gevatter Lars
Vice Admiral
I agree the balanceing will be complicated. Espacial if you don't know how the gameplay will be effected by your changes.
The AI is another problem. I doubt that it would take much notice of haveing 4-5 different fighter/bombers instead of just one of each type. It would be interesting to know the goals of the AI on how it decides to build units.
During the demo games I have very rarely encountered enemy fighters or bombers except I build masses of them and kicked his ass because he hadn't any defance. Only then I saw more fighters and naturaly flak-frigates.
So the AI seams to focus more on capships...at least in the demo.
Question is the AI simply follows the "bigger is better" strategie or if its building up its forces based on the given resources. Like when its not likely to have enough research stations to develop dreadnoughts it would go with the cheaper ships but upgrade weapons.
In any way I would guess unless the AI has a given techtree it is following and only changes from that when its needed you would have to think up ways to get the AI to research other ships or it will stay with the basic set, in this case WC1 ships and just research tech because they are equaliy strong.
Anyway you could also say "only other humans/kilrathi give me a real challenge" and forget about caring for the AI.
On the other hand the AI is an importend part of the game since it manages fleets on its own so you don't have to take a look at your fleets all the time.
Back to the techtree. I think weapons should be, makeing it more managable, put into simple categories.
The AI is another problem. I doubt that it would take much notice of haveing 4-5 different fighter/bombers instead of just one of each type. It would be interesting to know the goals of the AI on how it decides to build units.
During the demo games I have very rarely encountered enemy fighters or bombers except I build masses of them and kicked his ass because he hadn't any defance. Only then I saw more fighters and naturaly flak-frigates.
So the AI seams to focus more on capships...at least in the demo.
Question is the AI simply follows the "bigger is better" strategie or if its building up its forces based on the given resources. Like when its not likely to have enough research stations to develop dreadnoughts it would go with the cheaper ships but upgrade weapons.
In any way I would guess unless the AI has a given techtree it is following and only changes from that when its needed you would have to think up ways to get the AI to research other ships or it will stay with the basic set, in this case WC1 ships and just research tech because they are equaliy strong.
Anyway you could also say "only other humans/kilrathi give me a real challenge" and forget about caring for the AI.
On the other hand the AI is an importend part of the game since it manages fleets on its own so you don't have to take a look at your fleets all the time.
Back to the techtree. I think weapons should be, makeing it more managable, put into simple categories.
- Energie based weapons fighters/bombers
- Energie based weapons capships
- Missiles for fighters (also effectiong the fighter missiles fired by caps like the FF missiles on Ventures)
- Torpeds/Capship missiles