Triton-class transport
Triton | |
---|---|
Type | Transport |
Primary User | Nephilim |
Performance | |
Maximum Yaw | 5 dps |
Maximum Pitch | 5 dps |
Maximum Roll | 5 dps |
Acceleration | 75 k/s2 |
Rotational Acceleration | 7 dps2 |
Velocity | |
Minimum | 36 kps |
Default | 120 kps |
Maximum | 156 kps |
Armament | |
Turrets | |
Turreted Maser (3) | |
Defense | |
Armor | |
Engine | 1000 DP |
Bridge | 1000 DP |
Cargo Box 1 | 500 DP |
Cargo Box 2 | 500 DP |
Cargo Box 3 | 500 DP |
Turreted Maser | 100 DP each |
Source | Origin's Official Guide to Wing Commander Prophecy |
History
Wing Commander: Prophecy
Mission Appearances
- Appears in Mission
Origin's Official Guide to Wing Commander Prophecy
The Alien transport ship is quite a bit larger than its Confed counerparts. It is slow, with most of the engines' massive power geared for moving it and its cargo through space. Quick maneuvers are out of the question, as this ship was designed mostly for going from one point to the next in a straight line.
The transport itself is not designed for combat situations. It has enough armor and shields to ward off fighters and bombers, but its critical components are unshielded and weaker than those on big combat ships. There are a few anti-fighter turrets, but not enough to protect it from a sustained assault.
Transports are very rarely found without a fighter escprt, however. Any Triton that is in danger of encountering an attack will be surrounded by guard ships, often Morays or Ray Clusters. These will attack any hostile forces while the Triton continues on course.
Tritons are themselves a liability in combat. Not only are they very alrge targets, slow and inadequately shielded and armored, but they have the unfortunate habit of ignighting upon hull-breach.
Wing Commander: Secret Ops
Mission Appearances
- Appears in Mission
- B3: Ella - Deep Strike One
- C3: Talos - Hidden Foes
- C5a: Talos - Deep Strike Two
- E4: Luyten - Banded Enigma
- E6a: Luyten - Long Range Strike
- E6b: Luyten - Two Phase Strike
- F1: Sirius - Supply Line Crunch
- F2: Sirius - Destroyer Crunch
- F3: Sirius - Supply Line Crunch Two
- F4: Sirius - Destroyer Crunch Two
- G2: Krieger - Tactical Reposition
- G3: Krieger - Carrier Assault One
- G4: Krieger - Carrier Erasure
- G5: Krieger - Reposition Battery
- H1a: Proxima - Evasive Recon Patrol
- H1b: Proxima - Reconnaissance Patrol
- H3: Proxima - Alien Science Crew
- H4: Proxima - Star Smasher
shipsalien.doc
T - 1 Triton
TRANSPORT
MESH NAME: LEATHERB.IFF
Mission Role: The type of missions this ship was built for
Cloaking: No
Jump Capable: Yes
Max Speed: 120 kps
Max Y/P/R: 5/5/8 dps
Acceleration: 8 kps2
Mass: 3000 metric tonnes
ESM: Yes
Radar: 30,000 km
ID Sensor: Unknown
Shield Strength Fore/Aft: 800/600 cm equiv.
Shield Recharge Rate: 400 cps
Armor Fore/Aft/Port/Starboard: 300/200/250/250 cm
Guns: 6-8X anti-fighter turret
Missiles: 0
Follow rules for: Standard Wing Commander Sized (smaller) - Cap Ships.
Constituent parts: Engines, Bridge, Turrets, Con Towers, all weapons.
Shield Emitters for: No shield emitters. This ship has internal shields for everything. Has fore/art/port/starboard armor.
Target ID: Leatherback Transport
Length: 230 meters approx.
Width: unknown
Mass: 3000 metric tonnes
These are slow, hulking vessels much larger than their Confed counterparts, though only slightly less vulnerable. They are virtually unarmored, but carry several light anti-fighter turrets and sufficient shielding to ward off light attacks. Still, they are generally liabilities in a combat situation, and demand heavy escort and defense from more capable assets. Caught undefended by properly-equipped attackers, they are fat and volatile targets.