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Eder, I have retextured the krant and I have a new screenshot of it on my website. There is also a new legal version of WC1 Remake on my site. www.ciinet.org/kevin/wc1remake
powell99 said:The new Krant really gives off the feel of the old sprite one. Its pretty cool. Also if you use you own texture in time, I mean a long time, you can make textures that look as good as Standoffs.
Madman said:as for the texturing thing above - i see eder's point even if i can see an arguement for mod makers making an initial beta/screenshots which demo the basic workings before changing textures etc (after all, making sure things work first is more important than making sure its pretty).
powell99 said:The new Krant really gives off the feel of the old sprite one. Its pretty cool. Also if you use you own texture in time, I mean a long time, you can make textures that look as good as Standoffs.
Eder said:Thanks, I really appreciate it!
(Making your own textures pays off in the long run - you end up with a mod that has a real sense of style, instead of looking like a random collection of stuff from different sources).
Ptarmigan said:Sure does. Brings me back memories of WC1.
powell99 said:The new Krant really gives off the feel of the old sprite one. Its pretty cool. Also if you use you own texture in time, I mean a long time, you can make textures that look as good as Standoffs.
eddieb said:Downloaded the new update. looks fun. Thanks for retexturing. One minor suggestion. In your ship files, you give all the ships infinite fuel and energy.
<afterburner velocity = "1200" acceleration = "1200" fuel = "999999" />
<energy total = "999999" recharge_rate = "999999" />
You might consider changing this when you have time.
Kevin Caccamo said:Sorry about the infinite power generator and the infinite afterburner fuel, but there is no data about that in WC CIC.
Well, nobody is going to tell you that you have to do something in your mod . However, infinite fuel and gun energy is pretty excessive, so it definitely would be a good idea for you to reduce it. What you can do is play WC1 and try to figure out some appropriate numbers based on what you see in the game.Kevin Caccamo said:Eddieb, the quote that was by me was from the website. There was NO DATA on power generators and/or fuel in the CIC in the WC1 Section. Please don't tell me I have to change it. But at least the ships are destroyable.
It was only a suggestion, do what you will. Some gamebalance issues you may want to tweak on your own without relying on other sources.Kevin Caccamo said:Eddieb, the quote that was by me was from the website. There was NO DATA on power generators and/or fuel in the CIC in the WC1 Section. Please don't tell me I have to change it. But at least the ships are destroyable.