Strategic Commander Design Document

TFCommander

Spaceman
Alpha Design Document (sorry if it's threadbare, will make a more detailed one later)

Strategic Commander...

Strategic Wing Commander
Spanning the WC1 - WC2 End Run Era
Command vast fleets of Confed Forces in the epic struggle against the hateful Kilrathi.

Note: We aren't aiming for a 4X game...

Goals: Campaign - Wipe out the Kilrathi
Scenarios - TBA

Random/Fixed Events: Oh my yes.

Staples: Resources - Needed for Ship Construction
Manpower - Needed to crew ships/ground troops

Planet Management: I hate micromanagement... taking a page from the original Master of Orion...planet management consists of delegating Workers to one of 4 products... Resource Production... Research... Manpower Growth... and Shipbuilding.

Ship Building: Tired of having shipyards produce one item every X turns, or having fighters built in one system, your carriers in another? or having a queue 10 pages long with different items or find yourself having to build multiple shipyards in a system to meet production demands.. or bored to death of micromanaging everything..deciding what to build, how many, in what order? Our solution, have one shipyard with the ability to add production lines.

Eg. Basic Fighter Shipyard produces 12 Hornet Fighters a Week operating at 100% Production Capacity. Add a Raptor Production line and set it to 20% Production Capacity and the Shipyard produces 8 Hornets and 2 Raptors per week. Output is also dependent on Planet Pop and Worker Commitment. With a big population and a big percentage commited to shipbuilding, a single shipyard with multiple production lines can produce whole fleets by themselves.

Combat Module: Tactical System yet to be decided, probably along the lines of an RTS version of Gary Grigsby's Carrier Strike... strategic/stats based combat only at the moment.

Research: Same as Master of Orion... delegate a percentage of research to one of 5 areas. Weapons, Propulsion, Defense, Hulls, and Officer Pool.

Ship Design: None, we're sticking with Canon WC designs and maybe a few fan made ones.

Politics: None. Us or them.

Ship Experience/Command: Almost done. Each fleet with have an admiral(if available) with a specific bonus trait. eg. Admiral Hansing, +20% Bonus to Movement.

Carrier Management: Look at screenshot. Each squadron consists of 12 fighters and has a definable mission. CAP, Recon, Strike, Ground Support, Escort, and Kamikaze. All these are factored in strat combat, and will have a place in the tactical module.
 
It'd be cool if the tactical system was WC:Armada style...you could probably use the Vegastrike engine for it if you asked.
 
When can we expect this to be completed? I saw your screen shot and I was very impressed. Finally a strategy game that I have waited for and wanted for years. This game looks very awesome indeed and it looks very professional. My complements. I can not wait for this to be completed. Are we looking at a Download or are we going to need to send you $$$ for a CD? What kind of system requirements are we looking at?
 
Originally posted by pygmypiranha
When can we expect this to be completed? I saw your screen shot and I was very impressed. Finally a strategy game that I have waited for and wanted for years. This game looks very awesome indeed and it looks very professional. My complements. I can not wait for this to be completed. Are we looking at a Download or are we going to need to send you $$$ for a CD? What kind of system requirements are we looking at?

I don't work on it, but I know it will be for download. Charging money for it would be quite illegal...
 
It'd be cool if the tactical system was WC:Armada style...you could probably use the Vegastrike engine for it if you asked.

We briefly considered that, but it would be impractical as the whole idea is about commanding a fleet in battle. Plus I'm not sure the Vega Strike Engine (At it's current state) can do all that we wanted it to... Hide ships in Asteroid Fields, In the Sun's corona, in Gas Giants, use planets and other large bodies for slingshotting... Post more about the tactical module later....



When can we expect this to be completed? I saw your screen shot and I was very impressed. Finally a strategy game that I have waited for and wanted for years. This game looks very awesome indeed and it looks very professional. My complements. I can not wait for this to be completed. Are we looking at a Download or are we going to need to send you $$$ for a CD? What kind of system requirements are we looking at?


End of the month hopefully if we get all the graphics done and a website up.... the download will be less than 50 megs and free.
 
Originally posted by TFCommander
End of the month hopefully if we get all the graphics done and a website up.... the download will be less than 50 megs and free.

Dude, if this game turns out like I think it will you may have inadvertently caused me to get hooked on yet another game. This game looks awesome. I am enviously waiting. Very awesome indeed. CUDOS!
 
It seems as if someone at least heard my pray.
Do you use a selfmade prog or did you mod something?
When you prog is done post a big massage at CIC, maybe repleace the site with a banner of your game ^___^
and while you are working on it I will make some room on my HD.

PS: What about some more screenshoots?
 
Originally posted by TFCommander
We briefly considered that, but it would be impractical as the whole idea is about commanding a fleet in battle. Plus I'm not sure the Vega Strike Engine (At it's current state) can do all that we wanted it to... Hide ships in Asteroid Fields, In the Sun's corona, in Gas Giants, use planets and other large bodies for slingshotting... Post more about the tactical module later....

Oh well, it'll still be cool.

Are you going to have supply lines?

And in the screenshot, what are those big letters on the grid on the left side supposed to be?
 
Originally posted by Hoops


Oh well, it'll still be cool.

Are you going to have supply lines?

And in the screenshot, what are those big letters on the grid on the left side supposed to be?

The letters are placeholder graphics, we haven't had much time to make spiffy shiny ones yet... S stands for Sun, P for Planet, F for Fleet, J for Jumppoint....

Yes we'll have a supply line system
 
Wooooooooo....

Oh, will there be operational movement, like being able to station ships at a particular planet or a jumppoint?
 
Originally posted by pygmypiranha
Ohhh question for you Strategic Commander people... will there be music? Just wonderin...

Yes, our music guy is dickering around in Cubase and composing some orchestral music that sounds alot like the tracks from Last of the Mohicans/Starship Troopers

I'll post the Tactical Module doc tomorrow...
 
That would certainly be very awesome. Good composers. Basil is very awesome... except for the last song on the STARSHIP TROOPERS soundtrack. ;) j/k
 
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