Wanted to compose this, or try to, before bed so here goes nothing.
The hcp (host combat program) in conjunction with an access database handles the 'addons' you'd have with a traditional pnp game, making it so the player only has to determine their action.. and in the case of attacks, their attack mode, shield/weapon power configuration, attack used, unit being targets and then the base roll for the attack.. a dice script (that pops right into mirc ) handles the rand generation for the dice. The host programs the session information into the hcp itself and handles the enemy actions, translating the players actions into the program and then letting it display the result.
as host, gm, dark lord of the hcp.. whatever you want to call it I am responsible for telling the players the situation at the start of each round or when something note worthy happens (more fighters have launched, jumped out, someone's mothership's been destroyed etc).
For simplisty on my part I've found it easier to say that your in range 'x' if you start working out exacting distances, then you have to factor in weapon ranges etc and like the whole refire issue, there is a fine line between what's realistic and what's fun/a pain in the butt. As for time per round we do tend to go with the D&D '6 seconds' per round.. it might be a little longer but the method is still sound.
the hcp itself does not determine who attacks when depending on the situation one side or the other might be given base initiative due to a grossly failed check... or an ambush, but depending on the size of the overall session either mission leader is called upon to make an initiative check against the enemy. in other cases we break it down based on 'wing'. when doing initative usually it's straight high number wins. if the player and enemy have the same init roll the player goes first (a facet I take that if I make a large error in the hcp and it's not caught by myself or the players... if it's in the player's favor I'll leave it alone, otherwise I'll correct it). If a vessel is destroyed it goes up in that instant, and again technically they should be able to complete part of their attack, you get back to the fun vs technical and for us it not being worth it.
As for data on ships, weapons etc I have an insane amount of raw data sitting in the hcp db, some that shows up in the regs you've seen and that most that most doesn't. The trick here really is to make sure that things balance out.
I can't say too much more on the guns etc used in the TEOC since alot of the ones I've had a direct design in are fairly different than your normal laser or photon weapon again I'm under the belief alot of the values are shifted in part to try to recognize rate of fire without actually having that coded into the hcp as a seperate function. could be totally wrong but it seems to fit. There really is alot that we'd probably change now if we had the urge to rewrite the hcp, but I've spent so long twisting that program into submission that's not happening. But even discussing this little bit and not wanting to say much so I don't go into 'lecture mode' gets me going into it. oops
Again ultimately the maths come down to trying to find your standard base unit that you want to judge damage/armor and shield ratings against. That was a freaking nightmare to pull off when we decided to run a 'flashback' anniversary deal and setting up the hcp to have wing 1 era ships with their stats equivlantly translated so I could have them in the database without it become a totally seperate db just for that plot arc, but attempts at standards have been covered elsewhere in these forums. I know what I ultimately worked out sorta worked for us and I was happy with the end result.
And while it's a snipet from the old man's ancient fair use agreement this is pretty much all that's required (blasted things so old it's written in the language of when we were still a subset of the Aces). Considering what your project is, which is a more broad based scope than what we still have access to (a pity modius' privateerish mush stuff and everything along with it was lost to the net gods years ago), and that you aren't going to be wholesale dropping in segments of how we do things in saying its yours, all that would be required are the necessary references to our site and founder.. while he's not with us in game anymore it's still his baby. Your objective is limited collaboration and not repackaging us.. heh and as I look through things I really need to see if the old constributor list survived from the last great website meltdown.
anyway this is taken directly from the fairuse.txt of one of the derivations of the regs package, the old one's email address removed, but it really puts things best for us. Please bear in mind that the document was written in this form in 1999
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FINAL COMMENTS
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I would like to state again, I have no problem with others using these Regs, so long as proper credit and respect are given. And, I, nor should anyone else, have a problem with their being multiple Wing Commander based RPGs on the internet. The net is more than large enough for multiple RPGs to exist. The key is trust.
Additionally, there is no reason why one or more RPGs could not work together. For instance, if you use these Regs, and you have a comment, idea, or suggestion, then please contact me. I have several changes in the works, but, you may be able to offer a completely new idea and/or be able to help develop a new idea for the Regs. And, anyone who helps contribute to these Regs will be given the proper credit that they would be due, as is only fair.
Ultimately in todays current environment, there is no real way to enforce this 'Free Use' document. The free and proper use of these Regs is an act of trust and honor, among RPGs. But, if honor and trust can be applied, we can work together to expand these Regs and make them better for everyone.
And as always, I am open for comments, ideas and suggestions
Mark 'Zylor(Zilor)' Shotwell
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So to that end, at this time (as the other main coordinator is on vacation and if he actually cares might end up being picky on the wordage of this but I don't wanna wait 2 weeks so). I'd say in the spirit of Z's snippet, the easiest thing for everyone would be where applicable credit us, as you feel, as a collective group
as: The Edge Of Chaos, A Wing Commander RPG, and our website
www.wcrpg.com.
If at a later time you feel that you want to do recognition some other way we can discuss it then.
And while I encourage you to find the best system to determine the statistics you want for your weapons and vessels, as right now you'd best know how you're thinking of trying to represent things. There is alot of information that we'll be willing to disclose, but a fair bit we won't since it ties directly into the hcp. And how we do things, especially now in the rpg pretty much takes the established canon and runs for the hills.
Hehe if you managed to join and actually got yourself access to the warbook (getting a character approved and having your forum permissioned changed) it would only give half a picture to most of the vessels even with their stats.. with the methods behind the madness of their creation.. how they're used.. keeping the elusion of 2d combat (3d if you really want to go insane). But it would give a good jumpstart if someone wanted to clone the work, paranoia for years ago and not so much now (but my IT background keeps me paranoid).
Ask if you end up having more questions, by all means ask. I'll do what I can to help.