Eder
Mr. Standoff
Uh, okay... then please, tell me why did you quote my post - and even point out the Centurion's and the Falcon's abilities - when whatever it was you were trying to say didn't have anything at all to do with what I was trying to say.Originally posted by Delance
I'm talking about the game balance and economic model of Freelancer, not on the morality of the cargo hold of the Ferret or whatever.
Yes, well, that's nice, but not the point at all... I DID say "Elite & Co", in case you didn't notice. I meant "Elite and games of the same series" - in case you didn't realize. So when you tell me that I've used a bad example when I said that people could fly fighter-only, trader-only, or mixed-style ships in "Elite & Co.", either a) you haven't read my post carefully enough b) you don't know what you're talking about, or c) you're just trying to be annoying (after all, the point you were trying to make had nothing to do with the point I was trying to make with my bad Elite example).Originally posted by Delance
3. In Elite, THE ONLY SHIP YOU COULD FLY WAS THE COBRA MK III. That's the MSX version by Firebird. That's the only version I played. That's the premier version of Elite in Brazil. I'm not aware of any version that allows you to buy a different ship. The 2 PC version don't.
Quite frankly, I'm starting to believe option b) - when we were comparing the player's freedom in Privateer, Freelancer, and Elite, you also only took the original Elite into consideration, even though it's not the most complete game of the series. That's basically like saying that the Monkey Island games don't have speech, because Monkey Island 1 didn't.
--Eder