Talk:F-27 Arrow V
Variant Comparison
Stat\Variant | Arrow V (TCS Victory) | Arrow V (TCS Lexington) | Arrow V (2673) | Scout (2701) | Eclipse (2701) | Guardian (2701) |
---|---|---|---|---|---|---|
Class: | Light Fighter | Light Fighter | Light Fighter | Light Fighter | Light Fighter | Light Fighter |
Length: | 27 meters | 18 meters | 27 meters | 20 meters | 20 meters | 20 meters |
Mass: | 14 metric tonnes | 4.350 metric tonnes | 14 metric tonnes | 13 metric tonnes | 13.5 metric tonnes | 14 metric tonnes |
Max Velocity: | 420 kps | 795 kps | 420 kps | 645 kps | 570 kps | 470 kps |
Acceleration: | 250 k/s2 | ? | ? | 210 k/s2 | 210 k/s2 | 210 k/s2 |
Max Y/P/R: | 60/60/60 deg/s | 60/60/70 deg/s | 60/60/60 deg/s | 125/125/125 deg/s | 160/160/160 deg/s | 90/90/90 deg/s |
Shields: | 250 cm | 17/15 cm | 250 cm | 200 cm | 200 cm | 250 cm |
Armor: | 100 cm | 12 cm | 100 cm | 220 cm | 300 cm | 400 cm |
Guns: | Lasers (2), Ion Guns (2) |
Lasers (2) | Lasers (2), Ion Guns (2), Optional Laser Camera (1) |
Lasers (2) | Meson Blaster (2) | Tachyon Gun (2) |
Missile Hardpoints: | 2x3 Medium (3IR/3IR) | 2x1 Medium (DF) | 2x3 Medium (3IR/3IR) | 2x19 Dart DF, 3x10 Porcupine Mine |
2x20 Dart DF, 1x4 Vampire HS |
3x20 Dart DF, 1x10 Spiculum IR |
Missile Decoys: | 24 | N/A | 24 | ? | ? | ? |
Jump Capable: | No | Yes | No | Yes | Yes | Yes |
Crew: | 1 (Pilot) | 1 (Pilot) | 1 (Pilot) | 1 (Pilot) | 1 (Pilot) | 1 (Pilot) |
Service Entry: | 2669 | 2669 | 2673 | 2701 | 2701 | 2701 |
Old sections
Wing Commander: Academy Television Series
Class | Light Fighter [[image:|150px]] |
---|---|
Length | |
Mass | |
Max Velocity: | |
Cruising velocity: | |
Acceleration: | Excellent |
Max. YPR | |
Weapons | Laser Cannon (2) |
Armor (Fore/Aft/Sides) | |
Shields (Fore/Aft) | |
Missile Decoys: | |
Jump Capable: | Yes |
Flight Deck Officer's Report
Victory Streak
GIF: Ship Statistics >tcn.victory.flight.shipstat
This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.
Class | Light Fighter |
---|---|
Length | 20 meters |
Mass | 13 metric tonnes |
Max. Velocity | 520 kps |
Max. Afterburn Velocity | 1400 kps |
Acceleration: | 250 k/s^2 |
Max. YPR | 80/90/90 dps |
Weapons | Laser Cannon (2) |
Ion Cannon (2) | |
Missile hardpoints (4 x 2) | |
2 FF / 2 FF | |
2 DF / 2 DF | |
Armor | Fore/Aft: 80 cm |
Right/Left: 60 cm | |
Shields | 200 cm equiv. |
Missile Decoys: | 24 |
Jump Capable: | No |
Wing Commander: The Kilrathi Saga Manual
Joan's Fighting Spacecraft: 2669 Edition
Class | Light Fighter |
---|---|
Length | 20 meters |
Mass | 13 metric tonnes |
Max. Velocity | 520 kps |
Max. Afterburn Velocity | 1350 kps |
Acceleration: | 250 k/s^2 |
Max. YPR | 80/90/90 dps |
Weapons | Laser Cannon (2) |
Ion Cannon (2) | |
Missile hardpoints (4 x 2) | |
2 HS / 2 HS | |
2 IR / 2 IR | |
Armor | Fore/Aft: 80 cm |
Right/Left: 60 cm | |
Shields | 200 cm equiv. |
Missile Decoys: | 16 |
Jump Capable: | No |
Origin's Official Guide to Wing Commander III
The current version of the venerable Arrow fighter is a sleek and dangerous machine. Although it's the smallest and least-armored Confed fighter, many ace pilots still prefer the Arrow to the heavier Hellcat.
The Arrow is the single fastest fighter in the game. Its speed makes it hard to shake, and its low silhouette makes it hard to hit.
The Arrow is a pilot's fighter. It's just plain the most fun fighter in the game. It's the perfect dogfighter. If you're still a little bit uncertain about your piloting abilities, you'll definitely want the extra protection offered by the Hellcat, but if you feel you've completely mastered the art of combat flying, you may find you're best able to make full use of your expertise in an Arrow.
- It's one of only two fighters in the game with an afterburner slide, allowing it to make quick jogs and dodges. This is especially useful to avoid a target at the end of a strafing run.
- Its armament is equivalent to the Hellcat's (though it doesn't hold out as long at full power) and it actually mounts two more missiles.
- It carries a decent complement of decoys, and even if it runs out, a top-notch pilot can often evade a missile.
- The Arrow can fire a volley of about a dozen shots at full guns without running into energy trouble.
- The Arrow's useful whenever you're up against Skipper missiles - you'll be able to catch up with them in a pinch if you miss your first pass.
Authorized Combat Guide: Wing Commander III
Tactical Analysis
I'll never forget the first that they shipped us a brand new Arrow to our carrier. I hit the afterburners and spent the rest of the day trying to pull my eyes back to the front of my head. Now that was speed.
From A Wing and a Prayer: An Ace's View, by Colonel Winfield T. Hart (Retired), Enterprise Press, 2675.
- The Arrow is the fastest ship you have access to in the game. As a result, however, it has very light armor and carries light armaments.
- The Arrow is a good choice for pure dog-fighting missions against Darkets and even Dralthis.
- The Arrow has tighter turning radius than any other Confederation fighter. This makes shaking incoming missiles and enemy fighters easier. Because of its maneuverability, it's a good fighter for escort or fleet-protection duty -- as long as it's dealing with medium- or light- attacking fighters. Otherwise, the Hellcat V is the best choice.
Wing Commander: Heart of the Tiger
Wing Commander IV: The Price of Freedom
Origin's Official Guide to Wing Commander IV: The Price of Freedom
Arrow - Pirate Light Fighter (Confederation)
Wing Commander: Arena
Joan's Fighting Spacecraft 2700 - 2701 Epsilon Sector Supplement
Scout
The Scout is the standard Arrow V spaceframe, relatively unchanged over the last half century. Its light armament makes it unsuitable for pounding matches, but its record setting speed and maneuverability are ideal for hit-and-run strikes. Arrow Scouts are also a common sight at orbital racing competitions.
Class | Light Fighter |
---|---|
Manufacturer | Douglas Aerospace |
Length | 20 meters |
Mass | 13 metric tonnes |
Max. Velocity | 645 KPS |
Max. Afterburner Velocity | 1275 KPS |
Acceleration: | 210 k/s^2 |
Max. YPR | 125/125/125 DPS |
Weapons | Laser Cannon (2) |
Dart DF (2 x 19) | |
Porcupine Mine (3 x 10) | |
Armor | Fore/Aft: 220 cm |
Right/Left: 220 cm | |
Shields | 200 cm equiv. |
Devices | Engine Power Core |
Flares | |
Sonar | |
Jump Capable: | Yes |
Eclipse
The Eclipse, or Cloak Arrow, takes advantage of captured Kilrathi technology: a full spectrum cloaking device and a hardpoint of Vampire missiles. Expert Eclipse pilots combine the cloak with the signature Arrow speed to seemingly appear in two places at once. Owing to the design’s origins as a Confederation black ops ship, Eclipses are the rarest Arrow variant.
Class | Light Fighter |
---|---|
Manufacturer | Douglas Aerospace |
Length | 20 meters |
Mass | 13.5 metric tonnes |
Max. Velocity | 570 KPS |
Max. Afterburner Velocity | 1085 KPS |
Acceleration: | 210 k/s^2 |
Max. YPR | 160/160/160 DPS |
Weapons | Meson Blaster (2) |
Dart DF (2 x 20) | |
Vampire HS (1 x 4) | |
Armor | Fore/Aft: 300 cm |
Right/Left: 300 cm | |
Shields | 200 cm equiv. |
Devices | Gun Battery |
Flares | |
Cloak | |
Jump Capable: | Yes |
Guardian
The Guardian trades some of its engine capacity for heavier armor and weapons, allowing it to serve as a point-defense fighter. The name comes from their role in protecting capital ships: CAGs keep a steady rotation of Guardians in space, using their Sonar to locate invisible enemy fighters. The deployment of early model Guardians countered the testing of Kilrathi Skipper missiles, delaying production of the weapon by fifteen years.
Class | Light Fighter |
---|---|
Manufacturer | Douglas Aerospace |
Length | 20 meters |
Mass | 14 metric tonnes |
Max. Velocity | 470 KPS |
Max. Afterburner Velocity | 890 KPS |
Acceleration: | 210 k/s^2 |
Max. YPR | 90/90/90 DPS |
Weapons | Tachyon Gun (2) |
Dart DF (3 x 20) | |
Spiculum IR (1 x 10) | |
Armor | Fore/Aft: 400 cm |
Right/Left: 400 cm | |
Shields | 250 cm equiv. |
Devices | Shield Battery |
Shield Power Core | |
Flares | |
Deployable Turret | |
Sonar | |
Jump Capable: | Yes |