DefianceIndustries
Rear Admiral
I moved the turrets from the angled faces of the engineering hull to the flat plane on the bottom, for future ease of placing turrets without having to create a turret matrix at an angle (which is something I'm not looking forward to). I can probably remove the lower AMG's but I seem to recall they were there in the shooting model? the images online aren't too clear.
Right now I'm trying to figure out why the model doesn't render right. It's odd. The game knows its there, but it doesn't render the model until after you're inside the collision sphere. So from a distance it shows as a bunch of disembodied turrets until you collide with it. And it doesn't show at all in the viewer. Unless I shrink it down to around 500 meters or so. The only thing I can think of is that there are a series of FRONT/REAR chunks in the original IFF that aren't in my version, but I don't know how they work or if that's even the cause...
Right now I'm trying to figure out why the model doesn't render right. It's odd. The game knows its there, but it doesn't render the model until after you're inside the collision sphere. So from a distance it shows as a bunch of disembodied turrets until you collide with it. And it doesn't show at all in the viewer. Unless I shrink it down to around 500 meters or so. The only thing I can think of is that there are a series of FRONT/REAR chunks in the original IFF that aren't in my version, but I don't know how they work or if that's even the cause...