Starlancer torpedo hunts are quite a bit different from WC torpedo hunts, though. Primarily, that's because WC torpedoes tend to be in groups of one or two, and the cap missile intercept in Prophecy that has a small wave of cap missiles takes place at a long enough range from the Midway that the trick isn't to kill the missiles - its to get back to the Midway in time to nail the incoming fighters.
Starlancer, on the other hand, tends to launch torpedoes in swarms at point blank range. Half the time, it isn't so much your dogfighting skills that count. Its having the right combination of being in the right place, at the right time, with just the right amount of luck, to plaster half a dozen torpedoes before they can travel ten yards. The one mission where your carrier and the enemy carrier square off and fire broadsides of torpedoes at each other at point blank range is probably the ultimate example of this.
Its not so bad early on, but in the later missions, when you've been transferred to the new carrier, its happens a lot.