R
Rabenrecht
Guest
Greetings!
I'm a bit stuck in the Mission "Search for a Strike" (4th mission form Ep1). Right from the start there is a huge armada of Talons, 2 Sabres and some of these freighters? gunboats?
Now, shooting them down is not the problem. The problem is that halfway through the battle I am always the last remaining fighter. Command then aborts the mission (read: game over).
I have to say this frustrates me quite a bit.
First, there is the tone of the debriefing: I am made responsible for everthing. This is just unfair. Space combat in Standoff is so chaotic that I cant do a damn thing preventing my wingmates getting their asses handed to them. It just happens. Espescially if you constanly face odds like 3:1 or 4:1 (I also doubt that these guys are pirates. Piracy just doesnt work that way.) Command needs a reality check here.
This is also pretty much my second point: this mission is more or less a no-win scenario. I just cant do a thing to prevent my wingmates getting blown to space dust. I cant tell them to leave the area or to land on the destroyer.
Is there any trick to win this mission?
How many fighters have to survive?
Oh, Im also a bit confused.
As yet this was my mission tree: Nexus Sweep -> Jump Point Run -> Jump Point Defense -> Search for a Strike.
But according to the following diagram this isnt possible: http://www.crius.net/zone/attachment.php?attachmentid=4960&d=1299464812
From Jump Point Run I should have advanced to Finding the Rock. Whats going on there?
I'm a bit stuck in the Mission "Search for a Strike" (4th mission form Ep1). Right from the start there is a huge armada of Talons, 2 Sabres and some of these freighters? gunboats?
Now, shooting them down is not the problem. The problem is that halfway through the battle I am always the last remaining fighter. Command then aborts the mission (read: game over).
I have to say this frustrates me quite a bit.
First, there is the tone of the debriefing: I am made responsible for everthing. This is just unfair. Space combat in Standoff is so chaotic that I cant do a damn thing preventing my wingmates getting their asses handed to them. It just happens. Espescially if you constanly face odds like 3:1 or 4:1 (I also doubt that these guys are pirates. Piracy just doesnt work that way.) Command needs a reality check here.
This is also pretty much my second point: this mission is more or less a no-win scenario. I just cant do a thing to prevent my wingmates getting blown to space dust. I cant tell them to leave the area or to land on the destroyer.
Is there any trick to win this mission?
How many fighters have to survive?
Oh, Im also a bit confused.
As yet this was my mission tree: Nexus Sweep -> Jump Point Run -> Jump Point Defense -> Search for a Strike.
But according to the following diagram this isnt possible: http://www.crius.net/zone/attachment.php?attachmentid=4960&d=1299464812
From Jump Point Run I should have advanced to Finding the Rock. Whats going on there?