patrix said:
And if your perspective on my perspective was right, Terminator 3 would've been an endless sequence of explosions and absolutely nothing else
Anyways.. I don't really feel like arguing about this anymore, or it'll just get silly...
Technology advances. Planes in the 1960s with jet engines flew far faster than their turboprop-driven WWII equivalents, as those did have longer range and better guns than their WWI equivalents some twenty years earlier. The introduction of the jet engine in the 1950s was a major technological leap forward for flight, allowing for faster jets which didn't need the same piston-driven engines of their turboprop antecedents.
Between WC1 and WC2, as noted, there have been ten years of technological advancement. By WC3, which takes place roughly at the same time as Privateer, it's shown that new materials have increased the amount of armor one can put on a fighter for a minimal or no increase in mass. Also look at how fast phase shield technologies and counter-technologies progress in the WC universe: in Action Stations, they thought only brute force could bring down a phase shield - this is why battleships were considered the primary strike weapon of a navy.
Then the torpedo changed everything.
WC1, some twenty years after the delivery of the first torpedoes shows us that gun targeting or general gun technology has improved enough to shoot past current generation phase shields. Ditto missiles. We're also introduced to a gun which can bypass phase shields entirely, on the keel of the Sivar.
WC2, ten years after the events of WC1, shows that phase shield technology has advanced enough to make current generation fighter weapons, outside of the reliable torpedoes (Mark II and III) useless against a properly equipped ship. While the phase-transit cannon of the Confederation-class starships can bypass shields, the flaws discovered in its use have kept fighters on anti-capship duties.
By WC3, which takes place roughly within the same timeframe as Privateer and two years after WC2, gun technology and missile tech has caught up with shielding tech - either the aiming programs, or new ECM has been added to missiles and fighters - though the process is still far slower than slamming a torpedo or two into the enemy (Mark IIIs and IVs). New armor materials and improvements in phase shielding have increased the protection on a given fighter, though equally lethal advancements in guns and missile warheads have brought them to a rough parity.
WC4, two years after the previous game, shows the same technology, though with improvements in key fields that have only now started to be fielded in some quantity. The cloak from WC2 and WC3 has returned, in an improved form for the Dragons, and some people have scratch-built their own devices as the theory of cloaking becomes more widely distributed. The Excalibur's technological descendant flies in the Dragon, which itself was under development during the same time as the rest of the Black Lance program - the bioweapons, the Flash Paks, and of course the GE soldiers who had been the first phase of the project some twenty years earlier. There are many of the same fighters from WC3 carried over as well.
WCP and SO, some fifteen years after the events of WC4, have brought new technology into play. Whatever advances the Dragon pioneered in high-maneuverability fighter craft have spread into other designs, along with an emphasis on multiple gun combinations which made that one craft so particularly lethal, on top of its cloak capability. Armor tech has improved marginally and been applied to later generations of earlier designs like the T-bolt and Excalibur, among others. Shielding technology has again improved, to the point where ships are nearly invulnerable unless you knock down the shield generators. Even then, it's a difficult battle as the rest of the ship's too heavily armored to do a WC1-4 style 'catastrophic ship kill'. This type of armoring may well be the result of the Vesuvius' pioneering efforts, which have made capships marginally less vulnerable than they were before to bombing runs, as specific targets have to be nailed in order to properly take out the enemy craft. The only problem is that the bugs are more advanced in the art of war than we are, though not impossibly so.
We already know what ratio to multiply various armor types by to get their cm durasteel equivalents. Tech advances, and so does the game.