UnnamedCharacter
Captain
The following is another example for extracting the random male faces, which includes facial features and a few uniforms.
We start by extracting the files from a tree file:
Next we unmake an interchange file since it contains the palette we need:
Next we convert the palette file into an image for use later when unmaking the shapes:
Next we extract the packets from a pack file since it contains the shapes we need:
This step is optional, we rename the packets to indicate they are shape files:
Finally, we convert the shapes into images:
A bit weird to look at that disembodied head without ears.
We start by extracting the files from a tree file:
Priv1ToolsCmd.exe untree GAMEFLOW.TRE
Next we unmake an interchange file since it contains the palette we need:
Priv1ToolsCmd.exe unmake DATA\OPTIONS\FACES.IFF /t:Interchange
Next we convert the palette file into an image for use later when unmaking the shapes:
Priv1ToolsCmd.exe unpalette FACES000.PAL
Next we extract the packets from a pack file since it contains the shapes we need:
Priv1ToolsCmd.exe unpack DATA\OPTIONS\RANDMALE.PAK
This step is optional, we rename the packets to indicate they are shape files:
rename RANDMALE.PAK-Packet0??.PCK RANDMALE.PAK-Packet0??.SHP
Finally, we convert the shapes into images:
Priv1ToolsCmd.exe unshape RANDMALE.PAK-Packet0??.SHP /p:FACES000.PAL.PNG
A bit weird to look at that disembodied head without ears.