That would be pretty cool.`By the way, have you found Destinee yet?Solon Halwinder said:--More side campaigns; once you do the missions there already are, there's not much else to do, except for either starting a new game or hex-editing your save so you can do the missions again.
I think that's what the WC unverse mod is for. "Real" Privateer concentrates on that backwater sector called Gemini only, IMO.Solon Halwinder said:--More tie-in with the rest of the WC universe
You mean, like the un/synchronised gun feature from WC3/WC4? That'll depend on the capabilities of the Vega Strike engines, I guess.Solon Halwinder said:--Ability to set fire modes on your guns. (i.e. ability to set them to fire one by one, two by two, et cetera. It's nice having a continuous stream of fire instead of concentrated bursts sometimes.)
I don't know if that exists already, but it would be fun. There are enough Armada cockpits to be used...Solon Halwinder said:--Purchasable Kilrathi ships. (Is this already impelemented? I've heard references to buying them, but haven't seen them in-game.)
Solon Halwinder said:--Purchasable Kilrathi ships. (Is this already impelemented? I've heard references to buying them, but haven't seen them in-game.)
Lazy Panda said:That would be pretty cool.`By the way, have you found Destinee yet?
I think that's what the WC unverse mod is for. "Real" Privateer concentrates on that backwater sector called Gemini only, IMO.
I hear Tr'pakh is nice this time of year...
It mostly is, but work on WCU began with a beta of Privateer Remake.Solon Halwinder said:Oh, so THAT'S what WCU is. I thought it was something completely separate.
You can only edit posts 90 or 120 minutes after they go up. I hate it too.Yeah, I found it shortly after my post but couldn't edit it for some reason.
You think so as well? Thank god!Dyret said:Starships that fly like starships and not like drunken and badly injured bumble bees
That's the difference between atmospheric flight and inertial flight. I think it's ok. There just needs to be more commands to do the same yourself. Like a key to toggle strafe (instead of turning, sliding one direction or the other), disabling the inertial compensator, etc...It's like space is filled with some sort of grease and all the ships just slide around bumping into eatch-other.
Just start the game and use the interface in-game to load any game (to start a new game, load the game with "new" in the name).ack2000 said:The one thing thats bothered me since I found this is there is no start screen.
I would like one to load or choose new game.
Well, if it *was* true inertial flight, you wouldn't stop moving when you turn the engine off. On the contrary, you'd have to turn it on to *brake*. I've never seen a game that would simulate real space mechanics, though.That's the difference between atmospheric flight and inertial flight.
You could in earlier versions before a ton of people starting complaining about it. You can add it back with a line in vegastrike.config like <bind key="`" modifier="none" command="SheltonKey" /> That key (the unshifted tilde) will then toggle your inertial compensators on and off and you can play with newtonian flight.klauss said:As I said, it would be nice to be able to turn it off, so that you can play much more with the inertia than just the shelton slide.