Yes it will, because the torps won't lock until the generators are disabled, this is true. However, if I recall, wingmen will still target the generators until their all out, if you did the same, i.e., play by the rules, you'd have an acceptable way of doing this kind of "hotdogging". Wasn't the whole idea of making an editor the means of playing the game in a different way than intended by the games?
The matter of torpedoes missing due to lack of turn ratios is iffy. Many people fire off the torps at medium to long range, doing that allows for turrets to gun them down, fighters to run into them (strange that actually happens, but it does), and one other obstruction to come into play. Those alien ships have many protrusions that sometimes, even for me, detonate torpedoes before they reach the intended target. As I've pointed out before, SO ship parts aren't always bright as day. The way I see it, having a less maneuverable torpedo launched at close range is the way to go. Removing the locking aspect may not be the best option for the average player, but it sure as hell improved my torpedo launch/target impact-ratios.