Turret Plasma (Nephilim)

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Turreted Plasma
Type Gun
Damage 60
Range 6000 k
Acceleration 3600
Refire Rate 1.5 sec
Energy Rating 35 nJ
Source Wing Commander Prophecy: The Official Strategy Guide


Wing Commander: Prophecy

Gunnery Officer Report:

The Nephilim Turreted Plasma guns should be taken very seriously, and not just in regards to self-survival. With the appropriate fighter support, the Nephilim could destroy a capital ship - perhaps even a carrier - with these weapons. The refire delay is very long, but not so long that a fighter could at any time discount the clear and present danger.


As is the case with the smaller Plasma guns, this weapon has harnessed the power of a star: superheated and rigidly controlled, a plasma beam can cut through its target's defenses with minimum effort.