matthew954
Spaceman
Wing Commander: Heroes Legacy
Setting:
Approximately 100 years following Wing Commander: Prophecy
Story:
In the time after the victory over the Nephilim Forces (called the
Great Scourge by the Kilrathi), humans and Kilrathi have learned to put
aside their differences. Thus both races have begun to work towards the
common good of both races. A true Confederation between the Terran and
Kilrathi peoples has been formed. Both peoples agreed that the name of their
government would be “The Terran Confederation.” The problem with
living in years of peace has softened the peoples of both races. Even the
Kilrathi, with no need to go and conquer have softened. With no current threats
to the Confederation, the Great Assembly chose to begin decommissioning
the fleets. The fleet had begun to mothball, or have the ships converted
into cruise liners and massive transports. All that was left to enforce the
Confederation was a small security force.
However, many high ranking officials within the Confederation navy
disagreed with the entire fleet being decommissioned. Included in this
group of officials was the DCINC of CONFLEET, he began secretly having
ships transferred to a secret redoubt in the Sol System. This base,
called Solaris Station, was fully automated and would be able to keep the
ships transferred there ready for action. The only questions were who would
pilot and command these craft. Then, who would train them? The decision was
made to privately train the next generation by sending out scholarships to
“special schools”.
5 years have passed after all of this, all is calm and peaceful. Until
an attempt on the President’s life is attempted and simultaneous attacks
on key Confederation worlds happen. Then the biggest blow occurs, a
massive raid on all of the shipyards/stations occurs and every remaining
active military ships are hijacked and taken to form a fleet at a hidden
location. This group of mainly Kilrathi (but some humans too), claim that the
Terran Confederation will bring an end to the Kilrathi’s people. They preach
that the Kilrathi in the Confederation are traitors to Sivar and the humans
aligned with the Confederation must be eliminated. The Great Assembly
of the Confederation makes a unanimous vote to reinstate the military to
full fighting capacity. Unfortunately, there are few remaining ships in
fighting capacity, and the remaining ships will take months to bring back to
full fighting capacity. One good thing is the shipyards and fighter
factories are able to be brought back to full capacity within a few weeks.
Even with this agreement with each other, the Senators of the Assembly
begin to squabble over whose fault it is for the Confederation to be
in this situation. The fighting in the Senate comes to a point where
worlds are ready to secede from the Confederation. However, the DCINC marches
into the Assembly and asks to speak. He begins talking about how he and a
few other high ranking officers began transferring ships to Solaris
Station. He then begins showing pictures of the fleet of ships being kept there.
But the questions are brought up, who will pilot these ships? Who will
command them? Pictures of the private training centers established over the
Confederation are showed. The DCINC then explains how he and some
other officers had these training centers established. The trainees of these
centers, both human and Kilrathi, are sent to Solaris station. A few of the veterans
of the old navy find there way to Solaris Station, where they are put in
command of the ships there.
This is just a revised background for the game. But it is a major improvement over my first draft. vadmkeranfuller can take credit for making the story better. We have some characters writen up but I would like to keep them a bit of a secret for now.
Setting:
Approximately 100 years following Wing Commander: Prophecy
Story:
In the time after the victory over the Nephilim Forces (called the
Great Scourge by the Kilrathi), humans and Kilrathi have learned to put
aside their differences. Thus both races have begun to work towards the
common good of both races. A true Confederation between the Terran and
Kilrathi peoples has been formed. Both peoples agreed that the name of their
government would be “The Terran Confederation.” The problem with
living in years of peace has softened the peoples of both races. Even the
Kilrathi, with no need to go and conquer have softened. With no current threats
to the Confederation, the Great Assembly chose to begin decommissioning
the fleets. The fleet had begun to mothball, or have the ships converted
into cruise liners and massive transports. All that was left to enforce the
Confederation was a small security force.
However, many high ranking officials within the Confederation navy
disagreed with the entire fleet being decommissioned. Included in this
group of officials was the DCINC of CONFLEET, he began secretly having
ships transferred to a secret redoubt in the Sol System. This base,
called Solaris Station, was fully automated and would be able to keep the
ships transferred there ready for action. The only questions were who would
pilot and command these craft. Then, who would train them? The decision was
made to privately train the next generation by sending out scholarships to
“special schools”.
5 years have passed after all of this, all is calm and peaceful. Until
an attempt on the President’s life is attempted and simultaneous attacks
on key Confederation worlds happen. Then the biggest blow occurs, a
massive raid on all of the shipyards/stations occurs and every remaining
active military ships are hijacked and taken to form a fleet at a hidden
location. This group of mainly Kilrathi (but some humans too), claim that the
Terran Confederation will bring an end to the Kilrathi’s people. They preach
that the Kilrathi in the Confederation are traitors to Sivar and the humans
aligned with the Confederation must be eliminated. The Great Assembly
of the Confederation makes a unanimous vote to reinstate the military to
full fighting capacity. Unfortunately, there are few remaining ships in
fighting capacity, and the remaining ships will take months to bring back to
full fighting capacity. One good thing is the shipyards and fighter
factories are able to be brought back to full capacity within a few weeks.
Even with this agreement with each other, the Senators of the Assembly
begin to squabble over whose fault it is for the Confederation to be
in this situation. The fighting in the Senate comes to a point where
worlds are ready to secede from the Confederation. However, the DCINC marches
into the Assembly and asks to speak. He begins talking about how he and a
few other high ranking officers began transferring ships to Solaris
Station. He then begins showing pictures of the fleet of ships being kept there.
But the questions are brought up, who will pilot these ships? Who will
command them? Pictures of the private training centers established over the
Confederation are showed. The DCINC then explains how he and some
other officers had these training centers established. The trainees of these
centers, both human and Kilrathi, are sent to Solaris station. A few of the veterans
of the old navy find there way to Solaris Station, where they are put in
command of the ships there.
This is just a revised background for the game. But it is a major improvement over my first draft. vadmkeranfuller can take credit for making the story better. We have some characters writen up but I would like to keep them a bit of a secret for now.