thank you so much. But why don't damages have a constant unit of measurement? In some boxes damages measure cm, in other boxes they measure armor unitsI've got a spreadsheet that compiles all the weapons data in one place!
Wing Commander Weapon Data
docs.google.com
Fascinating numbers, especially the variations between fighters and capital ships. Thank you for assembling them all. However, there's something odd among the capital ship weapons. Does the WC1 engine really contain the Anti-Matter Gun statistics listed in the spreadsheet and the screenshot below? Is there any way to make a ship capable of firing them?I've got a spreadsheet that compiles all the weapons data in one place!
Wing Commander Weapon Data
docs.google.com
Thank you for checking. That seemed like the most probably explanation, but it was nice to imagine, briefly.I think that's an error -- I bet I copied and pasted the WC2 entries for the guns and didn't remove it. My bad!
That is more interesting than I expected. Did SWC and Privateer use the same missile models but render them at different resolutions? Are there any other assets shared between those two games?And here's something else! I got curious about Wing Commander Prophecy's alien missiles and decided to look through the models... which led to putting together this set of charts showing all the in flight missile art from the games. I'm not quite sure what it's good for but it's neat to look at!
Prophecy Missile Investigation
docs.google.com
That is more interesting than I expected. Did SWC and Privateer use the same missile models but render them at different resolutions? Are there any other assets shared between those two games?