Lazy Panda
Spaceman
Greetings to the Standoff crew,
After celebrating live on #wingnut, I immediately started to play the new Standoff episode, and it is too awesomee to get any sleep now. The Standoff crew clearly managed to create some retro-style feelings: My ship feels actually deadly now, having their firepower effectively doubled. And not only that, the wingmen actually kill something, in fact, without their helped, I'd had been screwed on the Rapier Rescue. Afterburners kick in real fast, and you actually have to aim without the ITTS on the Gladius.
SPOILERS AHEAD!
SPOILERS END!
I'm yet to test out the simulator, the missions look promising. I think I've seen some kind of bug with the Morningstar. With it, you can switch between Particle Cannons and Full Guns for whatever reason. As you change the setting, it seems that the left gun gets placed slightly above the other two, which looks like the when firing: -__
Greetings from a sleepless Lazy Panda.
After celebrating live on #wingnut, I immediately started to play the new Standoff episode, and it is too awesomee to get any sleep now. The Standoff crew clearly managed to create some retro-style feelings: My ship feels actually deadly now, having their firepower effectively doubled. And not only that, the wingmen actually kill something, in fact, without their helped, I'd had been screwed on the Rapier Rescue. Afterburners kick in real fast, and you actually have to aim without the ITTS on the Gladius.
SPOILERS AHEAD!
As I started my first new mission, my first thought on enemy sighting was "OMGWTF GOTHRI?!?!?", but I was suprised to see how relatively fast they can be killed compared to the Ep. 1 release. Normally I try to keep everyone alive, but I feel that it's just futile on sorties like Ep2 Mission2, where you get swarmed by Gothri in an all-out battle with their and your reinforcements coming. The mission after that is a real ship buster as well: Wingmen can down Kamekhs quick enough, but get ripped up easily by Standoff-style flak guns. I never actually engaged the enemy corvettes, I was busy fighting fighters and just as I got the last one, they blew up both Kamekhs. Didn't even have a single Gladius on the wing after Ep2 Mission4 for the same reason (flak guns).
SPOILERS END!
I'm yet to test out the simulator, the missions look promising. I think I've seen some kind of bug with the Morningstar. With it, you can switch between Particle Cannons and Full Guns for whatever reason. As you change the setting, it seems that the left gun gets placed slightly above the other two, which looks like the when firing: -__
Greetings from a sleepless Lazy Panda.