Small update
I tired a different lighting approach. I used a point area light and just placed it near the HDR lighting but I only did it in the main room and not the adjoining rooms, this allowed me to at least make the lights shorter like they were in the original image.
Beds are still elongated to be to scale, the door height of the Briefing room was raised a little, and the bucket was moved over some.
Also quick question
Would you prefer something like the original scene cropping (looking at this image you can see why the bed's were not drawn to scale.)
the current scene cropping, to show more of the beds.
or something that places the beds more in the center of the image, while at the same time trying to frame the beds but using walls instead of cropping the image.
The archway was modeled after the Midway's Bar Arch but I made it a little more square to match the surroundings.
Oh, and the reason I don't move the camera down to frame the beds is because I want to maintain the camera/scene perspective, this means I can only move the camera back or forward.
One more thing.
The bar and the area behind Shotglass.
In some bars there are panes of glass behind the bar right? Well maybe there might have been glass there reflecting the other side of the room... but this certainly can't be since we don't see Shotglass in the reflection.
If it was glass though it would make connecting the bar to the barracks much simpler since the door to the barracks isn't on the same side as a window into space. It would also help define the other side of the room and I could model it and try an match the reflection but my guess is it wont work out.