Ahem, I didn't want to toss this in the projects section as it isn't exactly a project yet, just something I'd like to discuss before I dip my toes into the water so to speak.
For several years now, I’ve occasionally heard idle talk of ‘reliving the glory days’ or ‘I wish there was a MUSH as good as Wing Command: Red Horizons was.’ Well, I’ve had enough of it. It’s time I either get off my lazy carcass and work on creating a new MUSH based around the Wing Commander theme, or I find some hole to live in deep in the wild.
For those of you who are even remotely interested in helping to create a Wing Commander/Privateer based game, please by all means let’s start discussing what you would like to see. I’ll go ahead and start off with what I am personally interested in doing should I drum up enough interest:
I am hoping to see a core playerbase centered around the Border Worlds, Confed, and of course the Kilrathi. Despite this core that I hope to see, I would very much enjoy having a large number of players invested in private organizations, pirating, profiteering (Weapons Manufacturing, Smuggling, etc), trade between the many systems, etc.
Some things I’d like to discuss:
Space Systems: Do we want something akin to Hspace which is a text based space system that mimics 3D space flying as best as possible in a text based environment, do we want a roleplaying space system, or some crazy hybrid version of both?
Economy: There are a plethora of PennMUSH (or would you rather use TinyMUSH?) and TinyMUSH economy systems out there. Would you like to check out the economy systems that are already out there, try and make our own, or what?
Sheet System: What kind of stat system would you like to see? Percentage, Pip, some sort of D6 system, etc.
I have several other ideas that I’d like to discuss, but for right now, I figured I’d go ahead and keep things limited to these questions and ideas as hopefully a starting point from which we can begin.
Additionally: Are you someone who used to run Wing Commander RH or its short lived predecessor: Evolutions and/or have Source Code from either version of Wing Commander? If so, I’d really like to access it (with your permission) and use it as a start for people to log on to and check everything out.
Er, a few final things: Just by reading this, you’ve expressed at least some curiosity, go ahead and sound off. Even if it’s something like: Dude, goat… This thing you ask of us… It will never work. And second: If I can drum up even a LITTLE interest, I’ll go ahead and purchase some hosting space as a starting point where people can meet and greet. Lastly: Whenever I set my sights on something, I get it. Right now, my sights are set on getting a (successful) Wing Commander MUSH up and running.
Thank you for taking the time to review this little potential project of mine.
-goat
For several years now, I’ve occasionally heard idle talk of ‘reliving the glory days’ or ‘I wish there was a MUSH as good as Wing Command: Red Horizons was.’ Well, I’ve had enough of it. It’s time I either get off my lazy carcass and work on creating a new MUSH based around the Wing Commander theme, or I find some hole to live in deep in the wild.
For those of you who are even remotely interested in helping to create a Wing Commander/Privateer based game, please by all means let’s start discussing what you would like to see. I’ll go ahead and start off with what I am personally interested in doing should I drum up enough interest:
I am hoping to see a core playerbase centered around the Border Worlds, Confed, and of course the Kilrathi. Despite this core that I hope to see, I would very much enjoy having a large number of players invested in private organizations, pirating, profiteering (Weapons Manufacturing, Smuggling, etc), trade between the many systems, etc.
Some things I’d like to discuss:
Space Systems: Do we want something akin to Hspace which is a text based space system that mimics 3D space flying as best as possible in a text based environment, do we want a roleplaying space system, or some crazy hybrid version of both?
Economy: There are a plethora of PennMUSH (or would you rather use TinyMUSH?) and TinyMUSH economy systems out there. Would you like to check out the economy systems that are already out there, try and make our own, or what?
Sheet System: What kind of stat system would you like to see? Percentage, Pip, some sort of D6 system, etc.
I have several other ideas that I’d like to discuss, but for right now, I figured I’d go ahead and keep things limited to these questions and ideas as hopefully a starting point from which we can begin.
Additionally: Are you someone who used to run Wing Commander RH or its short lived predecessor: Evolutions and/or have Source Code from either version of Wing Commander? If so, I’d really like to access it (with your permission) and use it as a start for people to log on to and check everything out.
Er, a few final things: Just by reading this, you’ve expressed at least some curiosity, go ahead and sound off. Even if it’s something like: Dude, goat… This thing you ask of us… It will never work. And second: If I can drum up even a LITTLE interest, I’ll go ahead and purchase some hosting space as a starting point where people can meet and greet. Lastly: Whenever I set my sights on something, I get it. Right now, my sights are set on getting a (successful) Wing Commander MUSH up and running.
Thank you for taking the time to review this little potential project of mine.
-goat