Okay, a few word on the cardgame or: how does this work?
As you can see, any privateership comes in three versions – light, medium and heavy. We first planed to do a simple and empty „spaceframe“, but we canceled that idea soon. Why?
Well, lets say you want to fly a heretic. Want some guns? Fine. Some missiles? Okay. A second missiletype? A warpshield? A repairdroid? And on and on?
You would have a large amount of cards under your heretic-fighter, and then go and try to move this cards from planet to planet – no way!
So we came along with our version here.
During a fight your ship normaly fires only with the guns, so you take the amount of damage as shown on the card. The idea: the bigger the guns, the harder the hit – but also your power is draining down.
For instance: the heretic come with 4 guns. The light version say 4 streamlaser, any gun makes a damage of 1 point – so we get 4 points in total.
The medium version features a better gunlayout, perhaps 4 FluxBeam Mk II. Any gun make again a damage of 1 point, but in total we give 1 point extra power, so we count a power of 5. The heayv version? 4 Kravens, total power of 6. Easy, isn’t it?
If you want more gunpower, just use a equipmentcard (weaponscooler), and the powerrate collects a other point…
The blindfire ist he second way to get an other point.
The main reason to use this way was simple, we don’t want to create an „superfighter“, with nearly blows away anything with only one shot.
Lets move to the missile, okay? Again, we take a look at the heretic. 6 missileracks are mounted on that ship.
To use these weapons, you need a card called „full weapons fire“. If your hit your target, the full amount of damage is done, as listend on the card as weapons, so the light version hits your enemy with 10, the medium with 11 and the heavy version with 12 points.
Now you can say: one moment please! My ship holds 6 snipe-missiles, why do these weapons do the same damage as the python-missiles?
Well, good question.
The answer: only if you use the „full weapons fire“ card! There will be two other cards: one is for the snipe-missile. As you know, the snipe is not realy usefull to hunt down fast ship. But on slow or big vessels… if your tearget is a freighter or a capital ship (with a speed below 250 or 5) and your ship is a light version, use the „snipe-missile-attack“ card. If youre atack is sucessful, your missiles does a special damage. Our heretic holds 6 of this little beasts, do you remember it? So 6 damagepoints on the shields and 6 damagepoints on the hull! But only the snipes can do this little trick…
The second specialcard is for the guys who love the pythons-missiles. Use this card and youre chances to hit the enemies are more then good, it’s nearly impossible to avoid a direct hit… but – this missile is not cheap. And the price for the use of this weapon (and it’s deadly force) are terrific, you loose one „buildingpoint“ from your „start or buildingfacility“ or simply: you decrease your chances to build up new ships or equipmentcards soon…
More soon!
Deacan
PS: oh hell, it must been years ago since I wrote so much in english…
And, by the way - can we please move that thread over to fan projects, please?