Yep, I remember burning in to pop them off quickly (Targus were sometimes the closest capship after coming out of auto-pilot) - leaving too many of them around tended to leave my silly wingmen wasting too many torpedoes by losing them to turret fire.But yeah, Targu II is just a single torpedo.
I don't remember what the different guns are. They're definitely not AMGs. IIRC, AMGs were only done as fake objects, just like the PTC (when they're about to be fired, an invisible box ship appears and fires an AMG round, then disappears again - the same applies to torpedoes). The unidentified gun you speak of on the Hakaga may be a particle cannon, or a neutron gun.
About torpedoes - yes, mainly it's a matter of counting the number of capship components - engines and bridges. I'm not sure, but some components on the Hakaga may require more than one torpedo - you can compare the number of hitpoints they have with the amount of damage a torpedo inflicts.
But yeah, Targu II is just a single torpedo. The Rigakh is most likely three torpedoes. The Hakaga... about ten?
Yep. I was - well, still am - very happy with how the Targu turned out. It was exactly what we needed and wanted. A capship that's theoretically easy to kill, but in practice - not entirely so. With most other capships, you could fire off a torpedo from a long way, and the challenge was in avoiding getting killed while manoeuvring around for another shot. Their turrets didn't work quite as well as the flak in WC2 did, though, making capship-killing less of a challenge than it had been in WC2. The Targu was great, because it was different. You didn't have to fire more than a single torpedo, but you first needed to get in right up close, to prevent the turrets from shooting down your torp.Yep, I remember burning in to pop them off quickly (Targus were sometimes the closest capship after coming out of auto-pilot) - leaving too many of them around tended to leave my silly wingmen wasting too many torpedoes by losing them to turret fire.