Howdie
Sorry for going stealth mode, but I had some planning to do for the next version.
Ok, first about not been able to run the game. When it simply goes black when you try to run the games, its most probably the 3D card software. Just download and run an update from your card's manufacturer and it should fix the problem. We had someone yesterday complaining about that just to find out his 3D card software was dated january 2004.
If thats not the problem or that doesnt fix it, you can ask for our support at
http://portal.taikodom.com/?locale=en
On shooting asteroids for a living, believe me that is not what we want, but its what is necessary for the moment. Why? Because several features (like fluctuating economy, progression and dynamic content) has not been implemented yet. The way it works (shooting and "looting" them) is also temporary, as the rules for mining equipment enters soon (also related with progression and dynamic content). Does that means that its yet to be done? No. It means that, since it depends on other features, it was pushed back on the implementation timetable. There are rules, there are some features, but including it now would "break" other features.
There will be PVP areas? The plan is for the other way around. That means, some areas are totally secured, like city centers. Some are patrolled by NPC ships (there is a little of that now, but due to other features, they don't react to piracy, just in self defense or when someone branded "enemy" shows up) and there are unsafe areas, where piracy is high and you better hire some escort to do your trading. Effectively, the farther you get from "civilization", more dangerous it gets. Plays can expand this "area of protection" as they want.
As always, remember the game is under development, so new features will appear and some today are just place-holders (like firing at asteroids). As Edmo said, Hoplon has gone a long way to get here. As you might know, Brazil doesnt have a game development background, both as know-how as a cultural thing. Believe me, people here still consider it hard to understand that you actually work on the game industry and that it is a serious business.
There is also a serious lack of trained and experienced people in Brazil, even though we got some of the most talented people available. Which is why the company took a few years of learning before it got where it is now. Is that an excuse? Not at all. We wouldn't be here if we didn't believe we can deliver an excellent AAA game. But its a little background for those of you used a gaming industries of 30+ years
And an addendum to what Loaf just posted, recording VA is just the tip of the iceberg. First that it demands actors for it, which means money. Second, it means a larger game file, which means larger downloads (especially at updates). Third, recording it without the proper equipment is not good enough for a commercial release (believe me, I have worked with online learning for years). Fourth, it means multilingual, as the game will be not just English, but Portuguese and later as many languages as necessary (spanish and mandarin are already been studied), so 3+ recordings, files sizes, etc.
After all that, it means implementing the feature.
Does it means no voice at all? Not necessarily. But its what we got at this moment.