BlackJack2063
Rear Admiral
Hey all!!
As some of you might remember I was working on a WC RPG, using the D20 system, I have it pretty much done and am now hashing out generational conflicts between the two games.
In WC3 and 4, do torpedoes still slice through shielding like in WC2, or do they do shield damage first. The same question for AMGs.
LOAF or someone else in the know, do guys have commisioning and retiring dates for the WC craft, Confed and Kilrathi?
I have not decided on how to do shielding differences between WC2 and WC3, in case pilots or ships come into conflict with obsolete vessels. I know that phase shielding isn't as effective. that sort of thing.
And for Electronic warfare, were there any SWACS birds in operation during WC1-WC4. I am considering to have jamming knock out targeting computers and radar, and long distance communications like in WC4. The only problem I am having with ECM, is jamming missiles and making fleet shadows with corvettes broadcasting fake signatures. I just don't want to make it to complicated, so it doesn't slow down game play.
Any thoughts, of what I need or don't need.
Comments welcome!
As some of you might remember I was working on a WC RPG, using the D20 system, I have it pretty much done and am now hashing out generational conflicts between the two games.
In WC3 and 4, do torpedoes still slice through shielding like in WC2, or do they do shield damage first. The same question for AMGs.
LOAF or someone else in the know, do guys have commisioning and retiring dates for the WC craft, Confed and Kilrathi?
I have not decided on how to do shielding differences between WC2 and WC3, in case pilots or ships come into conflict with obsolete vessels. I know that phase shielding isn't as effective. that sort of thing.
And for Electronic warfare, were there any SWACS birds in operation during WC1-WC4. I am considering to have jamming knock out targeting computers and radar, and long distance communications like in WC4. The only problem I am having with ECM, is jamming missiles and making fleet shadows with corvettes broadcasting fake signatures. I just don't want to make it to complicated, so it doesn't slow down game play.
Any thoughts, of what I need or don't need.
Comments welcome!