Originally posted by Jochen
First example: Strike Commander... a great story, great graphics (at that time) but the add-on was too difficult for me, so I never found out how the story went on...
Eh, it wasn't that hard - by comparison, American Revolt for the original Syndicate is an insanely hard add-on.
Strike Commander was made around the same time as Privateer, and IMO, they share similar elements, but, of course, with SC you don't have the same freedom to fly where you want as in Privateer.
If you don't want to know what happens in Tactical Operations, don't read on:
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IIRC, the Turkish government has put on an umbrella tax over mercenaries operating from within its borders - you basically have to keep flying to keep Virgil happy (and keep your books in the 'black'). Eventually, you will be forced to sell your beloved F-22 - it's a plotline thing. Of course, if you eject (as if!) from the F-22, you don't get the extra funds.
One of your pilots kark it to make way for a new Israeli pilot, Ari, (sounds like SM2, doesn't it?), you have your turn at bombing the Jackals, among other things. Most of your faithful mission 'fixers' leave Istanbul because of the tax, a newcomer (who looks like Grayson Burrow's grandad) offers you work, eventually you make an unscheduled stop in Ireland. Terrorists have hijacked a transport(?) carrying nuclear missiles (sounds stale in today's world environment), you save Ireland from the missiles and get a massive reward, and the Wildcats live happily ever after... except for Virgil, perhaps.