What made the original privateer so good and what changed that turned Privateer 2 into a just okay game? I have been thinking on this subject, and I have come to a conclusion;
1. The story, Not a huge change from the rest of the game when in story mission mode. Universe went on with or without you. Everywhere did not stop everything when you were on a story mission. Universe was not scripted in other words.
2. The best was easily attainable. Best ship, best guns, best missions.
3. Nerfing was kept to a minimum. Their were times when you were jumped by enemies and destroyed in seconds, that was not often but it did happen, You could do something about it though. Nothing ruins a game more then when you finally get in position to introduce your weapons to an enemies engines but when you pull the trigger not much happens because the AI determines your level is to low to do proper damage to the enemy.
4. Universe was even, everything was available everywhere. Even commodities. (Except at pirate bases)
5. Universe seamed more real. running into an asteroid could ruin your whole day.
6. Tradeing was a way of life not a might as well aspect.
The advances of privateer2 I liked.
1. Ability to hire an AI wingman.
2. Ability to hire an AI cargo ship
So I plan on making a new Privateer style game that keeps all the best from both games, and a little freelancer thrown in as well. I would like everyone who wishes to help, even those who do not feel as though they can do much.
Once I get the website up I will reply to this topic and give the address, for now if you would like to help or have any questions feel free to e-mail me at wax@mercnetstudios.com or reply to this post
1. The story, Not a huge change from the rest of the game when in story mission mode. Universe went on with or without you. Everywhere did not stop everything when you were on a story mission. Universe was not scripted in other words.
2. The best was easily attainable. Best ship, best guns, best missions.
3. Nerfing was kept to a minimum. Their were times when you were jumped by enemies and destroyed in seconds, that was not often but it did happen, You could do something about it though. Nothing ruins a game more then when you finally get in position to introduce your weapons to an enemies engines but when you pull the trigger not much happens because the AI determines your level is to low to do proper damage to the enemy.
4. Universe was even, everything was available everywhere. Even commodities. (Except at pirate bases)
5. Universe seamed more real. running into an asteroid could ruin your whole day.
6. Tradeing was a way of life not a might as well aspect.
The advances of privateer2 I liked.
1. Ability to hire an AI wingman.
2. Ability to hire an AI cargo ship
So I plan on making a new Privateer style game that keeps all the best from both games, and a little freelancer thrown in as well. I would like everyone who wishes to help, even those who do not feel as though they can do much.
Once I get the website up I will reply to this topic and give the address, for now if you would like to help or have any questions feel free to e-mail me at wax@mercnetstudios.com or reply to this post