I suppose everyone has a right to make an opinion to what they think of games.
Your game can have the Best Story Ever and still suck balls. It can have none at all and be more fun than anyone deserves to have. Applying some kind of arbitrary litmus test is needlessly narrow-minded and irritating to everyone around you.
Agreed, but then many games losts its appeal, even when I first played Halo and Halflife it last for what for me about an hour or so and that was it.
That aside, it's stupid to take some group of games and boil them down to their core elements. Everything boils down to some idiotically simple level, you can't have it both ways and ignore such things about whatever you've personally limited yourself to enjoying.
I was trynig not to, but to put out that many games today seem to losts its appeal, I intend not to offend anyone who loves their Halflifes, Dooms, Halos, and other what nots
Right, yeah. And also gameplay. Far more importantly gameplay. I'd rather play a fun game with a crappy story(Ninja Gaiden) than a crappy game with a great story(Final Fantasy)
Most games I enjoy usually have a good story line and quite addictive to play. In this case Wing Commander is an addictive and a good game to play. Call me a hypocrite but yes Wing Commander is a typical flight sim which you shoots down enemy ships, listen to people talk and try to win the game, but what I find interesting was that teh game had developed a history which is appealing to even the not so avid gamer. But then this is only one point of view and is one of many around the WC community.
Sure this kind of topic has been brought up numerous of times, but then someone would bring back the issue and see what people think now compare to what they thought of games maybe about 5 years ago.
One example is Baldurs Gate, although the game play was long winded and took long to get to a certain stage it had a story which was appealing to me ie a child of Bhaal who was looked after by Gorion who was a mage and a story of behind the child's identity is reveal.
Wow, you're right. I mean, it's like all those adventure games I played. THey all had me picking up items and solving puzzles. How the hell did I ever put up with such tedious repetition? And Flight Sims, I mean, damn. All I ever do is fly to a waypoint and kill something. And don't even get me started on RTS games. They all have me harvest some stupid mineral, and they build units until I can defeat the enemy.
Good thing I had you to point out that FPS is the only genre ever to have similar gameplay within..the genre? Thats for letting me know. I mean, I didn't expect Doom3 and Half-Life 2 to be at all similar, but now I know.
(In case you didn't notice, your description of the boring, repetitive FPS genre works for every other genre too)
One does not need to be sarcastic about people's opinion. Every individual is has a right to their views, what I see is only from a certain point of view.
So far as story goes - the storyline's important... but how the story is told and delivered makes all the difference in the world. The reason Half-Life is talked about (still) is because of how the story was given to the player; in bits and pieces, immersing them in the first-person view for the whole thing - you weren't treated to traditional cutscenes which took place outside of your perspective, or shown a lot of stuff in the "Meanwhile, elsewhere..." type of cinematic which took away from the immersion and illusion that one was the main character. Deus Ex is another FPS-type game with a decent story, which provided a virtual world with a distinct setting that mixed paranoid conspiracy theories with the New World Order and told it in a way that let the player discover a lot of background on their own. While it DID use cutscenes, the freedom to do things in a different way (I didn't have to shoot a lot of people to get through the whole game) made it different and delvered the story better than some RPGs I can name (Icewind Dale, FF X). Worse yet are the stories which have screen after screen of text to explain everything in the story, to the point where it's more an interactive novel than a game.
I agree that are certain games which does have that quality. I have plated Deus Ex and I must admit it is one of the most interesting games created over the last 10 years I have seen
Gameplay's also important - one of the complaints people had about Metal Gear Solid 2 (which itself had quite a bit of storyline... in fact, ridiculous amounts of story and background) was that the gameplay made it feel like one kept moving from one cutscene to another, a complaint which was also levelled against WC4, IIRC. Xenosaga Ep I had a similar problem, due to its half-hour long cinematics. You got a lot of story, sure, but the game could get awful tedious with all those cutscenes.
The old FF game was x amount of text so I too got bored with it. I am not sure about Metal Gear Solid, I am not sure about the gameplay of that because I played it and could not point out the problem with but then it has been a while since I last played it and should play it again.
Yeah. If you spend more time watching cutscenes than playing the game, then personally, I don't really want to play it. If I want long cutscenes I'll watch a movie.
As for a successful game, it needs to have good gameplay, the story can be dire, but if the gameplay is great, then it just doesn't matter. On the other hand, f a game has a great story, but crappy gameplay, it doesn't make for a great game, and should be a novel or a movie instead.
Cannot argue with that. Although it reminds me when I first played Imperialism. Wierd and boring when I first played it but gradually was addictive to play.....