Well, gun speed is the one issue I really have with Standoff - as far as I recall, ALL those guns were slow in WC 1 & 2 , but it wasn't a problem there, because the ships were less maneuverable, too.I think the issue here is gun speed. One of the major differences in Standoff is that speeds feel slower than WCP/SO because WCP/SO projectiles had crazy speeds, which was not the case with WC2 guns. Due to this, the WCP/SO AI seems to be fairly better adapted to using faster guns (lasers) which does indeed make a Drakhri seem more deadly than heavier fighters sometimes.
Now in Standoff, we have all fighters more maneuvrable sorts of, while on the other hand SOME guns were kept at low speeds (the Massdriver feels perfectly like it did in WC 1 & 2, just now the targets are more maneuvrable) , while others feel more like they were adapted to the higher maneuvrability of the targets and even feel very much like the WC3/WCP guns (Lasers especially, and Particles a bit maybe).
While this may make sense story-wise (Standoff playing between WC2 and WC3, thus some techs from both eras) , it somehow hurts the "canon" and (more important to me) the "recognization" feels of the ships...
As I said above, I nearly can't recognize the Sabre in flying performance. After all that's the ship you were dogfighting Thrakhaths' Bloodfang in at the end of WC 2.... Even more, it was the ship I got my best gauntlet score with in WC Academy (the game, not the show...) - level 13 wave 3 and about 91000 points , whereas my record for the Morningstar was level 13 wave 1. Honestly, I was pretty disappointed after I had my first try at the sims with a Sabre, and still feel pretty frustrated whenever I try again - not only are the Massdrivers too slow, but also are they too far apart, and the turret really isn't much of a help in dogfights any more ...Well, this was the case in WC2 as well. The Sabre is a mediocre dogfighter at best.
What I'd like to see would be either an increase in Massdriver speed to make it again comparable to the other guns; or a reduction of the other guns' speeds, for the same reason.
(...and an automatically shooting turret like in WC2, but I'd guess that might be asked too much of the engine)
Anyway, it's your mod and you are the people who put lots of work into this project (a big THANK YOU AND PLEASE CONTINUE here ) , AND lots of people seem to have no problem with it, so this is just my opinion and you are of course free to ignore it.
(sidenote: the Raptors' guns also feel like spaced too far apart, but I sort of adapted to this by now; like my scores might show...)