS
|-
|Weapons
| [[Tachyon Gun]] (2)
|-
|
| Dart DF (3 x 20)
|-
|
| Spiculum IR (1 x 10)
|-
| Armor
| Fore/Aft: 400 cm
|-
|
| Right/Left: 400 cm
|-
| Shields
| 250 cm equiv.
|-
| Devices
| [[Shield Battery]]
|-
|
| [[Shield Power Core]]
|-
|
| [[Flares]]
|-
|
| [[Deployable Turret]]
|-
|
| [[Sonar]]
|-
| Jump Capable:
| Yes
|}

Latest revision as of 04:14, 16 May 2012

Variant Comparison

Stat\Variant Arrow V (TCS Victory) Arrow V (TCS Lexington) Arrow V (2673) Scout (2701) Eclipse (2701) Guardian (2701)
Class: Light Fighter Light Fighter Light Fighter Light Fighter Light Fighter Light Fighter
Length: 27 meters 18 meters 27 meters 20 meters 20 meters 20 meters
Mass: 14 metric tonnes 4.350 metric tonnes 14 metric tonnes 13 metric tonnes 13.5 metric tonnes 14 metric tonnes
Max Velocity: 420 kps 795 kps 420 kps 645 kps 570 kps 470 kps
Acceleration: 250 k/s2 ? ? 210 k/s2 210 k/s2 210 k/s2
Max Y/P/R: 60/60/60 deg/s 60/60/70 deg/s 60/60/60 deg/s 125/125/125 deg/s 160/160/160 deg/s 90/90/90 deg/s
Shields: 250 cm 17/15 cm 250 cm 200 cm 200 cm 250 cm
Armor: 100 cm 12 cm 100 cm 220 cm 300 cm 400 cm
Guns: Lasers (2),
Ion Guns (2)
Lasers (2) Lasers (2),
Ion Guns (2),
Optional Laser Camera (1)
Lasers (2) Meson Blaster (2) Tachyon Gun (2)
Missile Hardpoints: 2x3 Medium (3IR/3IR) 2x1 Medium (DF) 2x3 Medium (3IR/3IR) 2x19 Dart DF,
3x10 Porcupine Mine
2x20 Dart DF,
1x4 Vampire HS
3x20 Dart DF,
1x10 Spiculum IR
Missile Decoys: 24 N/A 24 ? ? ?
Jump Capable: No Yes No Yes Yes Yes
Crew: 1 (Pilot) 1 (Pilot) 1 (Pilot) 1 (Pilot) 1 (Pilot) 1 (Pilot)
Service Entry: 2669 2669 2673 2701 2701 2701

Old sections

Wing Commander: Academy Television Series

Class Light Fighter [[image:|150px]]
Length
Mass
Max Velocity:
Cruising velocity:
Acceleration: Excellent
Max. YPR
Weapons Laser Cannon (2)
Armor (Fore/Aft/Sides)
Shields (Fore/Aft)
Missile Decoys:
Jump Capable: Yes

Flight Deck Officer's Report

Class Light Fighter Armadaarrow.jpg
Length 18 meters (22 maks)
Mass 4350 kg (10,376 octogrammas)
Max Velocity: 795 m/s (1433 octomaks/sec)
Cruising velocity: 500 m/s (764 octomaks/sec)
Acceleration: Excellent
Max. YPR 6/6/7 deg/s
Weapons Laser Cannon (2)
Dart Dumbfire (4)
Armor (Fore/Aft/Sides) 1.2 cm (1 zarmaks)
Shields (Fore/Aft) 1.7 cm (1 zarmaks)
Missile Decoys: none
Jump Capable: Yes

Victory Streak

GIF: Ship Statistics >tcn.victory.flight.shipstat

This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.

Class Light Fighter
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 520 kps
Max. Afterburn Velocity 1400 kps
Acceleration: 250 k/s^2
Max. YPR 80/90/90 dps
Weapons Laser Cannon (2)
Ion Cannon (2)
Missile hardpoints (4 x 2)
2 FF / 2 FF
2 DF / 2 DF
Armor Fore/Aft: 80 cm
Right/Left: 60 cm
Shields 200 cm equiv.
Missile Decoys: 24
Jump Capable: No

Wing Commander: The Kilrathi Saga Manual

Joan's Fighting Spacecraft: 2669 Edition

Class Light Fighter
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 520 kps
Max. Afterburn Velocity 1350 kps
Acceleration: 250 k/s^2
Max. YPR 80/90/90 dps
Weapons Laser Cannon (2)
Ion Cannon (2)
Missile hardpoints (4 x 2)
2 HS / 2 HS
2 IR / 2 IR
Armor Fore/Aft: 80 cm
Right/Left: 60 cm
Shields 200 cm equiv.
Missile Decoys: 16
Jump Capable: No

Origin's Official Guide to Wing Commander III

The current version of the venerable Arrow fighter is a sleek and dangerous machine. Although it's the smallest and least-armored Confed fighter, many ace pilots still prefer the Arrow to the heavier Hellcat.

The Arrow is the single fastest fighter in the game. Its speed makes it hard to shake, and its low silhouette makes it hard to hit.

The Arrow is a pilot's fighter. It's just plain the most fun fighter in the game. It's the perfect dogfighter. If you're still a little bit uncertain about your piloting abilities, you'll definitely want the extra protection offered by the Hellcat, but if you feel you've completely mastered the art of combat flying, you may find you're best able to make full use of your expertise in an Arrow.

  • It's one of only two fighters in the game with an afterburner slide, allowing it to make quick jogs and dodges. This is especially useful to avoid a target at the end of a strafing run.
  • Its armament is equivalent to the Hellcat's (though it doesn't hold out as long at full power) and it actually mounts two more missiles.
  • It carries a decent complement of decoys, and even if it runs out, a top-notch pilot can often evade a missile.
  • The Arrow can fire a volley of about a dozen shots at full guns without running into energy trouble.
  • The Arrow's useful whenever you're up against Skipper missiles - you'll be able to catch up with them in a pinch if you miss your first pass.

Authorized Combat Guide: Wing Commander III

Tactical Analysis

I'll never forget the first that they shipped us a brand new Arrow to our carrier. I hit the afterburners and spent the rest of the day trying to pull my eyes back to the front of my head. Now that was speed.

From A Wing and a Prayer: An Ace's View, by Colonel Winfield T. Hart (Retired), Enterprise Press, 2675.

  • The Arrow is the fastest ship you have access to in the game. As a result, however, it has very light armor and carries light armaments.
  • The Arrow is a good choice for pure dog-fighting missions against Darkets and even Dralthis.
  • The Arrow has tighter turning radius than any other Confederation fighter. This makes shaking incoming missiles and enemy fighters easier. Because of its maneuverability, it's a good fighter for escort or fleet-protection duty -- as long as it's dealing with medium- or light- attacking fighters. Otherwise, the Hellcat V is the best choice.

Wing Commander: Heart of the Tiger

Wing Commander IV: The Price of Freedom

Origin's Official Guide to Wing Commander IV: The Price of Freedom

Arrow - Pirate Light Fighter (Confederation)

Class Light Fighter Arwpir.png
Manufacturer Douglas Aerospace (stolen)
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 520 k/s
Max. Afterburner Velocity 1400 k/s
Acceleration: 250 k/s^2
Max. Afterburner Acceleration 1000 k/s
Max. Yaw 90 deg/s
Max. Pitch 90 deg/s
Max. Roll 90 deg/s
Weapons Laser Cannon (2)
Ion Cannon (2)
Missile hardpoints (2 x 2 Light)
2 DF / 2 HS
Armor Fore/Aft: 80 cm
Right/Left: 60 cm
Shields 200 cm equiv.
Missile Decoys: 16
Jump Capable: No

Wing Commander: Arena

Joan's Fighting Spacecraft 2700 - 2701 Epsilon Sector Supplement

Scout

The Scout is the standard Arrow V spaceframe, relatively unchanged over the last half century. Its light armament makes it unsuitable for pounding matches, but its record setting speed and maneuverability are ideal for hit-and-run strikes. Arrow Scouts are also a common sight at orbital racing competitions.

Class Light Fighter Render arrow scout.jpg
Manufacturer Douglas Aerospace
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 645 KPS
Max. Afterburner Velocity 1275 KPS
Acceleration: 210 k/s^2
Max. YPR 125/125/125 DPS
Weapons Laser Cannon (2)
Dart DF (2 x 19)
Porcupine Mine (3 x 10)
Armor Fore/Aft: 220 cm
Right/Left: 220 cm
Shields 200 cm equiv.
Devices Engine Power Core
Flares
Sonar
Jump Capable: Yes

Eclipse

The Eclipse, or Cloak Arrow, takes advantage of captured Kilrathi technology: a full spectrum cloaking device and a hardpoint of Vampire missiles. Expert Eclipse pilots combine the cloak with the signature Arrow speed to seemingly appear in two places at once. Owing to the design’s origins as a Confederation black ops ship, Eclipses are the rarest Arrow variant.

Class Light Fighter Render arrow eclipse.jpg
Manufacturer Douglas Aerospace
Length 20 meters
Mass 13.5 metric tonnes
Max. Velocity 570 KPS
Max. Afterburner Velocity 1085 KPS
Acceleration: 210 k/s^2
Max. YPR 160/160/160 DPS
Weapons Meson Blaster (2)
Dart DF (2 x 20)
Vampire HS (1 x 4)
Armor Fore/Aft: 300 cm
Right/Left: 300 cm
Shields 200 cm equiv.
Devices Gun Battery
Flares
Cloak
Jump Capable: Yes


Guardian

The Guardian trades some of its engine capacity for heavier armor and weapons, allowing it to serve as a point-defense fighter. The name comes from their role in protecting capital ships: CAGs keep a steady rotation of Guardians in space, using their Sonar to locate invisible enemy fighters. The deployment of early model Guardians countered the testing of Kilrathi Skipper missiles, delaying production of the weapon by fifteen years.

Class Light Fighter Render arrow guardian.jpg
Manufacturer Douglas Aerospace
Length 20 meters
Mass 14 metric tonnes
Max. Velocity 470 KPS
Max. Afterburner Velocity 890 KPS
Acceleration: 210 k/s^2
Max. YPR 90/90/90 DPS
Weapons Tachyon Gun (2)
Dart DF (3 x 20)
Spiculum IR (1 x 10)
Armor Fore/Aft: 400 cm
Right/Left: 400 cm
Shields 250 cm equiv.
Devices Shield Battery
Shield Power Core
Flares
Deployable Turret
Sonar
Jump Capable: Yes