LANE-to-LANE Combat System

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The LANE-to-LANE Combat System is the gameplay engine on which the Wing Commander Collectible Trading Card Game is based. The system was developed by Jeff Grubb and Don Perrin for the Star of the Guardians collectible trading card game and later adapted for use with fighter combat for Wing Commander (and again a third time for a Star Trek The Original Series game). The system is distinct for its series of traversible points (whether they are star systems, nav points or other locations) placed between the two players intended to add an element of strategy to tabletop card gaming.