gevatter Lars
Vice Admiral
What program did you use to create the model?
Since you saved it in cob I guess Truespace?
Since you saved it in cob I guess Truespace?
These are all great, but I just have one question about this picture. Would the asteroid really cast such a sharp shadow across the Gratha? It's not clear how close the local star (or whatever the light source happens to be), but I'm thinking a diffuse shadow would add a touch to the realism factor.recent render with asteroids
What program did you use to create the model?
Since you saved it in cob I guess Truespace?
These are all great, but I just have one question about this picture. Would the asteroid really cast such a sharp shadow across the Gratha? It's not clear how close the local star (or whatever the light source happens to be), but I'm thinking a diffuse shadow would add a touch to the realism factor.
Just a bit of (hopefully constructive) criticism. I am aware that lighting and shadows add a significant level of complexity to renders.
No, there were 3d models for WC1 as well, it's just that they no longer exist.From a real-world perspective, the sharp, angled looks of the Kilrathi fighters were accentuated by the use of polygons instead of sprites. Consider also that the original WC1 fighters were all hand-drawn (in the sense that there were no 3D models of them ever made before making the sprites, at least to my knowledge).