Adm_maverick
Rear Admiral
so random question I had pop into my mind today (interestingly while I was working with a client to learn HTML).
But when it comes to measuring ranges and distances which method do you prefer?
The ones I know off (off the top of my head)
1 - Hex/block boards. Basically the board is divided into smaller sections and ranges are handled in terms of X-number of spaces.
2- Rulers/measuring tapes. Distances and ranges are handled with the likes of 12" and 20mm.
3- Abstracted ranges on a pre-defined distance. Basically you have a system of range 1, range 2, range 3 etc that is gauged by a some pre-defined system like a measurement stick of some sort. Ranges are just handled as being referenced to as "Range 1" and "Range 2"
Just my thoughts off the top of my head, I personally like the ruler method myself simply because it is the easiest to apply and rule. If it's range 12" you measure from point A to point B, if it's more then 12" you can't hit it. Having played warhammer for a number of years I know there are several points of challenge in this. These include measuring to and from the same points, width of the measuring device, bending the measuring tape to get around things etc.
the hex board method is easier to setup but I've had times in the past where players and addresses a lot of the issues I mentioned with using a ruler, but I've seen players get into some really headed debates about how to count spaces. Plus when you deal with things like firing arcs for like turrets or auto-tracking guns and the like, then it becomes a bit tedious.
The abstracted method seems like the simplest approach, but also looks like it would eliminate a lot of the options for range differences that had such a profound influence on the video game. I mean is a laser is range 4, would a meason gun be range 1?
My thinking is to go with an inches measurement system. You're thoughts?
But when it comes to measuring ranges and distances which method do you prefer?
The ones I know off (off the top of my head)
1 - Hex/block boards. Basically the board is divided into smaller sections and ranges are handled in terms of X-number of spaces.
2- Rulers/measuring tapes. Distances and ranges are handled with the likes of 12" and 20mm.
3- Abstracted ranges on a pre-defined distance. Basically you have a system of range 1, range 2, range 3 etc that is gauged by a some pre-defined system like a measurement stick of some sort. Ranges are just handled as being referenced to as "Range 1" and "Range 2"
Just my thoughts off the top of my head, I personally like the ruler method myself simply because it is the easiest to apply and rule. If it's range 12" you measure from point A to point B, if it's more then 12" you can't hit it. Having played warhammer for a number of years I know there are several points of challenge in this. These include measuring to and from the same points, width of the measuring device, bending the measuring tape to get around things etc.
the hex board method is easier to setup but I've had times in the past where players and addresses a lot of the issues I mentioned with using a ruler, but I've seen players get into some really headed debates about how to count spaces. Plus when you deal with things like firing arcs for like turrets or auto-tracking guns and the like, then it becomes a bit tedious.
The abstracted method seems like the simplest approach, but also looks like it would eliminate a lot of the options for range differences that had such a profound influence on the video game. I mean is a laser is range 4, would a meason gun be range 1?
My thinking is to go with an inches measurement system. You're thoughts?