Good Monday, wingnuts! Time for the weekly WCRPG update.
I suppose you all know the major events of the week already given my post on Saturday, but there's no harm in making it all formal. Last week I continued work on Chapters 5.1 (Trading) and 5.5 (Commodities). Last Monday saw some very substantial work on the commodities tables, enough that I was able to wrap up Chapter 5.5 on Tuesday. With little else to work on, I was able to focus on finishing up and tweaking Chapter 5.1, with work coming to a conclusion on Thursday. Thursday also saw an outstanding minor change made to the timeline, namely to the 2701 "No Mercy" entry; I think the final solution I came up with there works well enough. As I had indicated in prior weeks, with work on Chapter 5 at a point where I could switch gears again, I decided to head to Chapter 12.3 (Environmental Effects); that chapter was the last one I could identify as needing minimal changes from SFRPG to make it usable in WCRPG. Work started on Friday and progressed much, much faster than I anticipated; I was able to complete editing of the Chapter that same day.
At this point, all of the work that will be going on in WCRPG is going to be original content, which unfortunately does mean that things are likely going to slow down. There are 35 wiki pages (and thus 35 sub-Chapters) that need to be completed before the game can be called done. Of those, 16 are species pages and another 13 are dependent upon the completion of other sub-Chapters prior to their commencement. The remaining six Chapters cover equipment (including weaponry and defenses) on all the scales of combat, and Navigational Data (which is important but upon which nothing else is dependent). My likely plan of attack at this point is the same as I mentioned the other day: I will spend this week working on race profile pages for the Terrans, Kilrathi and perhaps the Firekkans (I've already spent a little bit of time collecting what information is available on some of the lesser-known races; those'll be the tricky ones). After that, I will move on to finishing up Chapters 6.2.3 and 7.2.2 (covering vehicle and capship equipment). That work there will make the game ready for construction of the craft catalogs. Finally, I will probably move back into Chapter Five, and finish the chapter up. This all will probably take several weeks (probably at least a few months, realistically).
I am going to be working on race profiles in the near future, so I'd like to go ahead and put out the first call for anybody who'd like to help out with that effort. Last guy who did that (with SFRPG) was credited as a co-editor in the final game; just saying...
WCRPG sits at 68.18% complete as of this morning.