Does anyone have any insight into the 3DO STR files? I'd love to be able to take a look at the mission scripts.
Since RefPack is being used to compress the data in the stream, and refpack requires the entire
# data to be in memory for it to be decompressed, this requires that we break the data into chunks
# limited to the bytes specified below.
file_chunk_size 65536
minimum_compression 100
block_size 2048
Header
The RefPack header begins with a 1-byte Flags field, followed by a 1-byte magic number equal to 0xFB:
Byte 1 Byte 2 LU01000C 11111011
Info on refpack: http://wiki.niotso.org/RefPack " RefPack is an LZ77/LZSS compression format made by Frank Barchard of EA Canada for the Gimex library used by many older games by EA "
The part I find funny in this wiki entry is the bit where it says near the end : " The original RefPack.cpp written by Frank Barchard was released by WCNews: http://download.wcnews.com/files/do...ommers/mfcapp_src/engine/compress/RefPack.cpp "