Hmm. The choice of version would depend entirely on the context. The Dragon was brand new at the time of WC4, so if it's presented in a similar context, it should be brand new (in which case, maybe it can be made a bit more shiny?). If, on the other hand, it is being presented in a "twenty years later" scenario where the BL are separate from Confed and have just come out of hiding or something, then beaten up is the way to go. In short, don't just choose the prettiest, choose the one that tells the story you want to tell.
In regards to the worn-out option, by the way, I think you'd need to fix it up a little bit anyway. Right now, I'm seeing a lot of streaks running across the ship. This makes no sense, because streaks should be in the direction of travel - from the front towards the back.
Perhaps in the WC context, it's not so silly - maybe it could wind up bending its own gun blasts back on itself, since even if they're not lasers per se, they're some sort of energy weapons .I guess if it's a stealth fighter it probably shouldn't be shiny per-se even brand new, light reflection would catch an opposing pilot's attention. though it might seem kind of silly to worry about the hull color when it can simply bend light around itself at will - but it still has to decloak to fire. (Thanks Star Trek - but honestly if it could fire while cloaked, it would be ridiculous to fly against)
Hey, camo could be an interesting idea as well. Now, I don't think this will be quite the way to go, but just for the heck of it, do you think you could create a version that has another ship painted on top of the Dragon, against a black background? You know, the way submarines in WWII would occasionally have a trawler painted on the side of the conning tower?Also those "smudges" are actually a very faint digital camo pattern that I put in the original texture to help break up the monotony, but when LIF increased the saturation and decreased the luminosity to darken the hull up, they kind of look smudgy, so I see where you're getting it from.
Thing is, when one sees the sketches and models, it's not particularly shiny either. Though I guess that for a SP-mission taking place at the end of the War or just after, with the first prototype being taken for a spin, it could come in shiny finition.And yeah, I did think about the shininess not being appropriate for a stealth fighter... and then I thought, screw that . For the Dragon, its brand-newness is far more important to convey than its stealthiness, which is conveyed through cloaking anyway.
I doubt it would have been effective in the WC verse. Long-range optical sensors would have seen through the trick instantly, plus, being in 3D rather than naval 2D, the perspective would mess with the whole thing.Hey, camo could be an interesting idea as well. Now, I don't think this will be quite the way to go, but just for the heck of it, do you think you could create a version that has another ship painted on top of the Dragon, against a black background? You know, the way submarines in WWII would occasionally have a trawler painted on the side of the conning tower?
Heh, to be honest, every time I played the mod against a human, I got my ass kicked hard, mainly because I'm not that good of a RTS player (overthinking my actions, not as reactive, too focused on single aspects, etc.). This is why I really hope I'll be able to design a proper game AI that would be able to use most of the specific tricks for people to enjoy the experience in a more controlled environment. The other element that would be interesting in terms of design would be to turn the game in a SP-only 4X (MP would be possible, but without the possibility to save multiplayer games and restart them, this would be an endurance contest more than a strategy game). To do this, I'll have to wait for additional map tools or to work out some way to make my own randomized mega-maps. By which I mean extremely large maps, mostly empty but with jump buoys and set up so that you wouldn't be able to leave the "stellar systems" linked by the capturable buoys. As you guessed, there's still quite a lot of possibilities with this game engine.Man, I need to fire this up with an opponent. I'm sure I'll get my clock cleaned a few times but hot damn if this isn't getting better every post!
Sharp eye, aren't you?Niiice. one question though I notice in the last screen shot a black square just beneath the stormfire pod, is that a glitch or something lurking in the mesh I didn't clean up?