PopsiclePete
Mission programmer
Here is this week's update:
One month to go
Crap, one month left :-P. We're definitely gonna be cutting things close. But what the hell, I mean, it is the last episode, so it's allowed to be a race to the finish ;-).
By the way, since I mentioned last week that we finished all the additional voiceovers for the new cutscenes, this is a good opportunity to throw some pointless numbers at you :-P. So... following all the additions, Episode 1 now has a grand total of 710 lines of voiceovers. Episode 2 has gone up slightly as well, to 541 lines. While we're at it, Episode 3 had 460 lines, Episode 4 had 553, and Episode 5 will (if Tempest moves his ass... or at least his vocal chords) have a total of 747 lines.
So, that means Standoff as a whole will have 3,011 lines of voiceovers. Now, I know quantity isn't quality, but I hope this goes a little bit towards explaining why Standoff's taken so long to complete. It's a huge damn cow of a mod that has, over the years, gotten way bigger than we had originally planned.
Anyway, what's been going on this week? Pretty much the same things as last week - ship improvements, music, and a huge bug testing & fixing effort. Our automated patching system turned out to be really useful for this. Getting new versions to the testers is easier than ever.