Greetings, Wingnuts! Time for this week's WCRPG Update.
As I mentioned in the last update, I took time off from WCRPG this last week in order to get
Prelude to Goddard ready to go for Free RPG Day on Saturday. The game wound up taking the entire week and I almost didn't make my self-imposed Friday deadline, but I'm happy to say that I was able to finish the game with all the features I had intended to put into it (if it's lacking anything, it's more detailed character bios for the pilots; hopefully my intentions for the characters are reflected in their stats).
Prelude is available for
free PDF download via Lulu, and I've also made it available as a perfect-bound
paperback. As best I can tell, so far up to three copies of the paperback have been purchased. The sales stats are kinda difficult to read at Lulu, since they only show total sales figures (i.e. I have no idea if three of the four copies that have been bought since last Friday are copies of
Prelude or copies of
SFRPG - one of them I know is the copy of
Prelude I bought for myself). Just in terms of pitching the thing, the paperback of
Prelude only cost me a little over $10 including S&H, it's got a lighter version of the full WCRPG rules included and a sample WC1-era mission.
Prelude is not the only thing I have on my logs for this week. Friday night I happened to be on #wingnut around 0230Z when Bob McDob mentioned to LOAF that he had some figures from 3DS Max for the size of P2 craft. So let that be a lesson to y'all: eavesdropping pays off. I have yet to parse all those figures but it probably does mean some adjustments to those craft in the near future - particularly to the P2 capships. I also decided on Saturday to scrap the WCTB project. Simply put, I didn't think I was ever going to go back and finish it up and I'd made enough changes to the WCRPG combat system that it no longer accurately served as a testbed. I may go ahead and pick it back up once WCRPG is done, simply so that there's an "arena" version of the game. That won't be until well into the future at this point.
This week I've got to get back to work on capital ships (Chapter 7.3). The WC1 materials are all done, so it's time to move on to WC2, where I've already identified a major problem when it comes to weapons. I hope to be able to resolve those soon. I've also got Bob McDob's data to sift through - I'll need to determine fairly rapidly if I need to move some of those craft back over to the vehicle catalog, and if so I'll have to go re-edit portions of that chapter again. Means switching out chassis for some of those craft, which hopefully won't be too big of a pain.
I'm still accepting submissions for the game's non-canonical sections; just post your ideas to this thread.
WCRPG remains at 80.18% complete as of this morning.