You probably never heard of me, well neither did I of you untill the WCU team asked me to make a Flash navigation map. And here it is.
It's externaly feed, which means all it's system information (name, position, system type, jump lines, each jump line type, description) is loaded from external files. The program generates all systems on stage at each runtime. All for making updating more eficient.
It's interactive, it has many sroll, zoom options like scroll-click, scoll-drag, zoom-select and many more (you can see descriptions in 'help').
The programing and all vector graphics were made made by me, Zalmodegikos. You can contact me for payed and free projects at zalmodegikos14@yahoo.com (I reguraly use yahoo messenger).
The 'legend' is not yet accesible but will be made so soon. The curent systems use abstract names and all the jump line types.
navMapZ: >> http://www.libertyconf.go.ro/nav/ <<
Hope you enjoy using it!
This project can be adapted to any WC universe.
The WCU team is curently working on populating the navMapZ's data base with real and useful data.
It's externaly feed, which means all it's system information (name, position, system type, jump lines, each jump line type, description) is loaded from external files. The program generates all systems on stage at each runtime. All for making updating more eficient.
It's interactive, it has many sroll, zoom options like scroll-click, scoll-drag, zoom-select and many more (you can see descriptions in 'help').
The programing and all vector graphics were made made by me, Zalmodegikos. You can contact me for payed and free projects at zalmodegikos14@yahoo.com (I reguraly use yahoo messenger).
The 'legend' is not yet accesible but will be made so soon. The curent systems use abstract names and all the jump line types.
navMapZ: >> http://www.libertyconf.go.ro/nav/ <<
Hope you enjoy using it!
This project can be adapted to any WC universe.
The WCU team is curently working on populating the navMapZ's data base with real and useful data.