frostytheplebe
Seventh Part of the Seal
I'm sure that at some point long ago this was discussed, at length. But we do have some newer people here and I would like to get theirs, as well as everyone elses opinion as well. Which, in your opinion was the worst of the Wing Commander Series?
Some people have said they don't like Arena because they were disappointed that it wasn't like the other WCs. They were quickly shot down.
Others griped about the overall weirdness of the story from Privateer 2, which I can't argue with.
But the one that takes the cake and no doubt the biggest disappointment is more of an add-on then an actual game... that's right, WC Academy. When I first laid eyes on this game, I had such high hopes. I thought, "Wow here we go, you can design your own missions, and fight huge battles. My eyes went all starry with the idea of a fleet of Waterloos and Gilgameshs surrounding 3 Confed Class dreadnoughts squaring off against a Kilrathi Strike force with an overwhelming number of fighters.
What a let down. While I know my hopes were somewhat unrealistic given the game engine. A few decent capship fights with 2 to 3 ships might not have been out of the question. Instead, where the possibilities could have been near limitless, the game fell badly short.
Some people have said they don't like Arena because they were disappointed that it wasn't like the other WCs. They were quickly shot down.
Others griped about the overall weirdness of the story from Privateer 2, which I can't argue with.
But the one that takes the cake and no doubt the biggest disappointment is more of an add-on then an actual game... that's right, WC Academy. When I first laid eyes on this game, I had such high hopes. I thought, "Wow here we go, you can design your own missions, and fight huge battles. My eyes went all starry with the idea of a fleet of Waterloos and Gilgameshs surrounding 3 Confed Class dreadnoughts squaring off against a Kilrathi Strike force with an overwhelming number of fighters.
What a let down. While I know my hopes were somewhat unrealistic given the game engine. A few decent capship fights with 2 to 3 ships might not have been out of the question. Instead, where the possibilities could have been near limitless, the game fell badly short.