where you can see the damage that each weapon does?

Ron

Spaceman
Hi guys, I wanted to ask where you can see the damage that each weapon does.
I would like to know how much damage each plane does with a salvo of all the weapons at the same time.

Thanks a lot in advance for the advice 😉
 
I've got a spreadsheet that compiles all the weapons data in one place!

thank you so much. But why don't damages have a constant unit of measurement? In some boxes damages measure cm, in other boxes they measure armor units

In another topic I saw that they were simply "damages", I thought it was a standard unit of measurement to calculate the power of each total salvo
 
It'll depend on the game - different game engines work differently and measure their damage in different ways. If you're interested in the 'lore' data, look for the ones credited to the various manuals on the chart.
 
I've got a spreadsheet that compiles all the weapons data in one place!

Fascinating numbers, especially the variations between fighters and capital ships. Thank you for assembling them all. However, there's something odd among the capital ship weapons. Does the WC1 engine really contain the Anti-Matter Gun statistics listed in the spreadsheet and the screenshot below? Is there any way to make a ship capable of firing them?
Screenshot 2024-10-02 at 9.52.26 PM.png
 
I think that's an error -- I bet I copied and pasted the WC2 entries for the guns and didn't remove it. My bad!
 
I think that's an error -- I bet I copied and pasted the WC2 entries for the guns and didn't remove it. My bad!
Thank you for checking. That seemed like the most probably explanation, but it was nice to imagine, briefly.

Mechanically, the WC1 Corvettes and Destroyers don't do anything except emit laser shots. Have the WC1 developers ever said if they imagined those ships to have some sort of heavier weaponry, it's just they can't aim it at fighters and we never see capital ships encounter each other in WC1?
 
Wing Commander I does already have the idea that purpose of the warships is they have larger caliber guns, specifically for sieging planets. They mention a few times escorting in ships for this and then in the winning animation you see the Tiger's Claw firing them with distinct green bolts.


And here's something else! I got curious about Wing Commander Prophecy's alien missiles and decided to look through the models... which led to putting together this set of charts showing all the in flight missile art from the games. I'm not quite sure what it's good for but it's neat to look at!

 
And here's something else! I got curious about Wing Commander Prophecy's alien missiles and decided to look through the models... which led to putting together this set of charts showing all the in flight missile art from the games. I'm not quite sure what it's good for but it's neat to look at!

That is more interesting than I expected. Did SWC and Privateer use the same missile models but render them at different resolutions? Are there any other assets shared between those two games?
 
That is more interesting than I expected. Did SWC and Privateer use the same missile models but render them at different resolutions? Are there any other assets shared between those two games?

It did! Many of Super Wing Commander's ship models are retextured from Privateer (and Wing Commander II) and they share some SFX! It wasn't just Super Wing Commander, though, Privateer spent a lot of money on art and Origin would borrow from it when they could. Check out the intro of 'Metal Morph' on the SNES for a familiar jump animation, for instance!

 
(Heh and it's bookended by WC reuses, too - the jump point is an Armada skybox art and the asteroid base sprite it arrives at is from the WC2 SO2 Ayer's Rock mesh!)
 
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